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Reduce the bandwidth ratio requirement to fire compensator
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@ -34,7 +34,7 @@ const MAX_SPEEDUP_RAMP = 0.02; // The max amount we will increase the playback r
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const TIMEOUT_DURATION = 30 * 1000; // The amount of time we stop handling latency after certain events.
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const TIMEOUT_DURATION = 30 * 1000; // The amount of time we stop handling latency after certain events.
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const CHECK_TIMER_INTERVAL = 3 * 1000; // How often we check if we should be compensating for latency.
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const CHECK_TIMER_INTERVAL = 3 * 1000; // How often we check if we should be compensating for latency.
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const BUFFERING_AMNESTY_DURATION = 3 * 1000 * 60; // How often until a buffering event expires.
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const BUFFERING_AMNESTY_DURATION = 3 * 1000 * 60; // How often until a buffering event expires.
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const REQUIRED_BANDWIDTH_RATIO = 2.0; // The player:bitrate ratio required to enable compensating for latency.
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const REQUIRED_BANDWIDTH_RATIO = 1.8; // The player:bitrate ratio required to enable compensating for latency.
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const HIGHEST_LATENCY_SEGMENT_LENGTH_MULTIPLIER = 2.6; // Segment length * this value is when we start compensating.
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const HIGHEST_LATENCY_SEGMENT_LENGTH_MULTIPLIER = 2.6; // Segment length * this value is when we start compensating.
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const LOWEST_LATENCY_SEGMENT_LENGTH_MULTIPLIER = 1.8; // Segment length * this value is when we stop compensating.
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const LOWEST_LATENCY_SEGMENT_LENGTH_MULTIPLIER = 1.8; // Segment length * this value is when we stop compensating.
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const MIN_LATENCY = 4 * 1000; // The absolute lowest we'll continue compensation to be running at.
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const MIN_LATENCY = 4 * 1000; // The absolute lowest we'll continue compensation to be running at.
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