* update message viz in db
* create admin endpoint to update message visibility
* convert UpdateMessageVisibility api to take in an array of IDs to change visibility on instead
* Support requesting filtered or unfiltered chat messages
* Handle UPDATE chat events on front and backend for toggling messages
* Return entire message with UPDATE events
* Remove the UPDATE message type
* Revert "Remove the UPDATE message type"
This reverts commit 3a83df3d492f7ecf2bab65e845aa2b0365d3a7f6.
* update -> visibility update
* completely remove messages when they turn hidden on VISIBILITY-UPDATEs, and insert them if they turn visible
* Explicitly set visibility
* Fix multi-id sql updates
* increate scroll buffer a bit so chat scrolls when new large messages come in
* Add automated test around chat moderation
* Add new chat admin APIs to api spec
* Commit updated API documentation
Co-authored-by: Gabe Kangas <gabek@real-ity.com>
Co-authored-by: Owncast <owncast@owncast.online>
* rename social-icons to prevent adblockers from blocking scripts, fix for #491
* hide viewer count when stream is off, fixes#428
* show a notice in document title of num messages if window is blurred, #426
* display indicator when stream has gone onlnie or offline when window is blurred
* - format messages on didMount instead of didUpdate. will also prevent bad setSTate loops when message is blank;
- convert message.js to functional comp
- prevent extra rerenders in messages and chat with shouldComponentUpdate checks
* revert chat test
* more concise returns;
* Render and sanitize chat messages server-side. Closes#235
* Render content.md server-side and return it in the client config
* Remove showdown from web project
* Update api spec
* Move example user content file
* Experiment with javascript bundling
* Experiment with snowpack. Making progress
* Success! Uses local js modules and assets and no cdns
* Missing local css
* only consider short-heights when not smallscreen; hide status bar when small screen, but leave shadow;
* fix max char counting bugs with paste, yet be still be able to use modifier keys even when max chars reached
* rmeove 'chat' button; move into textarea
* use image for emoji picker for sizing consitency
* cleanup unused things
* - totally unecessary emoji picker style improvements
- totally necessary doctype added to emoji picker so it shows up more stable-y on mobile views
* more stable layout positioning for chat panel without hacky margins, so that the bottom of the message list will always be on top of the form input, and not behind it at any point.
* hide header on touch screens when screns are small and screen height is short (possibly when keyboard is up), so that there's more visibliity to see messages. this only works on chrome, not ios safari right now, due to the position: fixed of things.
* move char counting to keyup instead
* address message text horiz overflow (#157)
* dont jumpToBottom if user has scrolled about 200px from the bottom (#101)
* scroll to bottom on resize too
* cleanup
* revert test bool
* typo
* re-readjust short-wide case again
* - add focus to input field after emoji is selected, put cursor at end
- instead of smooth scrolling to bottom, just jump there.
* Try and clarify max viewer count string
* Shrink title font size on small screens to fit username
* Hide stream info on small screens to buy some space
* Hide emoji button on small screens until we can fix it. For #140
* Make jumping to bottom be a part of the render pass to fix race condition. For #140
* Remove About in info view. We can add it back. Just playing with that since it was missing a space anyway
* address some own mr comments
Co-authored-by: Ginger Wong <omqmail@gmail.com>