gotosocial/vendor/github.com/chenzhuoyu/base64x/native_amd64.go

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//go:generate make
package base64x
import (
`unsafe`
`github.com/bytedance/sonic/loader`
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)
//go:nosplit
func b64encode(out *[]byte, src *[]byte, mode int) {
__b64encode(noEscape(unsafe.Pointer(out)), noEscape(unsafe.Pointer(src)), mode)
}
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//go:nosplit
func b64decode(out *[]byte, src unsafe.Pointer, len int, mode int) (ret int) {
return __b64decode(noEscape(unsafe.Pointer(out)), noEscape(unsafe.Pointer(src)), len, mode)
}
// asm2asm templates
var (
__b64encode func(out unsafe.Pointer, src unsafe.Pointer, mod int)
__b64decode func(out unsafe.Pointer, src unsafe.Pointer, len int, mod int) (ret int)
)
// directly jump PCs
var (
_subr__b64encode uintptr
_subr__b64decode uintptr
)
var stubs = []loader.GoC{
{"_b64encode", &_subr__b64encode, &__b64encode},
{"_b64decode", &_subr__b64decode, &__b64decode},
}
func init() {
if hasAVX2() {
archFlags = _MODE_AVX2
}
loader.WrapGoC(text__native_entry__, funcs, stubs, "base64x", "base64x/native.c")
}