element-web/src/Velociraptor.js
Richard van der Hoff 94a44bfec3 Fix warnings emanating from Velociraptor elements
We are no longer allowed to stick random properties on child properties, and
the Velociraptor animations were causing some React warnings.

Move the startStyles and enterTransitionOpts properties up to the Velociraptor
node, and avoid setting arbitrary props on the created children. This is less
flexible, as it assumes that all children will have the same start style;
however, we weren't using the flexibility, and we can always replace the array
with a map or a function or something if we need it in the future.
2016-08-01 16:56:25 +01:00

161 lines
6.3 KiB
JavaScript

var React = require('react');
var ReactDom = require('react-dom');
var Velocity = require('velocity-vector');
/**
* The Velociraptor contains components and animates transitions with velocity.
* It will only pick up direct changes to properties ('left', currently), and so
* will not work for animating positional changes where the position is implicit
* from DOM order. This makes it a lot simpler and lighter: if you need fully
* automatic positional animation, look at react-shuffle or similar libraries.
*/
module.exports = React.createClass({
displayName: 'Velociraptor',
propTypes: {
// either a list of child nodes, or a single child.
children: React.PropTypes.any,
// optional transition information for changing existing children
transition: React.PropTypes.object,
// a list of state objects to apply to each child node in turn
startStyles: React.PropTypes.array,
// a list of transition options from the corresponding startStyle
enterTransitionOpts: React.PropTypes.array,
},
getDefaultProps: function() {
return {
startStyles: [],
enterTransitionOpts: [],
};
},
componentWillMount: function() {
this.nodes = {};
this._updateChildren(this.props.children);
},
componentWillReceiveProps: function(nextProps) {
this._updateChildren(nextProps.children);
},
/**
* update `this.children` according to the new list of children given
*/
_updateChildren: function(newChildren) {
var self = this;
var oldChildren = this.children || {};
this.children = {};
React.Children.toArray(newChildren).forEach(function(c) {
if (oldChildren[c.key]) {
var old = oldChildren[c.key];
var oldNode = ReactDom.findDOMNode(self.nodes[old.key]);
if (oldNode && oldNode.style.left != c.props.style.left) {
Velocity(oldNode, { left: c.props.style.left }, self.props.transition).then(function() {
// special case visibility because it's nonsensical to animate an invisible element
// so we always hidden->visible pre-transition and visible->hidden after
if (oldNode.style.visibility == 'visible' && c.props.style.visibility == 'hidden') {
oldNode.style.visibility = c.props.style.visibility;
}
});
if (oldNode.style.visibility == 'hidden' && c.props.style.visibility == 'visible') {
oldNode.style.visibility = c.props.style.visibility;
}
//console.log("translation: "+oldNode.style.left+" -> "+c.props.style.left);
}
self.children[c.key] = old;
} else {
// new element. If we have a startStyle, use that as the style and go through
// the enter animations
var newProps = {};
var restingStyle = c.props.style;
var startStyles = self.props.startStyles;
if (startStyles.length > 0) {
var startStyle = startStyles[0]
newProps.style = startStyle;
// console.log("mounted@startstyle0: "+JSON.stringify(startStyle));
}
newProps.ref = (n => self._collectNode(
c.key, n, restingStyle
));
self.children[c.key] = React.cloneElement(c, newProps);
}
});
},
/**
* called when a child element is mounted/unmounted
*
* @param {string} k key of the child
* @param {null|Object} node On mount: React node. On unmount: null
* @param {Object} restingStyle final style
*/
_collectNode: function(k, node, restingStyle) {
if (
node &&
this.nodes[k] === undefined &&
this.props.startStyles.length > 0
) {
var startStyles = this.props.startStyles;
var transitionOpts = this.props.enterTransitionOpts;
var domNode = ReactDom.findDOMNode(node);
// start from startStyle 1: 0 is the one we gave it
// to start with, so now we animate 1 etc.
for (var i = 1; i < startStyles.length; ++i) {
Velocity(domNode, startStyles[i], transitionOpts[i-1]);
/*
console.log("start:",
JSON.stringify(transitionOpts[i-1]),
"->",
JSON.stringify(startStyles[i]),
);
*/
}
// and then we animate to the resting state
Velocity(domNode, restingStyle,
transitionOpts[i-1])
.then(() => {
// once we've reached the resting state, hide the element if
// appropriate
domNode.style.visibility = restingStyle.visibility;
});
/*
console.log("enter:",
JSON.stringify(transitionOpts[i-1]),
"->",
JSON.stringify(restingStyle));
*/
} else if (node === null) {
// Velocity stores data on elements using the jQuery .data()
// method, and assumes you'll be using jQuery's .remove() to
// remove the element, but we don't use jQuery, so we need to
// blow away the element's data explicitly otherwise it will leak.
// This uses Velocity's internal jQuery compatible wrapper.
// See the bug at
// https://github.com/julianshapiro/velocity/issues/300
// and the FAQ entry, "Preventing memory leaks when
// creating/destroying large numbers of elements"
// (https://github.com/julianshapiro/velocity/issues/47)
var domNode = ReactDom.findDOMNode(this.nodes[k]);
Velocity.Utilities.removeData(domNode);
}
this.nodes[k] = node;
},
render: function() {
return (
<span>
{Object.values(this.children)}
</span>
);
},
});