mirror of
https://codeberg.org/superseriousbusiness/gotosocial.git
synced 2024-12-30 12:58:16 +03:00
f23f04e0b1
* [feature] Interaction requests client api + settings panel * test accept / reject * fmt * don't pin rejected interaction * use single db model for interaction accept, reject, and request * swaggor * env sharting * append errors * remove ErrNoEntries checks * change intReqID to reqID * rename "pend" to "request" * markIntsPending -> mark interactionsPending * use log instead of returning error when rejecting interaction * empty migration * jolly renaming * make interactionURI unique again * swag grr * remove unnecessary locks * invalidate as last step
47 lines
1.5 KiB
Go
47 lines
1.5 KiB
Go
// GoToSocial
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// Copyright (C) GoToSocial Authors admin@gotosocial.org
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// SPDX-License-Identifier: AGPL-3.0-or-later
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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package interactionrequests
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import (
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"github.com/superseriousbusiness/gotosocial/internal/processing/common"
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"github.com/superseriousbusiness/gotosocial/internal/state"
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"github.com/superseriousbusiness/gotosocial/internal/typeutils"
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)
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// Processor wraps functionality for getting,
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// accepting, and rejecting interaction requests.
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type Processor struct {
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// common processor logic
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c *common.Processor
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state *state.State
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converter *typeutils.Converter
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}
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// New returns a new interaction requests processor.
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func New(
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common *common.Processor,
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state *state.State,
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converter *typeutils.Converter,
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) Processor {
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return Processor{
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c: common,
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state: state,
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converter: converter,
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}
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}
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