mirror of
https://codeberg.org/superseriousbusiness/gotosocial.git
synced 2024-12-22 17:10:20 +03:00
262 lines
5.9 KiB
Go
262 lines
5.9 KiB
Go
package mutexes
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import (
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"sync"
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"unsafe"
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)
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const (
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// possible lock types.
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lockTypeRead = uint8(1) << 0
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lockTypeWrite = uint8(1) << 1
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// frequency of GC cycles
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// per no. unlocks. i.e.
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// every 'gcfreq' unlocks.
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gcfreq = 1024
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)
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// MutexMap is a structure that allows read / write locking
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// per key, performing as you'd expect a map[string]*RWMutex
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// to perform, without you needing to worry about deadlocks
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// between competing read / write locks and the map's own mutex.
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// It uses memory pooling for the internal "mutex" (ish) types
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// and performs self-eviction of keys.
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//
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// Under the hood this is achieved using a single mutex for the
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// map, state tracking for individual keys, and some simple waitgroup
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// type structures to park / block goroutines waiting for keys.
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type MutexMap struct {
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mapmu sync.Mutex
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mumap map[string]*rwmutexish
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mupool rwmutexPool
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count uint32
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}
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// checkInit ensures MutexMap is initialized (UNSAFE).
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func (mm *MutexMap) checkInit() {
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if mm.mumap == nil {
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mm.mumap = make(map[string]*rwmutexish)
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}
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}
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// Lock acquires a write lock on key in map, returning unlock function.
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func (mm *MutexMap) Lock(key string) func() {
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return mm.lock(key, lockTypeWrite)
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}
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// RLock acquires a read lock on key in map, returning runlock function.
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func (mm *MutexMap) RLock(key string) func() {
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return mm.lock(key, lockTypeRead)
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}
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func (mm *MutexMap) lock(key string, lt uint8) func() {
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// Perform first map lock
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// and check initialization
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// OUTSIDE the main loop.
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mm.mapmu.Lock()
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mm.checkInit()
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for {
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// Check map for mu.
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mu := mm.mumap[key]
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if mu == nil {
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// Allocate new mutex.
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mu = mm.mupool.Acquire()
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mm.mumap[key] = mu
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}
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if !mu.Lock(lt) {
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// Wait on mutex unlock, after
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// immediately relocking map mu.
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mu.WaitRelock(&mm.mapmu)
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continue
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}
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// Done with map.
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mm.mapmu.Unlock()
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// Return mutex unlock function.
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return func() { mm.unlock(key, mu) }
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}
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}
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func (mm *MutexMap) unlock(key string, mu *rwmutexish) {
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// Get map lock.
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mm.mapmu.Lock()
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// Unlock mutex.
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if mu.Unlock() {
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// Mutex fully unlocked
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// with zero waiters. Self
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// evict and release it.
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delete(mm.mumap, key)
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mm.mupool.Release(mu)
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}
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if mm.count++; mm.count%gcfreq == 0 {
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// Every 'gcfreq' unlocks perform
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// a garbage collection to keep
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// us squeaky clean :]
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mm.mupool.GC()
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}
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// Done with map.
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mm.mapmu.Unlock()
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}
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// rwmutexPool is a very simply memory rwmutexPool.
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type rwmutexPool struct {
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current []*rwmutexish
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victim []*rwmutexish
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}
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// Acquire will returns a rwmutexState from rwmutexPool (or alloc new).
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func (p *rwmutexPool) Acquire() *rwmutexish {
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// First try the current queue
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if l := len(p.current) - 1; l >= 0 {
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mu := p.current[l]
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p.current = p.current[:l]
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return mu
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}
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// Next try the victim queue.
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if l := len(p.victim) - 1; l >= 0 {
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mu := p.victim[l]
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p.victim = p.victim[:l]
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return mu
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}
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// Lastly, alloc new.
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mu := new(rwmutexish)
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return mu
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}
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// Release places a sync.rwmutexState back in the rwmutexPool.
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func (p *rwmutexPool) Release(mu *rwmutexish) {
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p.current = append(p.current, mu)
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}
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// GC will clear out unused entries from the rwmutexPool.
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func (p *rwmutexPool) GC() {
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current := p.current
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p.current = nil
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p.victim = current
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}
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// rwmutexish is a RW mutex (ish), i.e. the representation
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// of one only to be accessed within
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type rwmutexish struct {
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tr trigger
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ln int32 // no. locks
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wn int32 // no. waiters
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lt uint8 // lock type
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}
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// Lock will lock the mutex for given lock type, in the
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// sense that it will update the internal state tracker
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// accordingly. Return value is true on successful lock.
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func (mu *rwmutexish) Lock(lt uint8) bool {
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switch mu.lt {
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case lockTypeRead:
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// already read locked,
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// only permit more reads.
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if lt != lockTypeRead {
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return false
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}
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case lockTypeWrite:
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// already write locked,
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// no other locks allowed.
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return false
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default:
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// Fully unlocked.
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mu.lt = lt
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}
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// Update
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// count.
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mu.ln++
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return true
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}
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// Unlock will unlock the mutex, in the sense that
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// it will update the internal state tracker accordingly.
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// On any unlock it will awaken sleeping waiting threads.
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// Returned boolean is if unlocked=true AND waiters=0.
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func (mu *rwmutexish) Unlock() bool {
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var ok bool
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switch mu.ln--; {
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case mu.ln > 0 && mu.lt == lockTypeWrite:
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panic("BUG: multiple writer locks")
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case mu.ln < 0:
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panic("BUG: negative lock count")
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case mu.ln == 0:
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// Fully unlocked.
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mu.lt = 0
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// Only return true
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// with no waiters.
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ok = (mu.wn == 0)
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}
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// Awake all waiting
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// goroutines for mu.
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mu.tr.Trigger()
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return ok
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}
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// WaitRelock expects a mutex to be passed in already in
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// the lock state. It incr the rwmutexish waiter count before
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// unlocking the outer mutex and blocking on internal trigger.
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// On awake it will relock outer mutex and decr wait count.
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func (mu *rwmutexish) WaitRelock(outer *sync.Mutex) {
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mu.wn++
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outer.Unlock()
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mu.tr.Wait()
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outer.Lock()
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mu.wn--
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}
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// trigger uses the internals of sync.Cond to provide
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// a waitgroup type structure (including goroutine parks)
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// without such a heavy reliance on a delta value.
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type trigger struct{ notifyList }
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func (t *trigger) Trigger() {
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runtime_notifyListNotifyAll(&t.notifyList)
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}
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func (t *trigger) Wait() {
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v := runtime_notifyListAdd(&t.notifyList)
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runtime_notifyListWait(&t.notifyList, v)
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}
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// Approximation of notifyList in runtime/sema.go.
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type notifyList struct {
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wait uint32
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notify uint32
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lock uintptr // key field of the mutex
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head unsafe.Pointer
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tail unsafe.Pointer
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}
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// See runtime/sema.go for documentation.
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//
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//go:linkname runtime_notifyListAdd sync.runtime_notifyListAdd
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func runtime_notifyListAdd(l *notifyList) uint32
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// See runtime/sema.go for documentation.
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//
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//go:linkname runtime_notifyListWait sync.runtime_notifyListWait
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func runtime_notifyListWait(l *notifyList, t uint32)
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// See runtime/sema.go for documentation.
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//
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//go:linkname runtime_notifyListNotifyAll sync.runtime_notifyListNotifyAll
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func runtime_notifyListNotifyAll(l *notifyList)
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