* fix emojis overflowing the chat message
* fix: force ignoring of certain paths?
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Co-authored-by: janWilejan <>
Co-authored-by: Gabe Kangas <gabek@real-ity.com>
We add a resize handler to the window when the ChatContainer is created. If a
second ChatContainer is created due to React redrawing, remove the old handler.
Co-authored-by: janWilejan <>
Firefox only breaks at word boundaries by default, meaning we need a horizontal
scrollbar to handle long words like AAAAAAAAAAAAAAAAAAAAAAAAAAAAA.
Co-authored-by: janWilejan <>
* Name change: better unicode handling
Client-side:
* Changes the NameChangeModal to show text "Over limit" when a proposed display
name is too long.
* Allows names to go over limit to prevent splitting graphemes on input.
Server-side:
* Changes the MakeSafeStringOfLength to count number of unicode code points
instead of string bytes.
* name modal: check that newName is defined before iterating
* change chat from a sidebar to a column
Using a 2-column layout prevents the chat scrollbar from overlapping the page
scrollbar. Also, it no longer needs to calculate extra padding for elements.
* remove unused Sidebar.tsx
* fix css for chat column
* re-center "Go to last message" button
* main content column always uses maximum height
* lint
* re-hide scrollbars in mainContent on chromium
* fix chat column width when input is over-full
* chat is only fixed-width in desktop
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Co-authored-by: janWilejan <>
* core: remove file extension from emoji name
* web: transform emotes to labels when sending
* chat: replace br with line break
* core: implement emoji cache
* chat: send shortcodes for custom emoji
* chat: correct esling errors
* core: move emoji injection into dedicated function
* emoji: integrate emoji into markdown renderer, fix formatting
* chat protocol: correct golangci-lint findings
* chat field: specify that the contentEditable is an HTMLElement
* admin: mention that emoji should have unique names
* Prettified Code!
* regenerate pack-lock
* chat: correct the emphasis tag, provide fallback for other elements
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Co-authored-by: jprjr <jprjr@users.noreply.github.com>
* highlighting: make case-insensitive, support unicode
* highlighting: also highlight simplified/normalized form
* highlighting: use MDN-recommended escape pattern
* chat: simplify input handling
Removes the cursor save/restore functionality.
Removes most key handling.
Allows message to go over limit.
Moves the message length check into SendMessage.
Changes the chat input to change to the max style only when over the limit,
rather than at the limit. Makes it apparent that something is wrong.
Fixes#3121
* Prettified Code!
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Co-authored-by: jprjr <jprjr@users.noreply.github.com>
users who want to show repeat usernames can inject the following CSS:
[class^="ChatUserMessage_repeatUser"]{display:flex !important;}
Co-authored-by: janWilejan <>
Also removed dead code in video quality selection menu.
Also 'minimize latency (experimental)' button is no longer renamed when pressed
(it is now highlighted when enabled).
Co-authored-by: janWilejan <>
* add pop out chat button
* add button to close chat popup
* chat is hidden on main interface when a popup chat is open
* NameChangeEvent renames clients with the given id
if you have two or more owncast windows (or pop-out chats) open, changing your
name in 1 client is reflected in all clients.
* replace isChatVisible booleans with chatState enum
* update stories to use ChatState
* fix build tests
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Co-authored-by: janWilejan <>
* Commit updated API documentation
* Fix content path used for meta tags.
TT:#3075
* Fix lint for go code.
TT:#3075
* Revert docs/api/index.html
TT:#3075
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Co-authored-by: Owncast <owncast@owncast.online>
* Fix NotifyReminderPopup warning.
TT:#3034
* Revert web/components/action-buttons/NotifyButton.tsx
* Add div tag to make the children recognized as plain html element.
TT: #3034
* don't display chat button or modal if isModal is true. dont display the show/hide chat option in the userdropedown for tablet sizes either. tweak chat button styles and make chat button bg the same as the chat component bg color.
* only show chat button if online
* fix(chat): chat should be available through 5min buffer period. Fixes#3044
* fix(test): update mobile test
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Co-authored-by: Gabe Kangas <gabek@real-ity.com>
* feat(mobile): refactor mobile chat into modal
- Make page always scrollable
- Move mobile chat into a standalone modal
* fix(test): split out mobile browser test specs
* fix(mobile): force chat button to render on top of footer
* fix: some small updates from review
* fix: hide/show hide chat menu option based on width
* fix: chat button icon getting cut off
* chore(tests): add browser tests for mobile chat modal
* chore(tests): add story for ChatModal component
* fix(test): quiet shellcheck
* fix: remove unused import
* fix(tests): silence storybook linting warning
* fix(ui): reposition chat modal button icon with transform
* quick fix for mobile menu button overlap
* - use new dynamic vh css prop to handle ios safari double scrolling
- only force tabs height when online
* cleanup
* add comment
* - set vars for player container height and status bar height
- use them to calculate mobile top spacing to adjust for tab content positioning
* give main content section a min height, place footer absolutely at bottom; rm all the fixed footer styling
* cleanup; restructure tabbed display logic and css a bit
* Prettified Code!
* cleanup
* fix(story): footer story needs to be wrapped in RecoilRoot if it is to use Recoil
* revert adding footer to mobile about section
* prevent double scrolling
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Co-authored-by: gingervitis <gingervitis@users.noreply.github.com>
Co-authored-by: Gabe Kangas <gabek@real-ity.com>