nextcloud-desktop/shell_integration/windows/OCOverlays/OCOverlays.vcxproj
Jocelyn Turcotte ff7b2381e9 shell/windows: Add missing Win32 configuration changes
The changes in build location were only done on the x64 configuration.
2016-07-26 14:53:14 +02:00

208 lines
No EOL
10 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{42EFEC79-5ACA-4F76-955F-15CE4340F6BC}</ProjectGuid>
<RootNamespace>OCOverlays</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v120_xp</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v120_xp</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v120_xp</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v120_xp</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<OutDir>$(SolutionDir)..\..\binary\shell_integration\windows\$(Configuration)\$(Platform)\</OutDir>
<IntDir>$(Configuration)\$(Platform)\</IntDir>
<TargetName>$(ProjectName)_x86</TargetName>
<TargetExt>.dll</TargetExt>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<OutDir>$(SolutionDir)..\..\binary\shell_integration\windows\$(Configuration)\$(Platform)\</OutDir>
<IntDir>$(Configuration)\$(Platform)\</IntDir>
<TargetName>$(ProjectName)_x64</TargetName>
<TargetExt>.dll</TargetExt>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<OutDir>$(SolutionDir)..\..\binary\shell_integration\windows\$(Configuration)\$(Platform)\</OutDir>
<IntDir>$(Configuration)\$(Platform)\</IntDir>
<TargetName>$(ProjectName)_x86</TargetName>
<TargetExt>.dll</TargetExt>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<OutDir>$(SolutionDir)..\..\binary\shell_integration\windows\$(Configuration)\$(Platform)\</OutDir>
<IntDir>$(Configuration)\$(Platform)\</IntDir>
<TargetName>$(ProjectName)_x64</TargetName>
<TargetExt>.dll</TargetExt>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\OCUtil;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<SuppressStartupBanner>false</SuppressStartupBanner>
<PrecompiledHeader>Use</PrecompiledHeader>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalLibraryDirectories>$(OutDir)</AdditionalLibraryDirectories>
<AdditionalDependencies>OCUtil_x86.lib;%(AdditionalDependencies)</AdditionalDependencies>
<ModuleDefinitionFile>OCOverlays.def</ModuleDefinitionFile>
<SubSystem>Windows</SubSystem>
</Link>
<ResourceCompile>
<AdditionalIncludeDirectories>..\OCUtil</AdditionalIncludeDirectories>
</ResourceCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\OCUtil;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<SuppressStartupBanner>false</SuppressStartupBanner>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalLibraryDirectories>$(OutDir)</AdditionalLibraryDirectories>
<AdditionalDependencies>OCUtil_x64.lib;%(AdditionalDependencies)</AdditionalDependencies>
<ModuleDefinitionFile>OCOverlays.def</ModuleDefinitionFile>
<SubSystem>Windows</SubSystem>
</Link>
<ResourceCompile>
<AdditionalIncludeDirectories>..\OCUtil</AdditionalIncludeDirectories>
</ResourceCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<AdditionalIncludeDirectories>..\OCUtil;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>NDEBUG;_USING_V110_SDK71_;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalLibraryDirectories>$(OutDir)</AdditionalLibraryDirectories>
<AdditionalDependencies>OCUtil_x86.lib;%(AdditionalDependencies)</AdditionalDependencies>
<ModuleDefinitionFile>OCOverlays.def</ModuleDefinitionFile>
<SubSystem>Windows</SubSystem>
</Link>
<ResourceCompile>
<AdditionalIncludeDirectories>..\OCUtil</AdditionalIncludeDirectories>
</ResourceCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<AdditionalIncludeDirectories>..\OCUtil;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>NDEBUG;_USING_V110_SDK71_;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalLibraryDirectories>$(OutDir)</AdditionalLibraryDirectories>
<AdditionalDependencies>OCUtil_x64.lib;%(AdditionalDependencies)</AdditionalDependencies>
<ModuleDefinitionFile>OCOverlays.def</ModuleDefinitionFile>
<SubSystem>Windows</SubSystem>
</Link>
<ResourceCompile>
<AdditionalIncludeDirectories>..\OCUtil</AdditionalIncludeDirectories>
</ResourceCompile>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="DllMain.cpp" />
<ClCompile Include="OCOverlay.cpp" />
<ClCompile Include="OCOverlayFactory.cpp" />
<ClCompile Include="OCOverlayRegistrationHandler.cpp" />
<ClCompile Include="stdafx.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="OCOverlay.h" />
<ClInclude Include="OCOverlayFactory.h" />
<ClInclude Include="OCOverlayRegistrationHandler.h" />
<ClInclude Include="OverlayConstants.h" />
<ClInclude Include="resource.h" />
<ClInclude Include="stdafx.h" />
</ItemGroup>
<ItemGroup>
<None Include="OCOverlays.def" />
<None Include="OverlayConstants.h.original" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="OCOverlay.rc" />
</ItemGroup>
<ItemGroup>
<Image Include="ico\Error.ico" />
<Image Include="ico\OK.ico" />
<Image Include="ico\OK_Shared.ico" />
<Image Include="ico\Sync.ico" />
<Image Include="ico\Warning.ico" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>