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62 lines
1.7 KiB
CMake
62 lines
1.7 KiB
CMake
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# - Try to find Gio
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# Once done this will define
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#
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# GIO_FOUND - system has Gio
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# GIO_INCLUDE_DIR - the Gio include directory
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# GIO_LIBRARIES - the libraries needed to use Gio
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# GIO_DEFINITIONS - Compiler switches required for using Gio
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IF (GIO_INCLUDE_DIR AND GIO_LIBRARIES)
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# in cache already
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SET(Gio_FIND_QUIETLY TRUE)
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ELSE (GIO_INCLUDE_DIR AND GIO_LIBRARIES)
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SET(Gio_FIND_QUIETLY FALSE)
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ENDIF (GIO_INCLUDE_DIR AND GIO_LIBRARIES)
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IF (NOT WIN32)
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# use pkg-config to get the directories and then use these values
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# in the FIND_PATH() and FIND_LIBRARY() calls
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FIND_PACKAGE(PkgConfig)
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PKG_CHECK_MODULES(GIO gio-2.0)
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#MESSAGE(STATUS "DEBUG: Gio include directory = ${GIO_INCLUDE_DIRS}")
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#MESSAGE(STATUS "DEBUG: Gio link directory = ${GIO_LIBRARY_DIRS}")
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#MESSAGE(STATUS "DEBUG: Gio CFlags = ${GIO_CFLAGS}")
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SET(GIO_DEFINITIONS ${GIO_CFLAGS_OTHER})
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ENDIF (NOT WIN32)
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FIND_PATH(GIO_INCLUDE_DIR gio.h
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PATHS
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${GIO_INCLUDEDIR}
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${GIO_INCLUDE_DIRS}
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PATH_SUFFIXES glib-2.0/gio/
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)
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FIND_LIBRARY(_GioLibs NAMES gio-2.0 libgio-2.0
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PATHS
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${GIO_LIBDIR}
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${GIO_LIBRARY_DIRS}
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)
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SET( GIO_LIBRARIES ${_GioLibs} )
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SET( GIO_INCLUDE_DIRS ${GIO_INCLUDE_DIR} )
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IF (GIO_INCLUDE_DIR AND GIO_LIBRARIES)
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SET(GIO_FOUND TRUE)
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ELSE (GIO_INCLUDE_DIR AND GIO_LIBRARIES)
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SET(GIO_FOUND FALSE)
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ENDIF (GIO_INCLUDE_DIR AND GIO_LIBRARIES)
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IF (GIO_FOUND)
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IF (NOT Gio_FIND_QUIETLY)
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MESSAGE(STATUS "Found Gio libraries: ${GIO_LIBRARIES}")
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MESSAGE(STATUS "Found Gio includes : ${GIO_INCLUDE_DIR}")
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ENDIF (NOT Gio_FIND_QUIETLY)
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ELSE (GIO_FOUND)
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IF (Gio_FIND_REQUIRED)
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MESSAGE(STATUS "Could NOT find Gio")
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ENDIF(Gio_FIND_REQUIRED)
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ENDIF (GIO_FOUND)
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MARK_AS_ADVANCED(GIO_INCLUDE_DIR _GioLibs)
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