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5e2bf0bdca
* [chore] Remove years from all license headers Years or year ranges aren't required in license headers. Many projects have removed them in recent years and it avoids a bit of yearly toil. In many cases our copyright claim was also a bit dodgy since we added the 2021-2023 header to files created after 2021 but you can't claim copyright into the past that way. * [chore] Add license header check This ensures a license header is always added to any new file. This avoids maintainers/reviewers needing to remember to check for and ask for it in case a contribution doesn't include it. * [chore] Add missing license headers * [chore] Further updates to license header * Use the more common // indentend comment format * Remove the hack we had for the linter now that we use the // format * Add SPDX license identifier
87 lines
3.1 KiB
Go
87 lines
3.1 KiB
Go
// GoToSocial
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// Copyright (C) GoToSocial Authors admin@gotosocial.org
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// SPDX-License-Identifier: AGPL-3.0-or-later
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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package stream
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import "sync"
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const (
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// EventTypeNotification -- a user should be shown a notification
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EventTypeNotification string = "notification"
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// EventTypeUpdate -- a user should be shown an update in their timeline
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EventTypeUpdate string = "update"
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// EventTypeDelete -- something should be deleted from a user
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EventTypeDelete string = "delete"
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)
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const (
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// TimelineLocal -- public statuses from the LOCAL timeline.
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TimelineLocal string = "public:local"
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// TimelinePublic -- public statuses, including federated ones.
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TimelinePublic string = "public"
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// TimelineHome -- statuses for a user's Home timeline.
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TimelineHome string = "user"
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// TimelineNotifications -- notification events.
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TimelineNotifications string = "user:notification"
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// TimelineDirect -- statuses sent to a user directly.
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TimelineDirect string = "direct"
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)
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// AllStatusTimelines contains all Timelines that a status could conceivably be delivered to -- useful for doing deletes.
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var AllStatusTimelines = []string{
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TimelineLocal,
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TimelinePublic,
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TimelineHome,
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TimelineDirect,
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}
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// StreamsForAccount is a wrapper for the multiple streams that one account can have running at the same time.
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// TODO: put a limit on this
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type StreamsForAccount struct {
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// The currently held streams for this account
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Streams []*Stream
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// Mutex to lock/unlock when modifying the slice of streams.
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sync.Mutex
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}
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// Stream represents one open stream for a client.
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type Stream struct {
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// ID of this stream, generated during creation.
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ID string
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// A set of timelines of this stream: user/public/etc
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// a matching key means the timeline is subscribed. The value
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// is ignored
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Timelines map[string]bool
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// Channel of messages for the client to read from
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Messages chan *Message
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// Channel to close when the client drops away
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Hangup chan interface{}
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// Only put messages in the stream when Connected
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Connected bool
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// Mutex to lock/unlock when inserting messages, hanging up, changing the connected state etc.
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sync.Mutex
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}
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// Message represents one streamed message.
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type Message struct {
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// All the stream types this message should be delivered to.
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Stream []string `json:"stream"`
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// The event type of the message (update/delete/notification etc)
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Event string `json:"event"`
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// The actual payload of the message. In case of an update or notification, this will be a JSON string.
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Payload string `json:"payload"`
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}
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