mirror of
https://github.com/nextcloud/desktop.git
synced 2024-11-22 21:15:55 +03:00
2acec8f4a0
Signed-off-by: Claudio Cambra <claudio.cambra@nextcloud.com>
357 lines
11 KiB
Objective-C
357 lines
11 KiB
Objective-C
/*
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* Copyright (C) 2022 by Claudio Cambra <claudio.cambra@nextcloud.com>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
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* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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* for more details.
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*/
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#import <Foundation/Foundation.h>
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#include <sys/socket.h>
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#include <sys/un.h>
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#include <stdio.h>
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#include <string.h>
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#import "LocalSocketClient.h"
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@interface LocalSocketClient()
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{
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NSString* _socketPath;
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id<LineProcessor> _lineProcessor;
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int _sock;
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dispatch_queue_t _localSocketQueue;
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dispatch_source_t _readSource;
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dispatch_source_t _writeSource;
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NSMutableData* _inBuffer;
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NSMutableData* _outBuffer;
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}
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@end
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@implementation LocalSocketClient
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- (instancetype)initWithSocketPath:(NSString*)socketPath
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lineProcessor:(id<LineProcessor>)lineProcessor
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{
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NSLog(@"Initiating local socket client pointing to %@", socketPath);
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self = [super init];
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if(self) {
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_socketPath = socketPath;
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_lineProcessor = lineProcessor;
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_sock = -1;
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_localSocketQueue = dispatch_queue_create("localSocketQueue", DISPATCH_QUEUE_SERIAL);
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_inBuffer = [NSMutableData data];
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_outBuffer = [NSMutableData data];
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}
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return self;
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}
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- (BOOL)isConnected
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{
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NSLog(@"Checking is connected: %@", _sock != -1 ? @"YES" : @"NO");
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return _sock != -1;
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}
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- (void)start
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{
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if([self isConnected]) {
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NSLog(@"Socket client already connected. Not starting.");
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return;
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}
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struct sockaddr_un localSocketAddr;
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unsigned long socketPathByteCount = [_socketPath lengthOfBytesUsingEncoding:NSUTF8StringEncoding]; // add 1 for the NUL terminator char
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int maxByteCount = sizeof(localSocketAddr.sun_path);
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if(socketPathByteCount > maxByteCount) {
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// LOG THAT THE SOCKET PATH IS TOO LONG HERE
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NSLog(@"Socket path '%@' is too long: maximum socket path length is %i, this path is of length %lu", _socketPath, maxByteCount, socketPathByteCount);
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return;
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}
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NSLog(@"Opening local socket...");
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// LOG THAT THE SOCKET IS BEING OPENED HERE
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_sock = socket(AF_LOCAL, SOCK_STREAM, 0);
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if(_sock == -1) {
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NSLog(@"Cannot open socket: '%@'", [self strErr]);
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[self restart];
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return;
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}
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NSLog(@"Local socket opened. Connecting to '%@' ...", _socketPath);
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localSocketAddr.sun_family = AF_LOCAL & 0xff;
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const char* pathBytes = [_socketPath UTF8String];
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strcpy(localSocketAddr.sun_path, pathBytes);
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int connectionStatus = connect(_sock, (struct sockaddr*)&localSocketAddr, sizeof(localSocketAddr));
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if(connectionStatus == -1) {
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NSLog(@"Could not connect to '%@': '%@'", _socketPath, [self strErr]);
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[self restart];
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return;
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}
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int flags = fcntl(_sock, F_GETFL, 0);
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if(fcntl(_sock, F_SETFL, flags | O_NONBLOCK) == -1) {
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NSLog(@"Could not set socket to non-blocking mode: '%@'", [self strErr]);
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[self restart];
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return;
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}
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NSLog(@"Connected to socket. Setting up dispatch sources...");
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_readSource = dispatch_source_create(DISPATCH_SOURCE_TYPE_READ, _sock, 0, _localSocketQueue);
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dispatch_source_set_event_handler(_readSource, ^(void){ [self readFromSocket]; });
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dispatch_source_set_cancel_handler(_readSource, ^(void){
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self->_readSource = nil;
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[self closeConnection];
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});
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_writeSource = dispatch_source_create(DISPATCH_SOURCE_TYPE_WRITE, _sock, 0, _localSocketQueue);
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dispatch_source_set_event_handler(_writeSource, ^(void){ [self writeToSocket]; });
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dispatch_source_set_cancel_handler(_writeSource, ^(void){
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self->_writeSource = nil;
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[self closeConnection];
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});
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// These dispatch sources are suspended upon creation.
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// We resume the writeSource when we actually have something to write, suspending it again once our outBuffer is empty.
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// We start the readSource now.
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NSLog(@"Starting to read from socket");
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dispatch_resume(_readSource);
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}
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- (void)restart
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{
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NSLog(@"Restarting connection to socket.");
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[self closeConnection];
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dispatch_async(dispatch_get_main_queue(), ^(void){
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[NSTimer scheduledTimerWithTimeInterval:5 repeats:NO block:^(NSTimer* timer) {
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[self start];
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}];
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});
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}
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- (void)closeConnection
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{
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NSLog(@"Closing connection.");
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if(_readSource) {
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// Since dispatch_source_cancel works asynchronously, if we deallocate the dispatch source here then we can
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// cause a crash. So instead we strongly hold a reference to the read source and deallocate it asynchronously
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// with the handler.
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__block dispatch_source_t previousReadSource = _readSource;
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dispatch_source_set_cancel_handler(_readSource, ^{
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previousReadSource = nil;
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});
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dispatch_source_cancel(_readSource);
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// The readSource is still alive due to the other reference and will be deallocated by the cancel handler
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_readSource = nil;
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}
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if(_writeSource) {
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// Same deal with the write source
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__block dispatch_source_t previousWriteSource = _writeSource;
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dispatch_source_set_cancel_handler(_writeSource, ^{
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previousWriteSource = nil;
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});
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dispatch_source_cancel(_writeSource);
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_writeSource = nil;
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}
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[_inBuffer setLength:0];
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[_outBuffer setLength: 0];
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if(_sock != -1) {
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close(_sock);
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_sock = -1;
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}
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}
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- (NSString*)strErr
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{
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int err = errno;
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const char *errStr = strerror(err);
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NSString *errorStr = [NSString stringWithUTF8String:errStr];
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if([errorStr length] == 0) {
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return errorStr;
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} else {
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return [NSString stringWithFormat:@"Unknown error code: %i", err];
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}
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}
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- (void)sendMessage:(NSString *)message
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{
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dispatch_async(_localSocketQueue, ^(void) {
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if(![self isConnected]) {
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return;
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}
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BOOL writeSourceIsSuspended = [self->_outBuffer length] == 0;
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[self->_outBuffer appendData:[message dataUsingEncoding:NSUTF8StringEncoding]];
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NSLog(@"Writing to out buffer: '%@'", message);
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NSLog(@"Out buffer now %li bytes", [self->_outBuffer length]);
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if(writeSourceIsSuspended) {
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NSLog(@"Resuming write dispatch source.");
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dispatch_resume(self->_writeSource);
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}
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});
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}
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- (void)askOnSocket:(NSString *)path query:(NSString *)verb
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{
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NSString *line = [NSString stringWithFormat:@"%@:%@\n", verb, path];
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[self sendMessage:line];
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}
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- (void)writeToSocket
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{
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if(![self isConnected]) {
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return;
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}
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if([_outBuffer length] == 0) {
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NSLog(@"Empty out buffer, suspending write dispatch source.");
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dispatch_suspend(_writeSource);
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return;
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}
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NSLog(@"About to write %li bytes from outbuffer to socket.", [_outBuffer length]);
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long bytesWritten = write(_sock, [_outBuffer bytes], [_outBuffer length]);
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char lineWritten[[_outBuffer length]];
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memcpy(lineWritten, [_outBuffer bytes], [_outBuffer length]);
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NSLog(@"Wrote %li bytes to socket. Line written was: '%@'", bytesWritten, [NSString stringWithUTF8String:lineWritten]);
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if(bytesWritten == 0) {
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// 0 means we reached "end of file" and thus the socket was closed. So let's restart it
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NSLog(@"Socket was closed. Restarting...");
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[self restart];
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} else if(bytesWritten == -1) {
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int err = errno; // Make copy before it gets nuked by something else
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if(err == EAGAIN || err == EWOULDBLOCK) {
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// No free space in the OS' buffer, nothing to do here
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NSLog(@"No free space in OS buffer. Ending write.");
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return;
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} else {
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NSLog(@"Error writing to local socket: '%@'", [self strErr]);
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[self restart];
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}
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} else if(bytesWritten > 0) {
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[_outBuffer replaceBytesInRange:NSMakeRange(0, bytesWritten) withBytes:NULL length:0];
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NSLog(@"Out buffer cleared. Now count is %li bytes.", [_outBuffer length]);
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if([_outBuffer length] == 0) {
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NSLog(@"Out buffer has been emptied, suspending write dispatch source.");
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dispatch_suspend(_writeSource);
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}
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}
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}
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- (void)askForIcon:(NSString*)path isDirectory:(BOOL)isDirectory;
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{
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NSLog(@"Asking for icon.");
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NSString *verb;
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if(isDirectory) {
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verb = @"RETRIEVE_FOLDER_STATUS";
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} else {
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verb = @"RETRIEVE_FILE_STATUS";
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}
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[self askOnSocket:path query:verb];
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}
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- (void)readFromSocket
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{
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if(![self isConnected]) {
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return;
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}
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NSLog(@"Reading from socket.");
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int bufferLength = BUF_SIZE / 2;
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char buffer[bufferLength];
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while(true) {
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long bytesRead = read(_sock, buffer, bufferLength);
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NSLog(@"Read %li bytes from socket.", bytesRead);
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if(bytesRead == 0) {
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// 0 means we reached "end of file" and thus the socket was closed. So let's restart it
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NSLog(@"Socket was closed. Restarting...");
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[self restart];
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return;
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} else if(bytesRead == -1) {
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int err = errno;
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if(err == EAGAIN) {
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NSLog(@"No error and no data. Stopping.");
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return; // No error, no data, so let's stop
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} else {
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NSLog(@"Error reading from local socket: '%@'", [self strErr]);
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[self closeConnection];
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return;
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}
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} else {
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[_inBuffer appendBytes:buffer length:bytesRead];
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[self processInBuffer];
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}
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}
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}
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- (void)processInBuffer
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{
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const NSUInteger inBufferLength = _inBuffer.length;
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NSLog(@"Processing in buffer. In buffer length %li", inBufferLength);
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UInt8 separator[] = {0xa}; // Byte value for "\n"
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NSData * const separatorData = [NSData dataWithBytes:separator length:1];
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const NSRange inBufferLengthRange = NSMakeRange(0, inBufferLength);
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while(true) {
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const NSRange firstSeparatorIndex = [_inBuffer rangeOfData:separatorData
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options:0
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range:inBufferLengthRange];
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if(firstSeparatorIndex.location == NSNotFound) {
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NSLog(@"No separator found. Stopping.");
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return; // No separator, nope out
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} else {
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unsigned char * const buffer = [_inBuffer mutableBytes];
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buffer[firstSeparatorIndex.location] = 0; // Add NULL terminator, so we can use C string methods
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const NSUInteger nullTerminatorIndex = firstSeparatorIndex.location + 1;
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const NSRange nullTerminatorRange = NSMakeRange(0, nullTerminatorIndex);
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NSString * const newLine = [NSString stringWithUTF8String:[_inBuffer bytes]];
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[_inBuffer replaceBytesInRange:nullTerminatorRange withBytes:NULL length:0];
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[_lineProcessor process:newLine];
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}
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}
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}
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@end
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