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https://codeberg.org/superseriousbusiness/gotosocial.git
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5e2bf0bdca
* [chore] Remove years from all license headers Years or year ranges aren't required in license headers. Many projects have removed them in recent years and it avoids a bit of yearly toil. In many cases our copyright claim was also a bit dodgy since we added the 2021-2023 header to files created after 2021 but you can't claim copyright into the past that way. * [chore] Add license header check This ensures a license header is always added to any new file. This avoids maintainers/reviewers needing to remember to check for and ask for it in case a contribution doesn't include it. * [chore] Add missing license headers * [chore] Further updates to license header * Use the more common // indentend comment format * Remove the hack we had for the linter now that we use the // format * Add SPDX license identifier
103 lines
4 KiB
Go
103 lines
4 KiB
Go
// GoToSocial
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// Copyright (C) GoToSocial Authors admin@gotosocial.org
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// SPDX-License-Identifier: AGPL-3.0-or-later
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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package statuses
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import (
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"net/http"
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"github.com/gin-gonic/gin"
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"github.com/superseriousbusiness/gotosocial/internal/processing"
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)
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const (
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// IDKey is for status UUIDs
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IDKey = "id"
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// BasePath is the base path for serving the statuses API, minus the 'api' prefix
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BasePath = "/v1/statuses"
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// BasePathWithID is just the base path with the ID key in it.
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// Use this anywhere you need to know the ID of the status being queried.
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BasePathWithID = BasePath + "/:" + IDKey
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// FavouritedPath is for seeing who's faved a given status
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FavouritedPath = BasePathWithID + "/favourited_by"
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// FavouritePath is for posting a fave on a status
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FavouritePath = BasePathWithID + "/favourite"
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// UnfavouritePath is for removing a fave from a status
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UnfavouritePath = BasePathWithID + "/unfavourite"
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// RebloggedPath is for seeing who's boosted a given status
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RebloggedPath = BasePathWithID + "/reblogged_by"
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// ReblogPath is for boosting/reblogging a given status
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ReblogPath = BasePathWithID + "/reblog"
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// UnreblogPath is for undoing a boost/reblog of a given status
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UnreblogPath = BasePathWithID + "/unreblog"
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// BookmarkPath is for creating a bookmark on a given status
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BookmarkPath = BasePathWithID + "/bookmark"
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// UnbookmarkPath is for removing a bookmark from a given status
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UnbookmarkPath = BasePathWithID + "/unbookmark"
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// MutePath is for muting a given status so that notifications will no longer be received about it.
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MutePath = BasePathWithID + "/mute"
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// UnmutePath is for undoing an existing mute
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UnmutePath = BasePathWithID + "/unmute"
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// PinPath is for pinning a status to an account profile so that it's the first thing people see
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PinPath = BasePathWithID + "/pin"
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// UnpinPath is for undoing a pin and returning a status to the ever-swirling drain of time and entropy
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UnpinPath = BasePathWithID + "/unpin"
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// ContextPath is used for fetching context of posts
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ContextPath = BasePathWithID + "/context"
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)
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type Module struct {
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processor *processing.Processor
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}
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func New(processor *processing.Processor) *Module {
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return &Module{
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processor: processor,
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}
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}
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func (m *Module) Route(attachHandler func(method string, path string, f ...gin.HandlerFunc) gin.IRoutes) {
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// create / get / delete status
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attachHandler(http.MethodPost, BasePath, m.StatusCreatePOSTHandler)
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attachHandler(http.MethodGet, BasePathWithID, m.StatusGETHandler)
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attachHandler(http.MethodDelete, BasePathWithID, m.StatusDELETEHandler)
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// fave stuff
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attachHandler(http.MethodPost, FavouritePath, m.StatusFavePOSTHandler)
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attachHandler(http.MethodPost, UnfavouritePath, m.StatusUnfavePOSTHandler)
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attachHandler(http.MethodGet, FavouritedPath, m.StatusFavedByGETHandler)
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// pin stuff
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attachHandler(http.MethodPost, PinPath, m.StatusPinPOSTHandler)
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attachHandler(http.MethodPost, UnpinPath, m.StatusUnpinPOSTHandler)
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// reblog stuff
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attachHandler(http.MethodPost, ReblogPath, m.StatusBoostPOSTHandler)
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attachHandler(http.MethodPost, UnreblogPath, m.StatusUnboostPOSTHandler)
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attachHandler(http.MethodGet, RebloggedPath, m.StatusBoostedByGETHandler)
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attachHandler(http.MethodPost, BookmarkPath, m.StatusBookmarkPOSTHandler)
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attachHandler(http.MethodPost, UnbookmarkPath, m.StatusUnbookmarkPOSTHandler)
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// context / status thread
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attachHandler(http.MethodGet, ContextPath, m.StatusContextGETHandler)
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}
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