element-web/src/components/views/rooms/RoomSublist2.tsx
2020-06-05 13:14:44 -06:00

282 lines
11 KiB
TypeScript

/*
Copyright 2015, 2016 OpenMarket Ltd
Copyright 2017, 2018 Vector Creations Ltd
Copyright 2020 The Matrix.org Foundation C.I.C.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
import * as React from "react";
import { createRef } from "react";
import { Room } from "matrix-js-sdk/src/models/room";
import classNames from 'classnames';
import * as RoomNotifs from '../../../RoomNotifs';
import { RovingTabIndexWrapper } from "../../../accessibility/RovingTabIndex";
import { _t } from "../../../languageHandler";
import AccessibleButton from "../../views/elements/AccessibleButton";
import AccessibleTooltipButton from "../../views/elements/AccessibleTooltipButton";
import * as FormattingUtils from '../../../utils/FormattingUtils';
import RoomTile2 from "./RoomTile2";
import { ResizableBox, ResizeCallbackData } from "react-resizable";
import { ListLayout } from "../../../stores/room-list/ListLayout";
/*******************************************************************
* CAUTION *
*******************************************************************
* This is a work in progress implementation and isn't complete or *
* even useful as a component. Please avoid using it until this *
* warning disappears. *
*******************************************************************/
interface IProps {
forRooms: boolean;
rooms?: Room[];
startAsHidden: boolean;
label: string;
onAddRoom?: () => void;
addRoomLabel: string;
isInvite: boolean;
layout: ListLayout;
// TODO: Collapsed state
// TODO: Group invites
// TODO: Calls
// TODO: forceExpand?
// TODO: Header clicking
// TODO: Spinner support for historical
}
interface IState {
}
export default class RoomSublist2 extends React.Component<IProps, IState> {
private headerButton = createRef();
private hasTiles(): boolean {
return this.numTiles > 0;
}
private get numTiles(): number {
// TODO: Account for group invites
return (this.props.rooms || []).length;
}
private onAddRoom = (e) => {
e.stopPropagation();
if (this.props.onAddRoom) this.props.onAddRoom();
};
private onResize = (e: React.MouseEvent, data: ResizeCallbackData) => {
const direction = e.movementY < 0 ? -1 : +1;
const tileDiff = this.props.layout.pixelsToTiles(Math.abs(e.movementY)) * direction;
this.props.layout.visibleTiles += tileDiff;
this.forceUpdate(); // because the layout doesn't trigger a re-render
};
private onShowAllClick = () => {
this.props.layout.visibleTiles = this.numTiles;
this.forceUpdate(); // because the layout doesn't trigger a re-render
};
private renderTiles(): React.ReactElement[] {
const tiles: React.ReactElement[] = [];
if (this.props.rooms) {
for (const room of this.props.rooms) {
tiles.push(<RoomTile2 room={room} key={`room-${room.roomId}`}/>);
}
}
return tiles;
}
private renderHeader(): React.ReactElement {
const notifications = !this.props.isInvite
? RoomNotifs.aggregateNotificationCount(this.props.rooms)
: {count: 0, highlight: true};
const notifCount = notifications.count;
const notifHighlight = notifications.highlight;
// TODO: Title on collapsed
// TODO: Incoming call box
let chevron = null;
if (this.hasTiles()) {
const chevronClasses = classNames({
'mx_RoomSubList_chevron': true,
'mx_RoomSubList_chevronRight': false, // isCollapsed
'mx_RoomSubList_chevronDown': true, // !isCollapsed
});
chevron = (<div className={chevronClasses}/>);
}
return (
<RovingTabIndexWrapper inputRef={this.headerButton}>
{({onFocus, isActive, ref}) => {
// TODO: Use onFocus
const tabIndex = isActive ? 0 : -1;
// TODO: Collapsed state
let badge;
if (true) { // !isCollapsed
const badgeClasses = classNames({
'mx_RoomSubList_badge': true,
'mx_RoomSubList_badgeHighlight': notifHighlight,
});
// Wrap the contents in a div and apply styles to the child div so that the browser default outline works
if (notifCount > 0) {
badge = (
<AccessibleButton
tabIndex={tabIndex}
className={badgeClasses}
aria-label={_t("Jump to first unread room.")}
>
<div>
{FormattingUtils.formatCount(notifCount)}
</div>
</AccessibleButton>
);
} else if (this.props.isInvite && this.hasTiles()) {
// Render the `!` badge for invites
badge = (
<AccessibleButton
tabIndex={tabIndex}
className={badgeClasses}
aria-label={_t("Jump to first invite.")}
>
<div>
{FormattingUtils.formatCount(this.numTiles)}
</div>
</AccessibleButton>
);
}
}
let addRoomButton = null;
if (!!this.props.onAddRoom) {
addRoomButton = (
<AccessibleTooltipButton
tabIndex={tabIndex}
onClick={this.onAddRoom}
className="mx_RoomSubList_addRoom"
title={this.props.addRoomLabel || _t("Add room")}
/>
);
}
// TODO: a11y (see old component)
return (
<div className={"mx_RoomSubList_labelContainer"}>
<AccessibleButton
inputRef={ref}
tabIndex={tabIndex}
className={"mx_RoomSubList_label"}
role="treeitem"
aria-level="1"
>
{chevron}
<span>{this.props.label}</span>
</AccessibleButton>
{badge}
{addRoomButton}
</div>
);
}}
</RovingTabIndexWrapper>
);
}
public render(): React.ReactElement {
// TODO: Proper rendering
// TODO: Error boundary
const tiles = this.renderTiles();
const classes = classNames({
// TODO: Proper collapse support
'mx_RoomSubList': true,
'mx_RoomSubList_hidden': false, // len && isCollapsed
'mx_RoomSubList_nonEmpty': this.hasTiles(), // len && !isCollapsed
});
let content = null;
if (tiles.length > 0) {
// TODO: Lazy list rendering
// TODO: Whatever scrolling magic needs to happen here
const layout = this.props.layout; // to shorten calls
const minTilesPx = layout.tilesToPixels(Math.min(tiles.length, layout.minVisibleTiles));
const maxTilesPx = layout.tilesToPixels(tiles.length);
const tilesPx = layout.tilesToPixels(Math.min(tiles.length, layout.visibleTiles));
let handles = ['s'];
if (layout.visibleTiles >= tiles.length && tiles.length <= layout.minVisibleTiles) {
handles = []; // no handles, we're at a minimum
}
// TODO: This might need adjustment, however for now it is fine as a round.
const nVisible = Math.round(layout.visibleTiles);
const visibleTiles = tiles.slice(0, nVisible);
// If we're hiding rooms, show a 'show more' button to the user. This button
// replaces the last visible tile, so will always show 2+ rooms. We do this
// because if it said "show 1 more room" we had might as well show that room
// instead. We also replace the last item so we don't have to adjust our math
// on pixel heights, etc. It's much easier to pretend the button is a tile.
if (tiles.length > nVisible) {
// we have a cutoff condition - add the button to show all
// we +1 to account for the room we're about to hide with our 'show more' button
// this results in the button always being 1+, and not needing an i18n `count`.
const numMissing = (tiles.length - visibleTiles.length) + 1;
// TODO: CSS TBD
// TODO: Make this an actual tile
// TODO: This is likely to pop out of the list, consider that.
visibleTiles.splice(visibleTiles.length - 1, 1, (
<div
onClick={this.onShowAllClick}
style={{height: '34px', lineHeight: '34px', cursor: 'pointer'}}
key='showall'
>
{_t("Show %(n)s more", {n: numMissing})}
</div>
));
}
content = (
<ResizableBox
width={-1}
height={tilesPx}
axis="y"
minConstraints={[-1, minTilesPx]}
maxConstraints={[-1, maxTilesPx]}
resizeHandles={handles}
onResize={this.onResize}
className="mx_RoomSublist2_resizeBox"
>
{visibleTiles}
</ResizableBox>
)
}
// TODO: onKeyDown support
return (
<div
className={classes}
role="group"
aria-label={this.props.label}
>
{this.renderHeader()}
{content}
</div>
);
}
}