mirror of
https://github.com/mCaptcha/mCaptcha.git
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116 lines
3.4 KiB
TypeScript
116 lines
3.4 KiB
TypeScript
/*
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* Copyright (C) 2021 Aravinth Manivannan <realaravinth@batsense.net>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as
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* published by the Free Software Foundation, either version 3 of the
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* License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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import validateLevel from './levels/validateLevel';
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import getNumLevels from './levels/getNumLevels';
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import {LEVELS} from './levels/';
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import * as UpdateLevel from './levels/updateLevel';
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import {
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getRemoveButtonHTML,
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addRemoveLevelButtonEventListener,
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} from './removeLevelButton';
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import CONST from './const';
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/**
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* Gets executed when 'Add' Button is clicked to add levels
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* Used to validate levels per m_captcha::defense::Defense's
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* specifications
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*/
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const addLevel = (e: Event) => {
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const eventTarget = <HTMLElement>e.target;
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const PARENT = <HTMLLabelElement>eventTarget.parentElement;
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const FIELDSET = <HTMLElement>PARENT.parentElement;
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const onScreenLevel = getNumLevels();
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const isValid = validateLevel(onScreenLevel);
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console.log(`[addLevelButton] isValid: ${isValid}`);
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if (!isValid) {
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return console.error('Aborting level addition');
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}
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eventTarget.remove();
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PARENT.innerHTML = getRemoveButtonHTML(onScreenLevel);
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PARENT.htmlFor = `${CONST.REMOVE_LEVEL_BUTTON_ID_WITHOUT_LEVEL}${onScreenLevel}`;
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//FIELDSET.innerHTML += getRemoveButtonHTML(numLevels);
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addRemoveLevelButtonEventListener(onScreenLevel);
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//PARENT.remove();
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const newLevelHTML = getHtml(onScreenLevel + 1);
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FIELDSET.insertAdjacentHTML('afterend', newLevelHTML);
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UpdateLevel.register(onScreenLevel);
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addLevelButtonAddEventListener();
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};
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/** adds onclick event listener */
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const addLevelButtonAddEventListener = () => {
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const addLevelButton = <HTMLElement>(
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document.querySelector(`.${CONST.ADD_LEVEL_BUTTON}`)
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);
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addLevelButton.addEventListener('click', addLevel);
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};
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/**
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* Generate HTML to be added when 'Add Level' button is clicked
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* Check if './add-level.html` to see if this is up to date
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*/
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const getHtml = (level: number) => {
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console.debug(`[generating HTML getHtml]level: ${level}`);
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const HTML = `
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<fieldset class="sitekey__level-container" id="level-group-${level}">
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<legend class="sitekey__level-title">
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Level ${level}
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</legend>
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<label class="sitekey-form__level-label" for="visitor${level}"
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>Visitor
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<input
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class="sitekey-form__level-input"
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type="number"
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name=""
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value=""
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id="visitor${level}"
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/>
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</label>
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<label class="sitekey-form__level-label" for="difficulty${level}">
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Difficulty
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<input
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type="number"
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name="difficulty"
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class="sitekey-form__level-input"
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value=""
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id="difficulty${level}"
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/>
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</label>
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<label class="sitekey-form__level-label--hidden" for="add">
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Add level
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<input
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class="sitekey-form__level-add-level-button"
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type="button"
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name="add"
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id="add"
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value="Add"
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/>
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</label>
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</fieldset>
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`;
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return HTML;
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};
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export default addLevelButtonAddEventListener;
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