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Tweak some stream health text
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1 changed files with 4 additions and 15 deletions
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@ -48,7 +48,6 @@ export default function StreamHealth() {
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const [maximumPlayerBitrate, setMaximumPlayerBitrate] = useState<TimedValue[]>([]);
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const [availableBitrates, setAvailableBitrates] = useState<Number[]>([]);
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const [segmentLength, setSegmentLength] = useState(0);
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const [representation, setRepresentation] = useState(0);
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const getMetrics = async () => {
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try {
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@ -70,7 +69,6 @@ export default function StreamHealth() {
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setAvailableBitrates(result.availableBitrates);
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setSegmentLength(result.segmentLength - 0.3);
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setRepresentation(result.representation);
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} catch (error) {
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console.error(error);
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}
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@ -182,19 +180,19 @@ export default function StreamHealth() {
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const bitrateChart = [
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{
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name: 'Lowest viewer bitrate',
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name: 'Lowest player speed',
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color: '#B63FFF',
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data: minimumPlayerBitrate,
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options: { radius: 2 },
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},
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{
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name: 'Median viewer bitrate',
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name: 'Median player speed',
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color: '#00FFFF',
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data: medianPlayerBitrate,
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options: { radius: 2 },
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},
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{
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name: 'Maximum viewer bitrate',
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name: 'Maximum player speed',
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color: '#02FD0D',
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data: maximumPlayerBitrate,
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options: { radius: 2 },
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@ -318,15 +316,6 @@ export default function StreamHealth() {
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</Col>
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</Row>
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<div style={{ textAlign: 'center', display: representation < 100 ? 'grid' : 'none' }}>
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{representation !== 0 && (
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<Typography.Paragraph style={{ opacity: '0.7', fontSize: '0.7em' }}>
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Provided playback metrics represent {representation}% of all known players. Specifics
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around other players consuming this video stream are unknown.
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</Typography.Paragraph>
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)}
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</div>
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<Card>
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<DescriptionBox
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title="Video Segment Download"
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@ -413,7 +402,7 @@ export default function StreamHealth() {
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<Card>
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<DescriptionBox
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title="Viewer Latency"
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description="An approximate number of seconds that your viewers are behind your live video. The more people buffer the further behind they will be. High latency itself is not a problem, but some people care about this more than others."
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description="An approximate number of seconds that your viewers are behind your live video. The largest cause of latency spikes is buffering. High latency itself is not a problem, and optimizing for low latency can result in buffering, resulting in even higher latency."
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/>
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<Chart title="Seconds" dataCollections={latencyChart} color="#FF7700" unit="s" />
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</Card>
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