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Fix another first-launch bug
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3a0a458f6a
commit
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2 changed files with 7 additions and 15 deletions
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@ -238,13 +238,11 @@ export const ClientConfigStore: FC = () => {
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try {
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sendEvent(AppStateEvent.NeedsRegister);
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const response = await ChatService.registerUser(optionalDisplayName);
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console.log(`ChatService -> registerUser() response: \n${response}`);
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const { accessToken: newAccessToken, displayName: newDisplayName, displayColor } = response;
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if (!newAccessToken) {
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return;
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}
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console.log('setting access token', newAccessToken);
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setCurrentUser({
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...currentUser,
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displayName: newDisplayName,
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@ -399,10 +397,6 @@ export const ClientConfigStore: FC = () => {
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useEffect(() => {
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appStateService.onTransition(state => {
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if (!state.changed) {
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return;
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}
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const metadata = mergeMeta(state.meta) as AppStateOptions;
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// console.debug('--- APP STATE: ', state.value);
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@ -57,12 +57,12 @@ const GOODBYE_STATE: AppStateOptions = {
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};
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export enum AppStateEvent {
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Loading = 'LOADING',
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Loaded = 'LOADED',
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Online = 'ONLINE',
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Offline = 'OFFLINE', // Have not pulled configuration data from the server.
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NeedsRegister = 'NEEDS_REGISTER',
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Fail = 'FAIL',
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Loading = 'LOADING', // Have not pulled configuration data from the server.
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Loaded = 'LOADED', // Configuration data has been pulled from the server.
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Online = 'ONLINE', // Stream is live
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Offline = 'OFFLINE', // Stream is not live
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NeedsRegister = 'NEEDS_REGISTER', // Needs to register a chat user
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Fail = 'FAIL', // Error
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}
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const appStateModel =
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@ -73,9 +73,7 @@ const appStateModel =
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predictableActionArguments: true,
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states: {
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loading: {
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meta: {
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...LOADING_STATE,
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},
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meta: LOADING_STATE,
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on: {
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NEEDS_REGISTER: {
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target: 'loading',
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