nextcloud-desktop/shell_integration/MacOSX/common/SyncClientProxy.m
Jocelyn Turcotte bfcfdeec64 shell_i: Use an NSConnection instead of a local socket #2340
This prepares the switch to the official FinderSync API on Yosemite
which requires the extension to run in a sandbox. This complicates
the usage of a local socket to communicate with a non-sandboxed GUI
client. An NSConnection is easier to use in this case, which we can
use as long as the server name (i.e. Mach port registered name) is
prefixed with the code signing Team Identifier.

A placeholder server implementation is also added to the client's
SocketApi which basically reproduces the interface of a QLocalSocket.
Most of the references to individual sockets we're only using
QIODevice methods so the type was simply reduced. A typedef to
replace the QLocalServer was the only other part needed.
2015-06-15 15:28:17 +02:00

151 lines
4.5 KiB
Objective-C

/*
* Copyright (C) by Jocelyn Turcotte <jturcotte@woboq.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* for more details.
*/
#import "SyncClientProxy.h"
@protocol ServerProtocol <NSObject>
- (void)registerClient:(id)client;
@end
@interface SyncClientProxy ()
- (void)registerTransmitter:(id)tx;
@end
@implementation SyncClientProxy
- (instancetype)initWithDelegate:(id)arg1 serverName:(NSString*)serverName
{
self = [super init];
self.delegate = arg1;
_serverName = serverName;
_remoteEnd = nil;
return self;
}
#pragma mark - Connection setup
- (void)start
{
if (_remoteEnd)
return;
// Lookup the server connection
NSConnection *conn = [NSConnection connectionWithRegisteredName:_serverName host:nil];
if (!conn) {
// Could not connect to the sync client
[self scheduleRetry];
return;
}
[[NSNotificationCenter defaultCenter] addObserver:self
selector:@selector(connectionDidDie:)
name:NSConnectionDidDieNotification
object:conn];
NSDistantObject <ServerProtocol> *server = (NSDistantObject <ServerProtocol> *)[conn rootProxy];
assert(server);
// This saves a few Mach messages, enable "Distributed Objects" in the scheme's Run diagnostics to watch
[server setProtocolForProxy:@protocol(ServerProtocol)];
// Send an object to the server to act as the channel rx, we'll receive the tx through registerTransmitter
[server registerClient:self];
}
- (void)registerTransmitter:(id)tx;
{
// The server replied with the distant object that we will use for tx
_remoteEnd = (NSDistantObject <ChannelProtocol> *)tx;
[_remoteEnd setProtocolForProxy:@protocol(ChannelProtocol)];
// Everything is set up, start querrying
[self askOnSocket:@"" query:@"SHARE_MENU_TITLE"];
}
- (void)scheduleRetry
{
[NSTimer scheduledTimerWithTimeInterval:5 target:self selector:@selector(start) userInfo:nil repeats:NO];
}
- (void)connectionDidDie:(NSNotification*)notification
{
#pragma unused(notification)
_remoteEnd = nil;
[_delegate connectionDidDie];
[self scheduleRetry];
}
#pragma mark - Communication logic
- (void)sendMessage:(NSData*)msg
{
NSString *answer = [[NSString alloc] initWithData:msg encoding:NSUTF8StringEncoding];
// Cut the trailing newline
answer = [answer substringToIndex:[answer length] - 1];
NSArray *chunks = [answer componentsSeparatedByString: @":"];
if( [[chunks objectAtIndex:0] isEqualToString:@"STATUS"] ) {
NSString *result = [chunks objectAtIndex:1];
NSString *path = [chunks objectAtIndex:2];
if( [chunks count] > 3 ) {
for( int i = 2; i < [chunks count]-1; i++ ) {
path = [NSString stringWithFormat:@"%@:%@",
path, [chunks objectAtIndex:i+1] ];
}
}
[_delegate setResultForPath:path result:result];
} else if( [[chunks objectAtIndex:0] isEqualToString:@"UPDATE_VIEW"] ) {
NSString *path = [chunks objectAtIndex:1];
[_delegate reFetchFileNameCacheForPath:path];
} else if( [[chunks objectAtIndex:0 ] isEqualToString:@"REGISTER_PATH"] ) {
NSString *path = [chunks objectAtIndex:1];
[_delegate registerPath:path];
} else if( [[chunks objectAtIndex:0 ] isEqualToString:@"UNREGISTER_PATH"] ) {
NSString *path = [chunks objectAtIndex:1];
[_delegate unregisterPath:path];
} else if( [[chunks objectAtIndex:0 ] isEqualToString:@"ICON_PATH"] ) {
// FIXME: Should also go away once we move icons into the bundle
NSString *path = [chunks objectAtIndex:1];
[_delegate loadIconResourcePath:path];
} else if( [[chunks objectAtIndex:0 ] isEqualToString:@"SHARE_MENU_TITLE"] ) {
[_delegate setShareMenuTitle:[chunks objectAtIndex:1]];
} else {
NSLog(@"SyncState: Unknown command %@", [chunks objectAtIndex:0]);
}
}
- (void)askOnSocket:(NSString*)path query:(NSString*)verb
{
NSString *query = [NSString stringWithFormat:@"%@:%@\n", verb,path];
@try {
[_remoteEnd sendMessage:[query dataUsingEncoding:NSUTF8StringEncoding]];
} @catch(NSException* e) {
// Do nothing and wait for connectionDidDie
}
}
- (void)askForIcon:(NSString*)path isDirectory:(BOOL)isDir
{
NSString *verb = isDir ? @"RETRIEVE_FOLDER_STATUS" : @"RETRIEVE_FILE_STATUS";
[self askOnSocket:path query:verb];
}
@end