mCaptcha/templates/panel/add-site-key/levels/updateLevel.ts

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2021-05-03 17:54:03 +03:00
/*
* Copyright (C) 2021 Aravinth Manivannan <realaravinth@batsense.net>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as
* published by the Free Software Foundation, either version 3 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
import CONST from '../const';
import getLevelFields from './getLevelFields';
import {LEVELS} from './index';
/** on-change event handler to update level */
const updateLevel = (e: Event) => {
const target = <HTMLInputElement>e.target;
const id = target.id;
let level;
if (id.includes(CONST.VISITOR_WITHOUT_LEVEL)) {
level = id.slice(CONST.VISITOR_WITHOUT_LEVEL.length);
} else if (id.includes(CONST.DIFFICULTY_WITHOUT_LEVEL)) {
level = id.slice(CONST.DIFFICULTY_WITHOUT_LEVEL.length);
} else {
throw new Error(
'update event was triggered by some element other than difficulty or visitor',
);
}
level = parseInt(level);
if (Number.isNaN(level)) {
console.error(`[updateLevel.ts] level # computed is not correct, got NaN`);
}
try {
const updatedLevel = getLevelFields(level);
LEVELS.update(updatedLevel, level);
} catch (e) {
alert(e);
}
};
/** registers on-change event handlers to update levels */
export const register = (id: number) => {
const visitorID = CONST.VISITOR_WITHOUT_LEVEL + id.toString();
const difficultyID = CONST.DIFFICULTY_WITHOUT_LEVEL + id.toString();
const visitorElement = <HTMLInputElement>document.getElementById(visitorID);
const difficultyElement = <HTMLInputElement>(
document.getElementById(difficultyID)
);
visitorElement.addEventListener('input', updateLevel, false);
difficultyElement.addEventListener('input', updateLevel, false);
};