2024-04-11 12:45:35 +03:00
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// GoToSocial
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// Copyright (C) GoToSocial Authors admin@gotosocial.org
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// SPDX-License-Identifier: AGPL-3.0-or-later
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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package delivery
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import (
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"context"
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"slices"
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"time"
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"codeberg.org/gruf/go-runners"
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"codeberg.org/gruf/go-structr"
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"github.com/superseriousbusiness/gotosocial/internal/gtscontext"
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"github.com/superseriousbusiness/gotosocial/internal/httpclient"
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"github.com/superseriousbusiness/gotosocial/internal/log"
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"github.com/superseriousbusiness/gotosocial/internal/queue"
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"github.com/superseriousbusiness/gotosocial/internal/util"
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)
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// Delivery wraps an httpclient.Request{}
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// to add ActivityPub ID IRI fields of the
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// outgoing activity, so that deliveries may
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// be indexed (and so, dropped from queue)
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// by any of these possible ID IRIs.
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type Delivery struct {
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// ActorID contains the ActivityPub
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// actor ID IRI (if any) of the activity
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// being sent out by this request.
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ActorID string
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// ObjectID contains the ActivityPub
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// object ID IRI (if any) of the activity
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// being sent out by this request.
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ObjectID string
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// TargetID contains the ActivityPub
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// target ID IRI (if any) of the activity
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// being sent out by this request.
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TargetID string
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// Request is the prepared (+ wrapped)
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// httpclient.Client{} request that
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// constitutes this ActivtyPub delivery.
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Request httpclient.Request
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// internal fields.
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next time.Time
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}
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func (dlv *Delivery) backoff() time.Duration {
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if dlv.next.IsZero() {
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return 0
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}
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return time.Until(dlv.next)
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}
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// WorkerPool wraps multiple Worker{}s in
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// a singular struct for easy multi start/stop.
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type WorkerPool struct {
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// Client defines httpclient.Client{}
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// passed to each of delivery pool Worker{}s.
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Client *httpclient.Client
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// Queue is the embedded queue.StructQueue{}
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// passed to each of delivery pool Worker{}s.
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Queue queue.StructQueue[*Delivery]
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// internal fields.
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workers []*Worker
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}
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// Init will initialize the Worker{} pool
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// with given http client, request queue to pull
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// from and number of delivery workers to spawn.
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func (p *WorkerPool) Init(client *httpclient.Client) {
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p.Client = client
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p.Queue.Init(structr.QueueConfig[*Delivery]{
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Indices: []structr.IndexConfig{
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{Fields: "ActorID", Multiple: true},
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{Fields: "ObjectID", Multiple: true},
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{Fields: "TargetID", Multiple: true},
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},
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})
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}
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// Start will attempt to start 'n' Worker{}s.
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func (p *WorkerPool) Start(n int) {
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// Check whether workers are
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// set (is already running).
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ok := (len(p.workers) > 0)
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if ok {
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return
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}
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// Allocate new workers slice.
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p.workers = make([]*Worker, n)
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for i := range p.workers {
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// Allocate new Worker{}.
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p.workers[i] = new(Worker)
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p.workers[i].Client = p.Client
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p.workers[i].Queue = &p.Queue
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// Attempt to start worker.
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// Return bool not useful
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// here, as true = started,
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// false = already running.
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_ = p.workers[i].Start()
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}
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}
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// Stop will attempt to stop contained Worker{}s.
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func (p *WorkerPool) Stop() {
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// Check whether workers are
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// set (is currently running).
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ok := (len(p.workers) == 0)
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if ok {
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return
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}
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// Stop all running workers.
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for i := range p.workers {
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// return bool not useful
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// here, as true = stopped,
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// false = never running.
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_ = p.workers[i].Stop()
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}
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// Unset workers slice.
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p.workers = p.workers[:0]
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}
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// Worker wraps an httpclient.Client{} to feed
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// from queue.StructQueue{} for ActivityPub reqs
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// to deliver. It does so while prioritizing new
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// queued requests over backlogged retries.
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type Worker struct {
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// Client is the httpclient.Client{} that
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// delivery worker will use for requests.
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Client *httpclient.Client
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// Queue is the Delivery{} message queue
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// that delivery worker will feed from.
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Queue *queue.StructQueue[*Delivery]
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// internal fields.
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backlog []*Delivery
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service runners.Service
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}
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// Start will attempt to start the Worker{}.
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func (w *Worker) Start() bool {
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return w.service.GoRun(w.run)
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}
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// Stop will attempt to stop the Worker{}.
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func (w *Worker) Stop() bool {
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return w.service.Stop()
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}
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// run wraps process to restart on any panic.
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func (w *Worker) run(ctx context.Context) {
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if w.Client == nil || w.Queue == nil {
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panic("not yet initialized")
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}
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log.Infof(ctx, "%p: starting worker", w)
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defer log.Infof(ctx, "%p: stopped worker", w)
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util.Must(func() { w.process(ctx) })
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}
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// process is the main delivery worker processing routine.
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func (w *Worker) process(ctx context.Context) bool {
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if w.Client == nil || w.Queue == nil {
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// we perform this check here just
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// to ensure the compiler knows these
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// variables aren't nil in the loop,
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// even if already checked by caller.
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panic("not yet initialized")
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}
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loop:
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for {
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// Get next delivery.
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dlv, ok := w.next(ctx)
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if !ok {
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return true
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}
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// Check whether backoff required.
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const min = 100 * time.Millisecond
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if d := dlv.backoff(); d > min {
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// Start backoff sleep timer.
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backoff := time.NewTimer(d)
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select {
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case <-ctx.Done():
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// Main ctx
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// cancelled.
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backoff.Stop()
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return true
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case <-w.Queue.Wait():
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// A new message was
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// queued, re-add this
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// to backlog + retry.
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w.pushBacklog(dlv)
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backoff.Stop()
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continue loop
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case <-backoff.C:
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// success!
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}
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}
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// Attempt delivery of AP request.
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rsp, retry, err := w.Client.DoOnce(
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&dlv.Request,
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)
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if err == nil {
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// Ensure body closed.
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_ = rsp.Body.Close()
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continue loop
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}
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if !retry {
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// Drop deliveries when no
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// retry requested, or they
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// reached max (either).
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continue loop
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}
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// Determine next delivery attempt.
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backoff := dlv.Request.BackOff()
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dlv.next = time.Now().Add(backoff)
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// Push to backlog.
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w.pushBacklog(dlv)
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}
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}
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// next gets the next available delivery, blocking until available if necessary.
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func (w *Worker) next(ctx context.Context) (*Delivery, bool) {
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loop:
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for {
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// Try pop next queued.
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dlv, ok := w.Queue.Pop()
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if !ok {
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// Check the backlog.
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if len(w.backlog) > 0 {
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// Sort by 'next' time.
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sortDeliveries(w.backlog)
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// Pop next delivery.
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dlv := w.popBacklog()
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return dlv, true
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}
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select {
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// Backlog is empty, we MUST
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// block until next enqueued.
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case <-w.Queue.Wait():
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continue loop
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// Worker was stopped.
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case <-ctx.Done():
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return nil, false
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}
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}
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// Replace request context for worker state canceling.
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ctx := gtscontext.WithValues(ctx, dlv.Request.Context())
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dlv.Request.Request = dlv.Request.Request.WithContext(ctx)
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return dlv, true
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}
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}
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// popBacklog pops next available from the backlog.
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func (w *Worker) popBacklog() *Delivery {
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if len(w.backlog) == 0 {
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return nil
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}
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// Pop from backlog.
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dlv := w.backlog[0]
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// Shift backlog down by one.
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copy(w.backlog, w.backlog[1:])
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w.backlog = w.backlog[:len(w.backlog)-1]
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return dlv
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}
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// pushBacklog pushes the given delivery to backlog.
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func (w *Worker) pushBacklog(dlv *Delivery) {
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w.backlog = append(w.backlog, dlv)
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}
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// sortDeliveries sorts deliveries according
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// to when is the first requiring re-attempt.
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func sortDeliveries(d []*Delivery) {
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slices.SortFunc(d, func(a, b *Delivery) int {
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const k = +1
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switch {
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case a.next.Before(b.next):
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return +k
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case b.next.Before(a.next):
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return -k
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default:
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return 0
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}
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})
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}
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