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https://github.com/element-hq/element-web.git
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2ac88a3d89
We considered the user active if there had been a user_activity event within the last 500ms, but those events were only raised every 500ms, so it was possible that we would be considered inactive immediately. Use UserActivity.userCurrentlyActive() instead, which fixes this. Also increase CURRENTLY_ACTIVE_THRESHOLD_MS to 2 seconds.
106 lines
3.6 KiB
JavaScript
106 lines
3.6 KiB
JavaScript
/*
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Copyright 2015, 2016 OpenMarket Ltd
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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var dis = require("./dispatcher");
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var MIN_DISPATCH_INTERVAL_MS = 500;
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var CURRENTLY_ACTIVE_THRESHOLD_MS = 2000;
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/**
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* This class watches for user activity (moving the mouse or pressing a key)
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* and dispatches the user_activity action at times when the user is interacting
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* with the app (but at a much lower frequency than mouse move events)
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*/
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class UserActivity {
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/**
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* Start listening to user activity
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*/
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start() {
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document.onmousedown = this._onUserActivity.bind(this);
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document.onmousemove = this._onUserActivity.bind(this);
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document.onkeypress = this._onUserActivity.bind(this);
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// can't use document.scroll here because that's only the document
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// itself being scrolled. Need to use addEventListener's useCapture.
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// also this needs to be the wheel event, not scroll, as scroll is
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// fired when the view scrolls down for a new message.
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window.addEventListener('wheel', this._onUserActivity.bind(this), true);
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this.lastActivityAtTs = new Date().getTime();
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this.lastDispatchAtTs = 0;
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this.activityEndTimer = undefined;
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}
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/**
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* Stop tracking user activity
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*/
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stop() {
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document.onmousedown = undefined;
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document.onmousemove = undefined;
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document.onkeypress = undefined;
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window.removeEventListener('wheel', this._onUserActivity.bind(this), true);
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}
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/**
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* Return true if there has been user activity very recently
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* (ie. within a few seconds)
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*/
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userCurrentlyActive() {
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return this.lastActivityAtTs > new Date().getTime() - CURRENTLY_ACTIVE_THRESHOLD_MS;
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}
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_onUserActivity(event) {
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if (event.screenX && event.type == "mousemove") {
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if (event.screenX === this.lastScreenX &&
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event.screenY === this.lastScreenY)
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{
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// mouse hasn't actually moved
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return;
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}
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this.lastScreenX = event.screenX;
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this.lastScreenY = event.screenY;
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}
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this.lastActivityAtTs = new Date().getTime();
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if (this.lastDispatchAtTs < this.lastActivityAtTs - MIN_DISPATCH_INTERVAL_MS) {
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this.lastDispatchAtTs = this.lastActivityAtTs;
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dis.dispatch({
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action: 'user_activity'
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});
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if (!this.activityEndTimer) {
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this.activityEndTimer = setTimeout(
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this._onActivityEndTimer.bind(this), MIN_DISPATCH_INTERVAL_MS
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);
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}
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}
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}
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_onActivityEndTimer() {
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var now = new Date().getTime();
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var targetTime = this.lastActivityAtTs + MIN_DISPATCH_INTERVAL_MS;
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if (now >= targetTime) {
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dis.dispatch({
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action: 'user_activity_end'
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});
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this.activityEndTimer = undefined;
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} else {
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this.activityEndTimer = setTimeout(
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this._onActivityEndTimer.bind(this), targetTime - now
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);
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}
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}
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}
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module.exports = new UserActivity();
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