Commit graph

15 commits

Author SHA1 Message Date
Gabe Kangas
dac42a2da8
Merge remote-tracking branch 'origin/develop' into webv2 2022-08-15 23:25:08 -07:00
Gabe Kangas
d32d741abf
Limit chat display names to 30 characters. Closes #1919 2022-08-14 18:09:16 -07:00
Gabe Kangas
68414445c2
Add support for changing user color in name modal. Closes #1805 2022-08-09 19:56:45 -07:00
Gabe Kangas
1d213b71d4
Support changing your own name and handling name change events 2022-05-26 13:52:04 -07:00
Meisam
482e1a705a
clarify the message for registered usernames (#1909) 2022-05-16 13:05:00 -07:00
Gabe Kangas
b835de2dc4
IndieAuth support (#1811)
* Able to authenticate user against IndieAuth. For #1273

* WIP server indieauth endpoint. For https://github.com/owncast/owncast/issues/1272

* Add migration to remove access tokens from user

* Add authenticated bool to user for display purposes

* Add indieauth modal and auth flair to display names. For #1273

* Validate URLs and display errors

* Renames, cleanups

* Handle relative auth endpoint paths. Add error handling for missing redirects.

* Disallow using display names in use by registered users. Closes #1810

* Verify code verifier via code challenge on callback

* Use relative path to authorization_endpoint

* Post-rebase fixes

* Use a timestamp instead of a bool for authenticated

* Propertly handle and display error in modal

* Use auth'ed timestamp to derive authenticated flag to display in chat

* don't redirect unless a URL is present

avoids redirecting to `undefined` if there was an error

* improve error message if owncast server URL isn't set

* fix IndieAuth PKCE implementation

use SHA256 instead of SHA1, generates a longer code verifier (must be 43-128 chars long), fixes URL-safe SHA256 encoding

* return real profile data for IndieAuth response

* check the code verifier in the IndieAuth server

* Linting

* Add new chat settings modal anad split up indieauth ui

* Remove logging error

* Update the IndieAuth modal UI. For #1273

* Add IndieAuth repsonse error checking

* Disable IndieAuth client if server URL is not set.

* Add explicit error messages for specific error types

* Fix bad logic

* Return OAuth-keyed error responses for indieauth server

* Display IndieAuth error in plain text with link to return to main page

* Remove redundant check

* Add additional detail to error

* Hide IndieAuth details behind disclosure details

* Break out migration into two steps because some people have been runing dev in production

* Add auth option to user dropdown

Co-authored-by: Aaron Parecki <aaron@parecki.com>
2022-04-21 14:55:26 -07:00
Gabe Kangas
92041c4c23
Add Prometheus for some Owncast metrics (#1744)
* Add Prometheus for some Owncast metrics. Closes #1303

* Wrap prometheus metrics endpoint in admin middleware
2022-03-06 17:26:52 -08:00
Gabe Kangas
bdce2e13bf Some linter cleanup 2021-10-25 00:31:45 -07:00
Gabe Kangas
db22931fb5
Do not send user joined messages for already active users (#1416)
* Do not send user joined messages for active users

* Reduce from active within 10min to 5
2021-09-21 14:06:23 -07:00
Ruffy
9c484efd36
Feature/oc 1316 add support for system message to single user (#1351)
* add public func to lookup a ChatClient by its clientId

* add facility to send a system message directly to a user

* add clientId field to UserEvent

* implement simple http endpoint to send a message to a user

* let mux handle new directSystemMessageToUser endpoint

* add ClientId to UserEvents across the codebase

* render body of system-message to client

* add clientId to Chat-Message

* add tests showing how url-parsing should work

* add simple rest endpoint helpers for parameter-parsing and easy routing

* use newly added rest-endpoint helper to rout to Client-Messaging controller

* use safe "ReadRestUrlParameter" to parse ClientId

* remove empty HandleFunc in router

* set Header directly to prevent built-in (platform-dependent) canonicalization to kick in

* fix typo in "Parameter" message

* remove debug-logging of HTTP headers in REST-helpers

* convert to uint32 to prevent overruns when converting to wraptype uint later on

* resolve linter-ouchies

* resolve linter potential nil-deref warning

* document the SendSystemMessageToClient endpoint in swaggerdoc

* remove clientId assignment causing potential nil dereference in userDisabledEvent-case

as the clientId isn't relevant here anyway

* make findClientById private, so its not accessible outside of core/chat

* remove redundant string type hint

* Update PR based on linter requirements

Co-authored-by: Raffael Rehberger <raffael@rtrace.io>
Co-authored-by: Gabe Kangas <gabek@real-ity.com>
2021-09-13 01:26:28 -07:00
Gabe Kangas
c6c6f0233d
Expanded linting + fix warnings (#1396)
* Expand the linters and types of warnings to improve consistency and safety

* Fail lint workflow if there are errors

* golint has been replaced by revive

* Hand-pick some of the default exclude list

* Ignore error when trying to delete preview gif

* Ignore linter warning opening playlist path

* Rename user field Id -> ID

* A bunch of renames to address linter warnings

* Rename ChatClient -> Client per linter suggestion best practice

* Rename ChatServer -> Server per linter suggestion best practice

* More linter warning fixes

* Add missing comments to all exported functions and properties
2021-09-12 00:18:15 -07:00
Gabe Kangas
4ea416fdbe Update the user object name change time when changing name. Closes #1277 2021-08-13 00:05:22 -07:00
Gabe Kangas
6fb383d04b Only ignore messages 5min after disconnect. Part of fixing #1268 2021-08-12 22:40:10 -07:00
Meisam
44f406caf0
reject user messages when offline (#1269) 2021-07-27 10:42:05 -07:00
Gabe Kangas
b6f68628c0
Chat refactor + persistent backing chat users (#1163)
* First pass at chat user registration and validation

* Disable chat if the user is disabled/blocked or the server hits max connections

* Handle dropping sockets if chat is disabled

* Fix origin in automated chat test

* Work for updated chat moderation

* Chat message markdown rendering and fix tests

* Put /api/chat behind a chat user access token. Closes #1085

* Reject blocked username changes

* More WIP moderation

* Defer configuring chat until we know if it is enabled. Closes #1135

* chat user blocking. Closes #1096

* Add tests around user access for #1096

* Add external integration chat message API + update integration auth middleware to pass along integration name. Closes #1092

* Delete old chat messages from db as to not hold on to excessive data. Closes #1152

* Add schema migration for messages. Closes #1155

* Commit updated API documentation

* Add chat load test

* Shared db mutex and db optimizations

* Simplify past display name handling

* Use a new test db for each test run

* Wire up the external messages actions + add tests for them

* Move access tokens to be actual users

* Run message pruning at launch + fix comparison

* Do not return API users in disabled users response

* Fix incorrect highlighting. Closes #1160

* Consolidate user table statements

* Set the max process connection limit to 70% of maximum

* Fix wrong old display name being returned in name change event

* Delete the old chat server files

* Wire back up the webhooks

* Remove unused

* Invalidate user cache on changes

* Do not send rendered body as RawBody

* Some cleanup

* Standardize names for external API users to ExternalAPIUser

* Do not log token

* Checkout branch when building admin for testing

* Bundle in dev admin for testing

* Some cleanup

* Cleanup js logs

* Cleanup and standardize event names

* Clean up some logging

* Update API spec. Closes #1133

* Commit updated API documentation

* Change paths to be better named

* Commit updated API documentation

* Update admin bundle

* Fix duplicate event name

* Rename scope var

* Update admin bundle

* Move connected clients controller into admin package

* Fix collecting usernames for autocomplete purposes

* No longer generate username when it is empty

* Sort clients and users by timestamp

* Move file to admin controller package

* Swap, so the comments stay correct

Co-authored-by: Jannik <jannik@outlook.com>

* Use explicit type alias

Co-authored-by: Jannik <jannik@outlook.com>

* Remove commented code.

Co-authored-by: Jannik <jannik@outlook.com>

* Cleanup test

* Remove some extra logging

* Add some clarity

* Update dev instance of admin for testing

* Consolidate lines

Co-authored-by: Jannik <jannik@outlook.com>

* Remove commented unused vars

Co-authored-by: Jannik <jannik@outlook.com>

* Until needed do not return IP address with client list

* Fix typo of wrong var

* Typo led to a bad test. Fix typo and fix test.

* Guard against the socket reconnecting on error if previously set to shutdown

* Do not log access tokens

* Return success message on enable/disable user

* Clean up some inactionable error messages. Sent ban message. Sort banned users.

* fix styling for when chat is completely disabled

* Unused

* guard against nil clients

* Update dev admin bundle

* Do not unhide messages when unblocking user just to be safe. Send removal action from the controller

* Add convinience function for getting active connections for a single user

* Lock db on these mutations

* Cleanup force disconnect using GetClientsForUser and capture client reference explicitly

* No longer re-showing banned user messages for safety. Removing this test.

* Remove no longer needed comment

* Tweaks to forbidden username handling.

- Standardize naming to not use "block" but "forbidden" instead.
- Pass array over the wire instead of string.
- Add API test
- Fix default list incorrectly being appended to custom list.

* Logging cleanup

* Update dev admin bundle

* Add an artificial delay in order to visually see message being hidden when testing

* Remove the user cache as it is a premature optimization

* When connected to chat let the user know their current user details to sync the username in the UI

* On connected send current display name back to client.
- Move name change out of chat component.
- Add additional event type constants.

* Fix broken workflow due to typo

* Troubleshoot workflow

* Bump htm from 3.0.4 to 3.1.0 in /build/javascript (#1181)

* Bump htm from 3.0.4 to 3.1.0 in /build/javascript

Bumps [htm](https://github.com/developit/htm) from 3.0.4 to 3.1.0.
- [Release notes](https://github.com/developit/htm/releases)
- [Commits](https://github.com/developit/htm/compare/3.0.4...3.1.0)

---
updated-dependencies:
- dependency-name: htm
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <support@github.com>

* Run npm run build and update libraries

Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Co-authored-by: Gabe Kangas <gabek@real-ity.com>

* Commit updated Javascript packages

* Re-send current user info when a rejected name change takes place

* All socket writes should be through the send chan and not directly

* Seed the random generator

* Add keys and indexes to users table

* a util to generate consistent emoji markup

* console clean up

* mod tidy

* Commit updated API documentation

* Handle the max payload size of a socket message.
- Only close socket if x2 greater than the max size.
- Send the user a message if a message is too large.
- Surface the max size in bytes in the config.

* Update admin bundle

* Force all events to be sent in their own socket message and do not concatinate in a single message

* Update chat embed to register for access token

* Use a different access token for embed chat

* Update the chat message bubble background color to be bolder

* add base tag to open links in new window, closes #1220

* Support text input of :emoji: in chat (#1190)

* Initial implementation of emoji injection

* fix bookkeeping with multiple emoji

* make the emoji lookup case-insensitive

* try another solution for Caretposition

* add title to emojis

minor refactoring

* bind moji injection to InputKeyUp

* simplify the code

replace all found emojis

* inject emoji if the modifer is released earlier

* more efficient emoji tag search

* use json emoji.emoji as url

* use createEmojiMarkup()

* move emojify() to chat.js

* emojify on paste

* cleanup emoji titles in paste

* update inputText in InputKeyup

* mark emoji titles with 2*zwnj

this way paste cleanup will not interfere with text which include zwnj

* emoji should not change the inputText

* Do not show join messages when chat is offline. Closes #1224
- Show stream starting/ending messages in chat.
- When stream starts show everyone the welcome message.

* Force scrolling chat to bottom after history is populated regardless of scroll position. Closes https://github.com/owncast/owncast/issues/1222

* use maxSocketPayloadSize to calculate total bytes of message payload (#1221)

* utilize maxSocketPayloadSize from config; update chatInput to calculate based on that value instead of text value; remove usage of inputText for counting

* add a buffer to account for entire websocket payload for message char counting; trim nbsp;'s from ends of messages when calculating count

Co-authored-by: Gabe Kangas <gabek@real-ity.com>

Co-authored-by: Owncast <owncast@owncast.online>
Co-authored-by: Jannik <jannik@outlook.com>
Co-authored-by: Ginger Wong <omqmail@gmail.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Co-authored-by: Meisam <39205857+MFTabriz@users.noreply.github.com>
2021-07-19 19:22:29 -07:00