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import { FC , useEffect , useState } from 'react' ;
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import { atom , selector , useRecoilState , useSetRecoilState , RecoilEnv } from 'recoil' ;
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import { useMachine } from '@xstate/react' ;
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import { makeEmptyClientConfig , ClientConfig } from '../../interfaces/client-config.model' ;
import ClientConfigService from '../../services/client-config-service' ;
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import ChatService from '../../services/chat-service' ;
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import WebsocketService from '../../services/websocket-service' ;
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import { ChatMessage } from '../../interfaces/chat-message.model' ;
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import { CurrentUser } from '../../interfaces/current-user' ;
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import { ServerStatus , makeEmptyServerStatus } from '../../interfaces/server-status.model' ;
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import appStateModel , {
AppStateEvent ,
AppStateOptions ,
makeEmptyAppState ,
} from './application-state' ;
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import { setLocalStorage , getLocalStorage } from '../../utils/localStorage' ;
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import {
ConnectedClientInfoEvent ,
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MessageType ,
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ChatEvent ,
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MessageVisibilityEvent ,
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SocketEvent ,
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FediverseEvent ,
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} from '../../interfaces/socket-events' ;
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import { mergeMeta } from '../../utils/helpers' ;
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import handleConnectedClientInfoMessage from './eventhandlers/connected-client-info-handler' ;
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import ServerStatusService from '../../services/status-service' ;
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import handleNameChangeEvent from './eventhandlers/handleNameChangeEvent' ;
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import { DisplayableError } from '../../types/displayable-error' ;
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RecoilEnv . RECOIL_DUPLICATE_ATOM_KEY_CHECKING_ENABLED = false ;
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const SERVER_STATUS_POLL_DURATION = 5000 ;
const ACCESS_TOKEN_KEY = 'accessToken' ;
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let serverStatusRefreshPoll : ReturnType < typeof setInterval > ;
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let hasBeenModeratorNotified = false ;
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const serverConnectivityError = ` Cannot connect to the Owncast service. Please check your internet connection or if needed, double check this Owncast server is running. ` ;
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// Server status is what gets updated such as viewer count, durations,
// stream title, online/offline state, etc.
export const serverStatusState = atom < ServerStatus > ( {
key : 'serverStatusState' ,
default : makeEmptyServerStatus ( ) ,
} ) ;
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// The config that comes from the API.
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export const clientConfigStateAtom = atom ( {
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key : 'clientConfigState' ,
default : makeEmptyClientConfig ( ) ,
} ) ;
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export const accessTokenAtom = atom < string > ( {
key : 'accessTokenAtom' ,
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default : null ,
} ) ;
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export const currentUserAtom = atom < CurrentUser > ( {
key : 'currentUserAtom' ,
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default : null ,
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} ) ;
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export const chatMessagesAtom = atom < ChatMessage [ ] > ( {
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key : 'chatMessages' ,
default : [ ] as ChatMessage [ ] ,
} ) ;
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export const chatAuthenticatedAtom = atom < boolean > ( {
key : 'chatAuthenticatedAtom' ,
default : false ,
} ) ;
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export const websocketServiceAtom = atom < WebsocketService > ( {
key : 'websocketServiceAtom' ,
default : null ,
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dangerouslyAllowMutability : true ,
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} ) ;
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export const appStateAtom = atom < AppStateOptions > ( {
key : 'appState' ,
default : makeEmptyAppState ( ) ,
} ) ;
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export const isMobileAtom = atom < boolean | undefined > ( {
key : 'isMobileAtom' ,
default : undefined ,
} ) ;
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export const chatVisibleToggleAtom = atom < boolean > ( {
key : 'chatVisibilityToggleAtom' ,
default : true ,
} ) ;
export const isVideoPlayingAtom = atom < boolean > ( {
key : 'isVideoPlayingAtom' ,
default : false ,
} ) ;
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export const fatalErrorStateAtom = atom < DisplayableError > ( {
key : 'fatalErrorStateAtom' ,
default : null ,
} ) ;
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export const clockSkewAtom = atom < Number > ( {
key : 'clockSkewAtom' ,
default : 0.0 ,
} ) ;
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export const removedMessageIdsAtom = atom < string [ ] > ( {
key : 'removedMessageIds' ,
default : [ ] ,
} ) ;
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// Chat is visible if the user wishes it to be visible AND the required
// chat state is set.
export const isChatVisibleSelector = selector ( {
key : 'isChatVisibleSelector' ,
get : ( { get } ) = > {
const state : AppStateOptions = get ( appStateAtom ) ;
const userVisibleToggle : boolean = get ( chatVisibleToggleAtom ) ;
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const accessToken : string = get ( accessTokenAtom ) ;
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return accessToken && state . chatAvailable && userVisibleToggle ;
} ,
} ) ;
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export const isChatAvailableSelector = selector ( {
key : 'isChatAvailableSelector' ,
get : ( { get } ) = > {
const state : AppStateOptions = get ( appStateAtom ) ;
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const accessToken : string = get ( accessTokenAtom ) ;
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return accessToken && state . chatAvailable ;
} ,
} ) ;
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// We display in an "online/live" state as long as video is actively playing.
// Even during the time where technically the server has said it's no longer
// live, however the last few seconds of video playback is still taking place.
export const isOnlineSelector = selector ( {
key : 'isOnlineSelector' ,
get : ( { get } ) = > {
const state : AppStateOptions = get ( appStateAtom ) ;
const isVideoPlaying : boolean = get ( isVideoPlayingAtom ) ;
return state . videoAvailable || isVideoPlaying ;
} ,
} ) ;
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export const visibleChatMessagesSelector = selector < ChatMessage [ ] > ( {
key : 'visibleChatMessagesSelector' ,
get : ( { get } ) = > {
const messages : ChatMessage [ ] = get ( chatMessagesAtom ) ;
const removedIds : string [ ] = get ( removedMessageIdsAtom ) ;
return messages . filter ( message = > ! removedIds . includes ( message . id ) ) ;
} ,
} ) ;
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export const ClientConfigStore : FC = ( ) = > {
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const [ appState , appStateSend , appStateService ] = useMachine ( appStateModel ) ;
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const [ currentUser , setCurrentUser ] = useRecoilState ( currentUserAtom ) ;
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const setChatAuthenticated = useSetRecoilState < boolean > ( chatAuthenticatedAtom ) ;
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const [ clientConfig , setClientConfig ] = useRecoilState < ClientConfig > ( clientConfigStateAtom ) ;
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const [ , setServerStatus ] = useRecoilState < ServerStatus > ( serverStatusState ) ;
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const setClockSkew = useSetRecoilState < Number > ( clockSkewAtom ) ;
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const [ chatMessages , setChatMessages ] = useRecoilState < SocketEvent [ ] > ( chatMessagesAtom ) ;
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const [ accessToken , setAccessToken ] = useRecoilState < string > ( accessTokenAtom ) ;
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const setAppState = useSetRecoilState < AppStateOptions > ( appStateAtom ) ;
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const setGlobalFatalErrorMessage = useSetRecoilState < DisplayableError > ( fatalErrorStateAtom ) ;
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const setWebsocketService = useSetRecoilState < WebsocketService > ( websocketServiceAtom ) ;
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const [ hiddenMessageIds , setHiddenMessageIds ] = useRecoilState < string [ ] > ( removedMessageIdsAtom ) ;
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const [ hasLoadedConfig , setHasLoadedConfig ] = useState ( false ) ;
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let ws : WebsocketService ;
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const setGlobalFatalError = ( title : string , message : string ) = > {
setGlobalFatalErrorMessage ( {
title ,
message ,
} ) ;
} ;
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const sendEvent = ( events : string [ ] ) = > {
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// console.debug('---- sending event:', event);
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appStateSend ( events ) ;
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} ;
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const handleStatusChange = ( status : ServerStatus ) = > {
if ( appState . matches ( 'loading' ) ) {
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const events = [ AppStateEvent . Loaded ] ;
if ( status . online ) {
events . push ( AppStateEvent . Online ) ;
} else {
events . push ( AppStateEvent . Offline ) ;
}
sendEvent ( events ) ;
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return ;
}
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if ( status . online && appState . matches ( 'ready' ) ) {
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sendEvent ( [ AppStateEvent . Online ] ) ;
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} else if ( ! status . online && ! appState . matches ( 'ready.offline' ) ) {
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sendEvent ( [ AppStateEvent . Offline ] ) ;
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}
} ;
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const updateClientConfig = async ( ) = > {
try {
const config = await ClientConfigService . getConfig ( ) ;
setClientConfig ( config ) ;
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setGlobalFatalErrorMessage ( null ) ;
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setHasLoadedConfig ( true ) ;
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} catch ( error ) {
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setGlobalFatalError ( 'Unable to reach Owncast server' , serverConnectivityError ) ;
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console . error ( ` ClientConfigService -> getConfig() ERROR: \ n ${ error } ` ) ;
}
} ;
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const updateServerStatus = async ( ) = > {
try {
const status = await ServerStatusService . getStatus ( ) ;
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handleStatusChange ( status ) ;
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setServerStatus ( status ) ;
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const { serverTime } = status ;
const clockSkew = new Date ( serverTime ) . getTime ( ) - Date . now ( ) ;
setClockSkew ( clockSkew ) ;
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setGlobalFatalErrorMessage ( null ) ;
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} catch ( error ) {
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sendEvent ( [ AppStateEvent . Fail ] ) ;
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setGlobalFatalError ( 'Unable to reach Owncast server' , serverConnectivityError ) ;
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console . error ( ` serverStatusState -> getStatus() ERROR: \ n ${ error } ` ) ;
}
} ;
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const handleUserRegistration = async ( optionalDisplayName? : string ) = > {
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const savedAccessToken = getLocalStorage ( ACCESS_TOKEN_KEY ) ;
if ( savedAccessToken ) {
setAccessToken ( savedAccessToken ) ;
return ;
}
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try {
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sendEvent ( [ AppStateEvent . NeedsRegister ] ) ;
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const response = await ChatService . registerUser ( optionalDisplayName ) ;
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const { accessToken : newAccessToken , displayName : newDisplayName , displayColor } = response ;
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if ( ! newAccessToken ) {
return ;
}
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setCurrentUser ( {
. . . currentUser ,
displayName : newDisplayName ,
displayColor ,
} ) ;
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setAccessToken ( newAccessToken ) ;
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setLocalStorage ( ACCESS_TOKEN_KEY , newAccessToken ) ;
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} catch ( e ) {
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sendEvent ( [ AppStateEvent . Fail ] ) ;
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console . error ( ` ChatService -> registerUser() ERROR: \ n ${ e } ` ) ;
}
} ;
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const resetAndReAuth = ( ) = > {
setLocalStorage ( ACCESS_TOKEN_KEY , '' ) ;
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setAccessToken ( null ) ;
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handleUserRegistration ( ) ;
} ;
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const handleMessageVisibilityChange = ( message : MessageVisibilityEvent ) = > {
const { ids , visible } = message ;
if ( visible ) {
const updatedIds = hiddenMessageIds . filter ( id = > ! ids . includes ( id ) ) ;
setHiddenMessageIds ( updatedIds ) ;
} else {
const updatedIds = [ . . . hiddenMessageIds , . . . ids ] ;
setHiddenMessageIds ( updatedIds ) ;
}
} ;
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const handleMessage = ( message : SocketEvent ) = > {
switch ( message . type ) {
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case MessageType . ERROR_NEEDS_REGISTRATION :
resetAndReAuth ( ) ;
break ;
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case MessageType . CONNECTED_USER_INFO :
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handleConnectedClientInfoMessage (
message as ConnectedClientInfoEvent ,
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setChatAuthenticated ,
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setCurrentUser ,
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) ;
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if ( ! hasBeenModeratorNotified ) {
setChatMessages ( currentState = > [ . . . currentState , message as ChatEvent ] ) ;
hasBeenModeratorNotified = true ;
}
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break ;
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case MessageType . CHAT :
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setChatMessages ( currentState = > [ . . . currentState , message as ChatEvent ] ) ;
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break ;
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case MessageType . NAME_CHANGE :
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handleNameChangeEvent ( message as ChatEvent , setChatMessages ) ;
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break ;
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case MessageType . USER_JOINED :
setChatMessages ( currentState = > [ . . . currentState , message as ChatEvent ] ) ;
break ;
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case MessageType . SYSTEM :
setChatMessages ( currentState = > [ . . . currentState , message as ChatEvent ] ) ;
break ;
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case MessageType . CHAT_ACTION :
setChatMessages ( currentState = > [ . . . currentState , message as ChatEvent ] ) ;
break ;
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case MessageType . FEDIVERSE_ENGAGEMENT_FOLLOW :
setChatMessages ( currentState = > [ . . . currentState , message as FediverseEvent ] ) ;
break ;
case MessageType . FEDIVERSE_ENGAGEMENT_LIKE :
setChatMessages ( currentState = > [ . . . currentState , message as FediverseEvent ] ) ;
break ;
case MessageType . FEDIVERSE_ENGAGEMENT_REPOST :
setChatMessages ( currentState = > [ . . . currentState , message as FediverseEvent ] ) ;
break ;
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case MessageType . VISIBILITY_UPDATE :
handleMessageVisibilityChange ( message as MessageVisibilityEvent ) ;
break ;
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default :
console . error ( 'Unknown socket message type: ' , message . type ) ;
}
} ;
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const getChatHistory = async ( ) = > {
try {
const messages = await ChatService . getChatHistory ( accessToken ) ;
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setChatMessages ( currentState = > [ . . . currentState , . . . messages ] ) ;
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} catch ( error ) {
console . error ( ` ChatService -> getChatHistory() ERROR: \ n ${ error } ` ) ;
}
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} ;
const startChat = async ( ) = > {
try {
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const { socketHostOverride } = clientConfig ;
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// Get a copy of the browser location without #fragments.
const l = window . location ;
l . hash = '' ;
const location = l . toString ( ) . replaceAll ( '#' , '' ) ;
const host = socketHostOverride || location ;
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ws = new WebsocketService ( accessToken , '/ws' , host ) ;
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ws . handleMessage = handleMessage ;
setWebsocketService ( ws ) ;
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} catch ( error ) {
console . error ( ` ChatService -> startChat() ERROR: \ n ${ error } ` ) ;
}
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} ;
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const handleChatNotification = ( ) = > { } ;
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// Read the config and status on initial load from a JSON string that lives
// in window. This is placed there server-side and allows for fast initial
// load times because we don't have to wait for the API calls to complete.
useEffect ( ( ) = > {
try {
if ( ( window as any ) . configHydration ) {
const config = JSON . parse ( ( window as any ) . configHydration ) ;
setClientConfig ( config ) ;
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setHasLoadedConfig ( true ) ;
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}
} catch ( e ) {
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console . error ( 'Error parsing config hydration' , e ) ;
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}
try {
if ( ( window as any ) . statusHydration ) {
const status = JSON . parse ( ( window as any ) . statusHydration ) ;
setServerStatus ( status ) ;
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handleStatusChange ( status ) ;
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}
} catch ( e ) {
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console . error ( 'error parsing status hydration' , e ) ;
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}
} , [ ] ) ;
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useEffect ( ( ) = > {
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if ( ! clientConfig . chatDisabled && accessToken && hasLoadedConfig ) {
startChat ( ) ;
}
} , [ hasLoadedConfig , accessToken ] ) ;
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// Notify about chat activity when backgrounded.
useEffect ( ( ) = > {
handleChatNotification ( ) ;
} , [ chatMessages ] ) ;
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useEffect ( ( ) = > {
updateClientConfig ( ) ;
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handleUserRegistration ( ) ;
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updateServerStatus ( ) ;
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clearInterval ( serverStatusRefreshPoll ) ;
serverStatusRefreshPoll = setInterval ( ( ) = > {
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updateServerStatus ( ) ;
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} , SERVER_STATUS_POLL_DURATION ) ;
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return ( ) = > {
clearInterval ( serverStatusRefreshPoll ) ;
} ;
} , [ ] ) ;
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useEffect ( ( ) = > {
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if ( accessToken ) {
getChatHistory ( ) ;
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}
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} , [ accessToken ] ) ;
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useEffect ( ( ) = > {
appStateService . onTransition ( state = > {
const metadata = mergeMeta ( state . meta ) as AppStateOptions ;
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// console.debug('--- APP STATE: ', state.value);
// console.debug('--- APP META: ', metadata);
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setAppState ( metadata ) ;
} ) ;
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} , [ ] ) ;
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return null ;
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} ;