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Connectivity: Improve reconnecting after network change/disconnect #4167
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parent
33dcb0c8d9
commit
b52a3a415c
5 changed files with 30 additions and 1 deletions
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@ -177,11 +177,15 @@ Application::Application(int &argc, char **argv) :
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// startup procedure.
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connect(&_checkConnectionTimer, SIGNAL(timeout()), this, SLOT(slotCheckConnection()));
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_checkConnectionTimer.setInterval(32 * 1000); // check for connection every 32 seconds.
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_checkConnectionTimer.setInterval(ConnectionValidator::defaultCallingIntervalMsec()); // check for connection every 32 seconds.
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_checkConnectionTimer.start();
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// Also check immediately
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QTimer::singleShot( 0, this, SLOT( slotCheckConnection() ));
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// Can't use onlineStateChanged because it is always true on modern systems because of many interfaces
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connect(&_networkConfigurationManager, SIGNAL(configurationChanged(QNetworkConfiguration)),
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this, SLOT(slotSystemOnlineConfigurationChanged(QNetworkConfiguration)));
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// Update checks
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UpdaterScheduler *updaterScheduler = new UpdaterScheduler(this);
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connect(updaterScheduler, SIGNAL(updaterAnnouncement(QString, QString)),
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@ -234,6 +238,17 @@ void Application::slotCleanup()
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_gui->deleteLater();
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}
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// FIXME: This is not ideal yet since a ConnectionValidator might already be running and is in
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// progress of timing out in some seconds.
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// Maybe we need 2 validators, one triggered by timer, one by network configuration changes?
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void Application::slotSystemOnlineConfigurationChanged(QNetworkConfiguration cnf)
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{
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if (cnf.state() & QNetworkConfiguration::Active) {
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//qDebug() << "Trying fast reconnect";
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QMetaObject::invokeMethod(this, "slotCheckConnection", Qt::QueuedConnection);
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}
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}
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void Application::slotCheckConnection()
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{
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auto list = AccountManager::instance()->accounts();
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@ -20,6 +20,7 @@
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#include <QQueue>
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#include <QTimer>
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#include <QElapsedTimer>
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#include <QNetworkConfigurationManager>
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#include "qtsingleapplication.h"
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@ -87,6 +88,7 @@ protected slots:
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void slotAccountStateAdded(AccountState *accountState);
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void slotAccountStateRemoved(AccountState *accountState);
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void slotCrash();
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void slotSystemOnlineConfigurationChanged(QNetworkConfiguration);
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private:
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void setHelp();
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@ -111,6 +113,7 @@ private:
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ClientProxy _proxy;
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QNetworkConfigurationManager _networkConfigurationManager;
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QTimer _checkConnectionTimer;
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#if defined(WITH_CRASHREPORTER)
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@ -57,6 +57,8 @@ public:
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QByteArray responseTimestamp();
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quint64 duration();
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qint64 timeoutMsec() { return _timer.interval(); }
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public slots:
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void setTimeout(qint64 msec);
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void resetTimeout();
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@ -23,6 +23,10 @@
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namespace OCC {
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// Make sure the timeout for this job is less than how often we get called
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// This makes sure we get tried often enough without "ConnectionValidator already running"
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static qint64 timeoutToUseMsec = qMax(qint64(1000), ConnectionValidator::defaultCallingIntervalMsec() - 5*1000);
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ConnectionValidator::ConnectionValidator(AccountPtr account, QObject *parent)
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: QObject(parent),
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_account(account),
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@ -99,6 +103,7 @@ void ConnectionValidator::systemProxyLookupDone(const QNetworkProxy &proxy) {
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void ConnectionValidator::slotCheckServerAndAuth()
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{
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CheckServerJob *checkJob = new CheckServerJob(_account, this);
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checkJob->setTimeout(timeoutToUseMsec);
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checkJob->setIgnoreCredentialFailure(true);
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connect(checkJob, SIGNAL(instanceFound(QUrl,QVariantMap)), SLOT(slotStatusFound(QUrl,QVariantMap)));
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connect(checkJob, SIGNAL(networkError(QNetworkReply*)), SLOT(slotNoStatusFound(QNetworkReply*)));
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@ -165,6 +170,7 @@ void ConnectionValidator::checkAuthentication()
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// continue in slotAuthCheck here :-)
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qDebug() << "# Check whether authenticated propfind works.";
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PropfindJob *job = new PropfindJob(_account, "/", this);
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job->setTimeout(timeoutToUseMsec);
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job->setProperties(QList<QByteArray>() << "getlastmodified");
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connect(job, SIGNAL(result(QVariantMap)), SLOT(slotAuthSuccess()));
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connect(job, SIGNAL(networkError(QNetworkReply*)), SLOT(slotAuthFailed(QNetworkReply*)));
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@ -84,6 +84,9 @@ public:
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static QString statusString( Status );
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// How often should the Application ask this object to check for the connection?
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static qint64 defaultCallingIntervalMsec() { return 32 * 1000;}
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public slots:
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/// Checks the server and the authentication.
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void checkServerAndAuth();
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