Reduce the bandwidth ratio requirement to fire compensator

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Gabe Kangas 2022-04-23 18:50:18 -07:00
parent 529cba84fd
commit 1e1faec982
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@ -34,7 +34,7 @@ const MAX_SPEEDUP_RAMP = 0.02; // The max amount we will increase the playback r
const TIMEOUT_DURATION = 30 * 1000; // The amount of time we stop handling latency after certain events. const TIMEOUT_DURATION = 30 * 1000; // The amount of time we stop handling latency after certain events.
const CHECK_TIMER_INTERVAL = 3 * 1000; // How often we check if we should be compensating for latency. const CHECK_TIMER_INTERVAL = 3 * 1000; // How often we check if we should be compensating for latency.
const BUFFERING_AMNESTY_DURATION = 3 * 1000 * 60; // How often until a buffering event expires. const BUFFERING_AMNESTY_DURATION = 3 * 1000 * 60; // How often until a buffering event expires.
const REQUIRED_BANDWIDTH_RATIO = 2.0; // The player:bitrate ratio required to enable compensating for latency. const REQUIRED_BANDWIDTH_RATIO = 1.8; // The player:bitrate ratio required to enable compensating for latency.
const HIGHEST_LATENCY_SEGMENT_LENGTH_MULTIPLIER = 2.6; // Segment length * this value is when we start compensating. const HIGHEST_LATENCY_SEGMENT_LENGTH_MULTIPLIER = 2.6; // Segment length * this value is when we start compensating.
const LOWEST_LATENCY_SEGMENT_LENGTH_MULTIPLIER = 1.8; // Segment length * this value is when we stop compensating. const LOWEST_LATENCY_SEGMENT_LENGTH_MULTIPLIER = 1.8; // Segment length * this value is when we stop compensating.
const MIN_LATENCY = 4 * 1000; // The absolute lowest we'll continue compensation to be running at. const MIN_LATENCY = 4 * 1000; // The absolute lowest we'll continue compensation to be running at.