mirror of
https://codeberg.org/superseriousbusiness/gotosocial.git
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69011d4901
* wrap root HTTP handler in debug.WithPprof(), rearrange router.Start() to support this * remove unused code * set debug buildtag in build script when $DEBUG set * update go-debug version with fixed handler * use clone of router.srv for LE cert manager, reset server timeouts in debug * add kim's other libraries to README |
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.. | ||
debug.go | ||
debug_env.go | ||
debug_off.go | ||
debug_on.go | ||
LICENSE | ||
pprof_off.go | ||
pprof_on.go | ||
README.md | ||
run_tests.sh |
go-debug
This library provides a very simple method for compile-time or runtime determined debug checks, set using build tags.
The compile-time checks use Go constants, so when disabled your debug code will not be compiled.
The possible build tags are:
-
"debug" || "" = debug determined at compile-time
-
"debugenv" = debug determined at runtime using the $DEBUG environment variable
An example for how this works in practice can be seen by the following code:
func main() {
println("debug.DEBUG() =", debug.DEBUG())
}
# Debug determined at compile-time, it is disabled
$ go run .
debug.DEBUG() = false
# Debug determined at compile-time, it is enabled
$ go run -tags=debug .
debug.DEBUG() = true
# Debug determined at runtime, $DEBUG is not set
$ go run -tags=debugenv .
debug.DEBUG() = false
# Debug determined at runtime, $DEBUG is set
$ DEBUG=y go run -tags=debugenv .
debug.DEBUG() = true