Make the codebase consistent, we already have a lot of implicit pointer comparisons.
Exception: Stay explicit on return's, example:
return _db != nullptr;
Signed-off-by: Michael Schuster <michael@schuster.ms>
We keep NULL in the pure C files in src/csync/std and test/csync.
We also replace Doxygen documentation referring to "NULL" to
"\c nullptr" (formatted as code).
Signed-off-by: Stephan Beyer <s-beyer@gmx.net>
IsMemberOf is called for every file (in the ownCloud directory or not) and
with every instance of OCOverlay (we have 5) when displaying a list of
files in Explorer.
Refactor the code to avoid copying the list of watched directories, as
well as creating a wstring from a PWWSTR for files outside watched
directories.
Also change some calls of begin_with to use isDescendantOf since it
properly handles parent paths not ending with a backslash, which could
lead to SocketAPI queries for sibling folders with a name that starts with
a watched folder name.
This allows creating a new build simply by hitting F7 in visual studio
and then committing the changed files in the binary submodules without
having to know which files to move where.
Since this isn't yet built together with the rest, we can't reliably
use the client version without having to rebuilt the extension manually
on each release. But it would still be nice to be able to tell if a user
has the right version or not loaded, so instead just tag each update of
the DLLs with a separate release version.
This means that every time we update those binaries we'll have to manually
increment the number in the header, but worst case we'll forget from time
to time but we'll be able to know if we didn't, and know if we can rely on
the number or not.
If the user tries to install an older version of a branded client
with shell extensions, and also install the 2.1 ownCloud client
side-by-side, both shell extensions DLLs will be registered and might
lead to both DLLs versions being loaded by exlorer, causing a system
crash.
Since we don't support both branded and non-branded shell extensions
to work at the same time, at least make sure to unregister any legacy
CLSID that could cause explorer to load the previous version DLL.
The bug seems to be in Windows when it upscales an smaller icon for
HiDPI displays. It works fine if we provide a 256x256 size in the
ico files.
Use the new square icons also used on OS X that removes the share badge
and instead has a share icon only for the OK state. This means that we
can also remove 3 icons and release 3 slots in the registry for
overlay icons (only the first few are actually loaded by explorer).
This also adds a script that uses ImageMagick to convert our SVG icons
to Windows ico files. Since ImageMagick seems to have issue doing
proper antialiasing with pixels on the edge of icons, this also
slightly scale the icons to leave 2px on each edge, out of its
logical 128px width.
Make sure that we define NDEBUG in all configurations.
Also remove inconsistent defines:
WIN32: We don't use
_DEBUG;_WINDOWS;_USRDLL: Should be defined by the compiler if necessary
OCCONTEXTMENU_EXPORTS: We currently don't use dllimport anyway
This also update the binary submodule with an updated build.
There is a race condition that can initialize the RemotePathChecker
instance concurrently on the same address and cause a crash when locking
the mutex. The reason is that local static initialization is not
thread-safe with MSVC2013.
Fix the issue by using call_once to initialize a static unique_ptr
instead.
This could be related to some reports of issue #2836.
It seems like verclsid.exe hangs on our class IDs when invoked
through explorer.exe for 5-10 seconds. It doesn't hang if I
invoke the same command line from cmd.exe, so there could be some
process parameters that don't play well with our extra thread
or to the pipe connection that we do in it.
Delay creating the RemotePathChecker thread until the first
IsMemberOf call. verclsid.exe only seems to instantiate a object
of each registered class, without actually using them, so we
can use this as a workaround.
This should be fixing issue #2680.