mirror of
https://github.com/mCaptcha/mCaptcha.git
synced 2024-12-22 21:50:42 +03:00
65 lines
2.2 KiB
TypeScript
65 lines
2.2 KiB
TypeScript
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/*
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* Copyright (C) 2021 Aravinth Manivannan <realaravinth@batsense.net>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as
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* published by the Free Software Foundation, either version 3 of the
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* License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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import CONST from '../const';
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import getLevelFields from './getLevelFields';
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import {LEVELS} from './index';
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/** on-change event handler to update level */
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const updateLevel = (e: Event) => {
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const target = <HTMLInputElement>e.target;
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const id = target.id;
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let level;
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if (id.includes(CONST.VISITOR_WITHOUT_LEVEL)) {
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level = id.slice(CONST.VISITOR_WITHOUT_LEVEL.length);
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} else if (id.includes(CONST.DIFFICULTY_WITHOUT_LEVEL)) {
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level = id.slice(CONST.DIFFICULTY_WITHOUT_LEVEL.length);
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} else {
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throw new Error(
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'update event was triggered by some element other than difficulty or visitor',
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);
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}
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level = parseInt(level);
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if (Number.isNaN(level)) {
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console.error(`[updateLevel.ts] level # computed is not correct, got NaN`);
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}
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try {
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const updatedLevel = getLevelFields(level);
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LEVELS.update(updatedLevel, level);
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} catch (e) {
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alert(e);
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}
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};
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/** registers on-change event handlers to update levels */
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export const register = (id: number) => {
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const visitorID = CONST.VISITOR_WITHOUT_LEVEL + id.toString();
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const difficultyID = CONST.DIFFICULTY_WITHOUT_LEVEL + id.toString();
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const visitorElement = <HTMLInputElement>document.getElementById(visitorID);
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const difficultyElement = <HTMLInputElement>(
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document.getElementById(difficultyID)
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);
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visitorElement.addEventListener('input', updateLevel, false);
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difficultyElement.addEventListener('input', updateLevel, false);
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};
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