mirror of
https://github.com/owncast/owncast.git
synced 2024-11-21 20:28:15 +03:00
Chat wire protocol (#3125)
* core: remove file extension from emoji name * web: transform emotes to labels when sending * chat: replace br with line break * core: implement emoji cache * chat: send shortcodes for custom emoji * chat: correct esling errors * core: move emoji injection into dedicated function * emoji: integrate emoji into markdown renderer, fix formatting * chat protocol: correct golangci-lint findings * chat field: specify that the contentEditable is an HTMLElement * admin: mention that emoji should have unique names * Prettified Code! * regenerate pack-lock * chat: correct the emphasis tag, provide fallback for other elements --------- Co-authored-by: jprjr <jprjr@users.noreply.github.com>
This commit is contained in:
parent
e9a4899686
commit
46ca5223f9
8 changed files with 36092 additions and 1428 deletions
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@ -4,15 +4,22 @@ import (
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"bytes"
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"regexp"
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"strings"
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"sync"
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"text/template"
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"time"
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"github.com/microcosm-cc/bluemonday"
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"github.com/teris-io/shortid"
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"github.com/yuin/goldmark"
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emoji "github.com/yuin/goldmark-emoji"
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emojiAst "github.com/yuin/goldmark-emoji/ast"
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emojiDef "github.com/yuin/goldmark-emoji/definition"
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"github.com/yuin/goldmark/extension"
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"github.com/yuin/goldmark/renderer/html"
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"github.com/yuin/goldmark/util"
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"mvdan.cc/xurls"
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"github.com/owncast/owncast/core/data"
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"github.com/owncast/owncast/core/user"
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log "github.com/sirupsen/logrus"
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)
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@ -66,6 +73,105 @@ func (e *UserMessageEvent) SetDefaults() {
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e.RenderAndSanitizeMessageBody()
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}
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// implements the emojiDef.Emojis interface but uses case-insensitive search.
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// the .children field isn't currently used, but could be used in a future
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// implementation of say, emoji packs where a child represents a pack.
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type emojis struct {
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list []emojiDef.Emoji
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names map[string]*emojiDef.Emoji
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children []emojiDef.Emojis
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}
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// return a new Emojis set.
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func newEmojis(emotes ...emojiDef.Emoji) emojiDef.Emojis {
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self := &emojis{
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list: emotes,
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names: map[string]*emojiDef.Emoji{},
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children: []emojiDef.Emojis{},
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}
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for i := range self.list {
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emoji := &self.list[i]
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for _, s := range emoji.ShortNames {
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self.names[s] = emoji
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}
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}
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return self
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}
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func (self *emojis) Get(shortName string) (*emojiDef.Emoji, bool) {
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v, ok := self.names[strings.ToLower(shortName)]
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if ok {
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return v, ok
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}
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for _, child := range self.children {
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v, ok := child.Get(shortName)
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if ok {
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return v, ok
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}
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}
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return nil, false
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}
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func (self *emojis) Add(emotes emojiDef.Emojis) {
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self.children = append(self.children, emotes)
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}
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func (self *emojis) Clone() emojiDef.Emojis {
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clone := &emojis{
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list: self.list,
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names: self.names,
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children: make([]emojiDef.Emojis, len(self.children)),
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}
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copy(clone.children, self.children)
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return clone
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}
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var (
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emojiMu sync.Mutex
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emojiDefs = newEmojis()
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emojiHTML = make(map[string]string)
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emojiModTime time.Time
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emojiHTMLFormat = `<img src="{{ .URL }}" class="emoji" alt=":{{ .Name }}:" title=":{{ .Name }}:">`
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emojiHTMLTemplate = template.Must(template.New("emojiHTML").Parse(emojiHTMLFormat))
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)
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func loadEmoji() {
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modTime, err := data.UpdateEmojiList(false)
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if err != nil {
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return
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}
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if modTime.After(emojiModTime) {
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emojiMu.Lock()
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defer emojiMu.Unlock()
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emojiHTML = make(map[string]string)
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emojiList := data.GetEmojiList()
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emojiArr := make([]emojiDef.Emoji, 0)
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for i := 0; i < len(emojiList); i++ {
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var buf bytes.Buffer
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err := emojiHTMLTemplate.Execute(&buf, emojiList[i])
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if err != nil {
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return
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}
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emojiHTML[strings.ToLower(emojiList[i].Name)] = buf.String()
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emoji := emojiDef.NewEmoji(emojiList[i].Name, nil, strings.ToLower(emojiList[i].Name))
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emojiArr = append(emojiArr, emoji)
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}
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emojiDefs = newEmojis(emojiArr...)
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}
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}
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// RenderAndSanitizeMessageBody will turn markdown into HTML, sanitize raw user-supplied HTML and standardize
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// the message into something safe and renderable for clients.
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func (m *MessageEvent) RenderAndSanitizeMessageBody() {
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@ -98,6 +204,11 @@ func RenderAndSanitize(raw string) string {
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// RenderMarkdown will return HTML rendered from the string body of a chat message.
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func RenderMarkdown(raw string) string {
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loadEmoji()
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emojiMu.Lock()
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defer emojiMu.Unlock()
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markdown := goldmark.New(
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goldmark.WithRendererOptions(
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html.WithUnsafe(),
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@ -112,6 +223,16 @@ func RenderMarkdown(raw string) string {
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xurls.Strict,
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),
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),
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emoji.New(
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emoji.WithEmojis(
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emojiDefs,
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),
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emoji.WithRenderingMethod(emoji.Func),
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emoji.WithRendererFunc(func(w util.BufWriter, source []byte, n *emojiAst.Emoji, config *emoji.RendererConfig) {
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baseName := n.Value.ShortNames[0]
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_, _ = w.WriteString(emojiHTML[baseName])
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}),
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),
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),
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)
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@ -6,6 +6,8 @@ import (
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"io/fs"
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"os"
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"path/filepath"
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"sync"
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"time"
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"github.com/owncast/owncast/config"
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"github.com/owncast/owncast/models"
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@ -15,29 +17,75 @@ import (
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log "github.com/sirupsen/logrus"
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)
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var emojiCacheMu sync.Mutex
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var emojiCacheData = make([]models.CustomEmoji, 0)
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var emojiCacheModTime time.Time
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// UpdateEmojiList will update the cache (if required) and
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// return the modifiation time.
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func UpdateEmojiList(force bool) (time.Time, error) {
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var modTime time.Time
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emojiPathInfo, err := os.Stat(config.CustomEmojiPath)
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if err != nil {
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return modTime, err
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}
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modTime = emojiPathInfo.ModTime()
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if modTime.After(emojiCacheModTime) || force {
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emojiCacheMu.Lock()
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defer emojiCacheMu.Unlock()
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// double-check that another thread didn't update this while waiting.
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if modTime.After(emojiCacheModTime) || force {
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emojiCacheModTime = modTime
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if force {
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emojiCacheModTime = time.Now()
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}
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emojiFS := os.DirFS(config.CustomEmojiPath)
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emojiCacheData = make([]models.CustomEmoji, 0)
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walkFunction := func(path string, d os.DirEntry, err error) error {
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if d.IsDir() {
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return nil
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}
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emojiPath := filepath.Join(config.EmojiDir, path)
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fileName := d.Name()
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fileBase := fileName[:len(fileName)-len(filepath.Ext(fileName))]
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singleEmoji := models.CustomEmoji{Name: fileBase, URL: emojiPath}
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emojiCacheData = append(emojiCacheData, singleEmoji)
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return nil
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}
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if err := fs.WalkDir(emojiFS, ".", walkFunction); err != nil {
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log.Errorln("unable to fetch emojis: " + err.Error())
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}
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}
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}
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return modTime, nil
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}
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// GetEmojiList returns a list of custom emoji from the emoji directory.
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func GetEmojiList() []models.CustomEmoji {
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emojiFS := os.DirFS(config.CustomEmojiPath)
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emojiResponse := make([]models.CustomEmoji, 0)
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walkFunction := func(path string, d os.DirEntry, err error) error {
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if d.IsDir() {
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return nil
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}
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emojiPath := filepath.Join(config.EmojiDir, path)
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singleEmoji := models.CustomEmoji{Name: d.Name(), URL: emojiPath}
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emojiResponse = append(emojiResponse, singleEmoji)
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_, err := UpdateEmojiList(false)
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if err != nil {
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return nil
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}
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if err := fs.WalkDir(emojiFS, ".", walkFunction); err != nil {
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log.Errorln("unable to fetch emojis: " + err.Error())
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return emojiResponse
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}
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// Lock to make sure this doesn't get updated in the middle of reading
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emojiCacheMu.Lock()
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defer emojiCacheMu.Unlock()
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return emojiResponse
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// return a copy of cache data, ensures underlying slice isn't affected
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// by future update
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emojiData := make([]models.CustomEmoji, len(emojiCacheData))
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copy(emojiData, emojiCacheData)
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return emojiData
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}
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// SetupEmojiDirectory sets up the custom emoji directory by copying all built-in
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1
go.mod
1
go.mod
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@ -69,6 +69,7 @@ require (
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github.com/jmespath/go-jmespath v0.4.0 // indirect
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github.com/oschwald/maxminddb-golang v1.11.0 // indirect
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github.com/shoenig/go-m1cpu v0.1.6 // indirect
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github.com/yuin/goldmark-emoji v1.0.2 // indirect
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)
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require (
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3
go.sum
3
go.sum
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@ -160,9 +160,12 @@ github.com/tklauser/numcpus v0.6.0 h1:kebhY2Qt+3U6RNK7UqpYNA+tJ23IBEGKkB7JQBfDYm
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github.com/tklauser/numcpus v0.6.0/go.mod h1:FEZLMke0lhOUG6w2JadTzp0a+Nl8PF/GFkQ5UVIcaL4=
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github.com/valyala/gozstd v1.11.0 h1:VV6qQFt+4sBBj9OJ7eKVvsFAMy59Urcs9Lgd+o5FOw0=
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github.com/valyala/gozstd v1.11.0/go.mod h1:y5Ew47GLlP37EkTB+B4s7r6A5rdaeB7ftbl9zoYiIPQ=
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github.com/yuin/goldmark v1.3.7/go.mod h1:mwnBkeHKe2W/ZEtQ+71ViKU8L12m81fl3OWwC1Zlc8k=
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github.com/yuin/goldmark v1.4.13/go.mod h1:6yULJ656Px+3vBD8DxQVa3kxgyrAnzto9xy5taEt/CY=
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github.com/yuin/goldmark v1.5.4 h1:2uY/xC0roWy8IBEGLgB1ywIoEJFGmRrX21YQcvGZzjU=
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github.com/yuin/goldmark v1.5.4/go.mod h1:6yULJ656Px+3vBD8DxQVa3kxgyrAnzto9xy5taEt/CY=
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github.com/yuin/goldmark-emoji v1.0.2 h1:c/RgTShNgHTtc6xdz2KKI74jJr6rWi7FPgnP9GAsO5s=
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github.com/yuin/goldmark-emoji v1.0.2/go.mod h1:RhP/RWpexdp+KHs7ghKnifRoIs/Bq4nDS7tRbCkOwKY=
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github.com/yusufpapurcu/wmi v1.2.2 h1:KBNDSne4vP5mbSWnJbO+51IMOXJB67QiYCSBrubbPRg=
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github.com/yusufpapurcu/wmi v1.2.2/go.mod h1:SBZ9tNy3G9/m5Oi98Zks0QjeHVDvuK0qfxQmPyzfmi0=
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github.com/yusufpapurcu/wmi v1.2.3 h1:E1ctvB7uKFMOJw3fdOW32DwGE9I7t++CRUEMKvFoFiw=
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|
|
|
@ -3,6 +3,7 @@ import React, { FC, useEffect, useReducer, useRef, useState } from 'react';
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import { useRecoilValue } from 'recoil';
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import ContentEditable from 'react-contenteditable';
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import sanitizeHtml from 'sanitize-html';
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import GraphemeSplitter from 'grapheme-splitter';
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import dynamic from 'next/dynamic';
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import classNames from 'classnames';
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@ -32,32 +33,118 @@ export type ChatTextFieldProps = {
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};
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const characterLimit = 300;
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const maxNodeDepth = 10;
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const graphemeSplitter = new GraphemeSplitter();
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const getNodeTextContent = (node, depth) => {
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let text = '';
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|
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if (depth > maxNodeDepth) return text;
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if (node === null) return text;
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|
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switch (node.nodeType) {
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case Node.CDATA_SECTION_NODE: // unlikely
|
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case Node.TEXT_NODE: {
|
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text = node.nodeValue;
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break;
|
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}
|
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case Node.ELEMENT_NODE: {
|
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switch (node.tagName.toLowerCase()) {
|
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case 'img': {
|
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text = node.getAttribute('alt') || '';
|
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break;
|
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}
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case 'br': {
|
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text = '\n';
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break;
|
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}
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case 'strong':
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case 'b': {
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/* markdown representation of bold/strong */
|
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text = '**';
|
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for (let i = 0; i < node.childNodes.length; i += 1) {
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text += getNodeTextContent(node.childNodes[i], depth + 1);
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}
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text += '**';
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break;
|
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}
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case 'em':
|
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case 'i': {
|
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/* markdown representation of italic/emphasis */
|
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text = '*';
|
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for (let i = 0; i < node.childNodes.length; i += 1) {
|
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text += getNodeTextContent(node.childNodes[i], depth + 1);
|
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}
|
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text += '*';
|
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break;
|
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}
|
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case 'p': {
|
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text = '\n';
|
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for (let i = 0; i < node.childNodes.length; i += 1) {
|
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text += getNodeTextContent(node.childNodes[i], depth + 1);
|
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}
|
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break;
|
||||
}
|
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case 'a':
|
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case 'span':
|
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case 'div': {
|
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for (let i = 0; i < node.childNodes.length; i += 1) {
|
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text += getNodeTextContent(node.childNodes[i], depth + 1);
|
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}
|
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break;
|
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}
|
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/* nodes which should specifically not be parsed */
|
||||
case 'script':
|
||||
case 'style': {
|
||||
break;
|
||||
}
|
||||
default: {
|
||||
text = node.textContent;
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
return text;
|
||||
};
|
||||
|
||||
const getTextContent = node => {
|
||||
const text = getNodeTextContent(node, 0)
|
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.replace(/^\s+/, '') /* remove leading whitespace */
|
||||
.replace(/\s+$/, '') /* remove trailing whitespace */
|
||||
.replace(/\n([^\n])/g, ' \n$1'); /* single line break to markdown break */
|
||||
return text;
|
||||
};
|
||||
|
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export const ChatTextField: FC<ChatTextFieldProps> = ({ defaultText, enabled, focusInput }) => {
|
||||
const [characterCount, setCharacterCount] = useState(defaultText?.length);
|
||||
const websocketService = useRecoilValue<WebsocketService>(websocketServiceAtom);
|
||||
const text = useRef(defaultText || '');
|
||||
const contentEditable = React.createRef<HTMLElement>();
|
||||
const [customEmoji, setCustomEmoji] = useState([]);
|
||||
|
||||
// This is a bit of a hack to force the component to re-render when the text changes.
|
||||
// By default when updating a ref the component doesn't re-render.
|
||||
const [, forceUpdate] = useReducer(x => x + 1, 0);
|
||||
|
||||
const getCharacterCount = () => text.current.length;
|
||||
const getCharacterCount = () => {
|
||||
const message = getTextContent(contentEditable.current);
|
||||
return graphemeSplitter.countGraphemes(message);
|
||||
};
|
||||
|
||||
const sendMessage = () => {
|
||||
const count = getCharacterCount();
|
||||
|
||||
if (!websocketService) {
|
||||
console.log('websocketService is not defined');
|
||||
return;
|
||||
}
|
||||
|
||||
const message = getTextContent(contentEditable.current);
|
||||
const count = graphemeSplitter.countGraphemes(message);
|
||||
if (count === 0 || count > characterLimit) return;
|
||||
|
||||
let message = text.current;
|
||||
// Strip the opening and closing <p> tags.
|
||||
message = message.replace(/^<p>|<\/p>$/g, '');
|
||||
websocketService.send({ type: MessageType.CHAT, body: message });
|
||||
|
||||
// Clear the input.
|
||||
|
@ -70,18 +157,19 @@ export const ChatTextField: FC<ChatTextFieldProps> = ({ defaultText, enabled, fo
|
|||
const output = text.current + textToInsert;
|
||||
text.current = output;
|
||||
|
||||
setCharacterCount(getCharacterCount());
|
||||
forceUpdate();
|
||||
};
|
||||
|
||||
// Native emoji
|
||||
const onEmojiSelect = (emoji: string) => {
|
||||
setCharacterCount(getCharacterCount() + 1);
|
||||
insertTextAtEnd(emoji);
|
||||
};
|
||||
|
||||
// Custom emoji images
|
||||
const onCustomEmojiSelect = (name: string, emoji: string) => {
|
||||
const html = `<img src="${emoji}" alt="${name}" title="${name}" class="emoji" />`;
|
||||
const html = `<img src="${emoji}" alt=":${name}:" title=":${name}:" class="emoji" />`;
|
||||
setCharacterCount(getCharacterCount() + name.length + 2);
|
||||
insertTextAtEnd(html);
|
||||
};
|
||||
|
||||
|
@ -161,6 +249,7 @@ export const ChatTextField: FC<ChatTextFieldProps> = ({ defaultText, enabled, fo
|
|||
style={{ width: '100%' }}
|
||||
role="textbox"
|
||||
aria-label="Chat text input"
|
||||
innerRef={contentEditable}
|
||||
/>
|
||||
{enabled && (
|
||||
<div style={{ display: 'flex', paddingLeft: '5px' }}>
|
||||
|
|
37204
web/package-lock.json
generated
37204
web/package-lock.json
generated
File diff suppressed because it is too large
Load diff
|
@ -30,6 +30,7 @@
|
|||
"chart.js": "^4.2.0",
|
||||
"classnames": "2.3.2",
|
||||
"date-fns": "^2.29.3",
|
||||
"grapheme-splitter": "^1.0.4",
|
||||
"interweave": "^13.0.0",
|
||||
"interweave-autolink": "^5.1.0",
|
||||
"lodash": "4.17.21",
|
||||
|
|
|
@ -136,7 +136,8 @@ const Emoji = () => {
|
|||
<Title>Emojis</Title>
|
||||
<Paragraph>
|
||||
Here you can upload new custom emojis for usage in the chat. When uploading a new emoji, the
|
||||
filename will be used as emoji name.
|
||||
filename without extension will be used as emoji name. Additionally, emoji names are
|
||||
case-insensitive. For best results, ensure all emoji have unique names.
|
||||
</Paragraph>
|
||||
<br />
|
||||
<Upload
|
||||
|
|
Loading…
Reference in a new issue