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Add some state logic based on enums
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1 changed files with 45 additions and 9 deletions
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@ -1,17 +1,53 @@
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export enum AppState {
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AppLoading,
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ChatLoading,
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Loading,
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Loading, // Initial loading state as config + status is loading.
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Online, // Stream is active.
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Offline, // Stream is not active.
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OfflineWaiting, // Period of time after going offline chat is still available.
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Banned, // Certain features are disabled for this single user.
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}
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export enum ChatVisibilityState {
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Hidden, // The chat is available but the user has hidden it
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Visible, // The chat is available and visible
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Hidden, // The chat components are not available to the user.
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Visible, // The chat components are not available to the user visually.
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}
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export enum ChatState {
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Available, // Normal state
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NotAvailable, // Chat features are not available
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Loading, // Chat is connecting and loading history
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Offline, // Chat is offline/disconnected for some reason
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Available, // Normal state. Chat can be visible and used.
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NotAvailable, // Chat features are not available.
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Loading, // Chat is connecting and loading history.
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Offline, // Chat is offline/disconnected for some reason but is visible.
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}
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export function getChatState(state: AppState): ChatState {
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switch (state) {
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case AppState.Loading:
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return ChatState.NotAvailable;
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case AppState.Banned:
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return ChatState.NotAvailable;
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case AppState.Online:
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return ChatState.Available;
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case AppState.Offline:
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return ChatState.NotAvailable;
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case AppState.OfflineWaiting:
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return ChatState.Available;
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default:
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return ChatState.Offline;
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}
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}
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export function getChatVisibilityState(state: AppState): ChatVisibilityState {
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switch (state) {
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case AppState.Loading:
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return ChatVisibilityState.Hidden;
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case AppState.Banned:
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return ChatVisibilityState.Hidden;
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case AppState.Online:
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return ChatVisibilityState.Visible;
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case AppState.Offline:
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return ChatVisibilityState.Hidden;
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case AppState.OfflineWaiting:
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return ChatVisibilityState.Visible;
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default:
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return ChatVisibilityState.Hidden;
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}
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}
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