mirror of
https://codeberg.org/superseriousbusiness/gotosocial.git
synced 2024-12-27 11:28:17 +03:00
b966d3b157
Bumps [github.com/gin-gonic/gin](https://github.com/gin-gonic/gin) from 1.8.1 to 1.8.2. - [Release notes](https://github.com/gin-gonic/gin/releases) - [Changelog](https://github.com/gin-gonic/gin/blob/master/CHANGELOG.md) - [Commits](https://github.com/gin-gonic/gin/compare/v1.8.1...v1.8.2) --- updated-dependencies: - dependency-name: github.com/gin-gonic/gin dependency-type: direct:production update-type: version-update:semver-patch ... Signed-off-by: dependabot[bot] <support@github.com> Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
136 lines
3.6 KiB
Go
136 lines
3.6 KiB
Go
package unstable
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import (
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"fmt"
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"unsafe"
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"github.com/pelletier/go-toml/v2/internal/danger"
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)
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// Iterator over a sequence of nodes.
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//
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// Starts uninitialized, you need to call Next() first.
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//
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// For example:
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//
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// it := n.Children()
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// for it.Next() {
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// n := it.Node()
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// // do something with n
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// }
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type Iterator struct {
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started bool
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node *Node
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}
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// Next moves the iterator forward and returns true if points to a
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// node, false otherwise.
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func (c *Iterator) Next() bool {
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if !c.started {
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c.started = true
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} else if c.node.Valid() {
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c.node = c.node.Next()
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}
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return c.node.Valid()
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}
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// IsLast returns true if the current node of the iterator is the last
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// one. Subsequent calls to Next() will return false.
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func (c *Iterator) IsLast() bool {
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return c.node.next == 0
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}
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// Node returns a pointer to the node pointed at by the iterator.
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func (c *Iterator) Node() *Node {
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return c.node
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}
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// Node in a TOML expression AST.
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//
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// Depending on Kind, its sequence of children should be interpreted
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// differently.
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//
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// - Array have one child per element in the array.
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// - InlineTable have one child per key-value in the table (each of kind
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// InlineTable).
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// - KeyValue have at least two children. The first one is the value. The rest
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// make a potentially dotted key.
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// - Table and ArrayTable's children represent a dotted key (same as
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// KeyValue, but without the first node being the value).
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//
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// When relevant, Raw describes the range of bytes this node is refering to in
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// the input document. Use Parser.Raw() to retrieve the actual bytes.
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type Node struct {
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Kind Kind
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Raw Range // Raw bytes from the input.
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Data []byte // Node value (either allocated or referencing the input).
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// References to other nodes, as offsets in the backing array
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// from this node. References can go backward, so those can be
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// negative.
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next int // 0 if last element
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child int // 0 if no child
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}
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// Range of bytes in the document.
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type Range struct {
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Offset uint32
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Length uint32
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}
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// Next returns a pointer to the next node, or nil if there is no next node.
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func (n *Node) Next() *Node {
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if n.next == 0 {
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return nil
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}
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ptr := unsafe.Pointer(n)
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size := unsafe.Sizeof(Node{})
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return (*Node)(danger.Stride(ptr, size, n.next))
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}
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// Child returns a pointer to the first child node of this node. Other children
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// can be accessed calling Next on the first child. Returns an nil if this Node
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// has no child.
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func (n *Node) Child() *Node {
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if n.child == 0 {
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return nil
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}
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ptr := unsafe.Pointer(n)
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size := unsafe.Sizeof(Node{})
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return (*Node)(danger.Stride(ptr, size, n.child))
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}
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// Valid returns true if the node's kind is set (not to Invalid).
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func (n *Node) Valid() bool {
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return n != nil
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}
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// Key returns the children nodes making the Key on a supported node. Panics
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// otherwise. They are guaranteed to be all be of the Kind Key. A simple key
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// would return just one element.
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func (n *Node) Key() Iterator {
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switch n.Kind {
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case KeyValue:
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value := n.Child()
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if !value.Valid() {
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panic(fmt.Errorf("KeyValue should have at least two children"))
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}
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return Iterator{node: value.Next()}
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case Table, ArrayTable:
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return Iterator{node: n.Child()}
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default:
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panic(fmt.Errorf("Key() is not supported on a %s", n.Kind))
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}
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}
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// Value returns a pointer to the value node of a KeyValue.
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// Guaranteed to be non-nil. Panics if not called on a KeyValue node,
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// or if the Children are malformed.
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func (n *Node) Value() *Node {
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return n.Child()
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}
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// Children returns an iterator over a node's children.
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func (n *Node) Children() Iterator {
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return Iterator{node: n.Child()}
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}
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