nextcloud-desktop/shell_integration/windows/NCUtil/CommunicationSocket.h
Matthieu Gallien c0549c5c03
fix issues reported by compiling windows code with clang-tidy
Signed-off-by: Matthieu Gallien <matthieu.gallien@nextcloud.com>
2023-02-22 16:50:20 +01:00

48 lines
1.2 KiB
C++

/**
* Copyright (c) 2000-2013 Liferay, Inc. All rights reserved.
*
* This library is free software; you can redistribute it and/or modify it under
* the terms of the GNU Lesser General Public License as published by the Free
* Software Foundation; either version 2.1 of the License, or (at your option)
* any later version.
*
* This library is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
* details.
*/
#ifndef COMMUNICATIONSOCKET_H
#define COMMUNICATIONSOCKET_H
#pragma once
#pragma warning (disable : 4251)
#include <string>
#include <vector>
#include <WinSock2.h>
class __declspec(dllexport) CommunicationSocket
{
public:
static std::wstring DefaultPipePath();
CommunicationSocket();
~CommunicationSocket();
bool Connect(const std::wstring& pipename);
bool Close();
bool SendMsg(const wchar_t*) const;
bool ReadLine(std::wstring*);
HANDLE Event() { return _pipe; }
private:
HANDLE _pipe;
std::vector<char> _buffer;
bool _connected = false;
};
#endif