mirror of
https://github.com/nextcloud/desktop.git
synced 2024-11-29 20:28:57 +03:00
ad665ff06c
Signed-off-by: Claudio Cambra <claudio.cambra@nextcloud.com>
56 lines
2.3 KiB
Objective-C
56 lines
2.3 KiB
Objective-C
/*
|
|
* Copyright (C) 2022 by Claudio Cambra <claudio.cambra@nextcloud.com>
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation; either version 2 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful, but
|
|
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
|
|
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
|
|
* for more details.
|
|
*/
|
|
|
|
#import <NCDesktopClientSocketKit/LineProcessor.h>
|
|
|
|
#ifndef LocalSocketClient_h
|
|
#define LocalSocketClient_h
|
|
#define BUF_SIZE 4096
|
|
|
|
/// Class handling asynchronous communication with a server over a local UNIX socket.
|
|
///
|
|
/// The implementation uses a `DispatchQueue` and `DispatchSource`s to handle asynchronous communication and thread
|
|
/// safety. The delegate that handles the line-decoding is **not invoked on the UI thread**, but the (random) thread associated
|
|
/// with the `DispatchQueue`.
|
|
///
|
|
/// If any UI work needs to be done, the `LineProcessor` class dispatches this work on the main queue (so the UI thread) itself.
|
|
///
|
|
/// Other than the `init(withSocketPath:, lineProcessor)` and the `start()` method, all work is done "on the dispatch
|
|
/// queue". The `localSocketQueue` is a serial dispatch queue (so a maximum of 1, and only 1, task is run at any
|
|
/// moment), which guarantees safe access to instance variables. Both `askOnSocket(_:, query:)` and
|
|
/// `askForIcon(_:, isDirectory:)` will internally dispatch the work on the `DispatchQueue`.
|
|
///
|
|
/// Sending and receiving data to and from the socket, is handled by two `DispatchSource`s. These will run an event
|
|
/// handler when data can be read from resp. written to the socket. These handlers will also be run on the
|
|
/// `DispatchQueue`.
|
|
|
|
@interface LocalSocketClient : NSObject
|
|
|
|
- (instancetype)initWithSocketPath:(NSString*)socketPath
|
|
lineProcessor:(id<LineProcessor>)lineProcessor;
|
|
|
|
@property (readonly) BOOL isConnected;
|
|
|
|
- (void)start;
|
|
- (void)restart;
|
|
- (void)closeConnection;
|
|
|
|
- (void)sendMessage:(NSString*)message;
|
|
- (void)askOnSocket:(NSString*)path
|
|
query:(NSString*)verb;
|
|
- (void)askForIcon:(NSString*)path
|
|
isDirectory:(BOOL)isDirectory;
|
|
|
|
@end
|
|
#endif /* LocalSocketClient_h */
|