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75f8765f88
Also, make sure we hide said bar when unsent messages are cancelled.
291 lines
10 KiB
JavaScript
291 lines
10 KiB
JavaScript
/*
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Copyright 2015, 2016 OpenMarket Ltd
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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var React = require('react');
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var sdk = require('../../index');
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var dis = require("../../dispatcher");
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var WhoIsTyping = require("../../WhoIsTyping");
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var MatrixClientPeg = require("../../MatrixClientPeg");
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module.exports = React.createClass({
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displayName: 'RoomStatusBar',
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propTypes: {
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// the room this statusbar is representing.
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room: React.PropTypes.object.isRequired,
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// a list of TabCompleteEntries.Entry objects
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tabCompleteEntries: React.PropTypes.array,
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// the number of messages which have arrived since we've been scrolled up
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numUnreadMessages: React.PropTypes.number,
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// true if there are messages in the room which had errors on send
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hasUnsentMessages: React.PropTypes.bool,
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// this is true if we are fully scrolled-down, and are looking at
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// the end of the live timeline.
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atEndOfLiveTimeline: React.PropTypes.bool,
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// true if there is an active call in this room (means we show
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// the 'Active Call' text in the status bar if there is nothing
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// more interesting)
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hasActiveCall: React.PropTypes.bool,
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// callback for when the user clicks on the 'resend all' button in the
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// 'unsent messages' bar
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onResendAllClick: React.PropTypes.func,
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// callback for when the user clicks on the 'cancel all' button in the
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// 'unsent messages' bar
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onCancelAllClick: React.PropTypes.func,
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// callback for when the user clicks on the 'scroll to bottom' button
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onScrollToBottomClick: React.PropTypes.func,
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// callback for when we do something that changes the size of the
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// status bar. This is used to trigger a re-layout in the parent
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// component.
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onResize: React.PropTypes.func,
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},
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getInitialState: function() {
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return {
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syncState: MatrixClientPeg.get().getSyncState(),
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whoisTypingString: WhoIsTyping.whoIsTypingString(this.props.room),
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};
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},
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componentWillMount: function() {
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MatrixClientPeg.get().on("sync", this.onSyncStateChange);
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MatrixClientPeg.get().on("RoomMember.typing", this.onRoomMemberTyping);
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},
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componentDidUpdate: function(prevProps, prevState) {
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if(this.props.onResize && this._checkForResize(prevProps, prevState)) {
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this.props.onResize();
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}
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},
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componentWillUnmount: function() {
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// we may have entirely lost our client as we're logging out before clicking login on the guest bar...
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var client = MatrixClientPeg.get();
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if (client) {
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client.removeListener("sync", this.onSyncStateChange);
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client.removeListener("RoomMember.typing", this.onRoomMemberTyping);
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}
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},
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onSyncStateChange: function(state, prevState) {
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if (state === "SYNCING" && prevState === "SYNCING") {
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return;
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}
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this.setState({
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syncState: state
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});
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},
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onRoomMemberTyping: function(ev, member) {
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this.setState({
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whoisTypingString: WhoIsTyping.whoIsTypingString(this.props.room),
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});
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},
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// determine if we need to call onResize
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_checkForResize: function(prevProps, prevState) {
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// figure out the old height and the new height of the status bar. We
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// don't need the actual height - just whether it is likely to have
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// changed - so we use '0' to indicate normal size, and other values to
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// indicate other sizes.
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var oldSize, newSize;
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if (prevState.syncState === "ERROR") {
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oldSize = 1;
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} else if (prevProps.tabCompleteEntries) {
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oldSize = 0;
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} else if (prevProps.hasUnsentMessages) {
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oldSize = 2;
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} else {
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oldSize = 0;
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}
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if (this.state.syncState === "ERROR") {
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newSize = 1;
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} else if (this.props.tabCompleteEntries) {
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newSize = 0;
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} else if (this.props.hasUnsentMessages) {
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newSize = 2;
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} else {
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newSize = 0;
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}
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return newSize != oldSize;
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},
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// return suitable content for the image on the left of the status bar.
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//
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// if wantPlaceholder is true, we include a "..." placeholder if
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// there is nothing better to put in.
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_getIndicator: function(wantPlaceholder) {
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if (this.props.numUnreadMessages) {
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return (
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<div className="mx_RoomStatusBar_scrollDownIndicator"
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onClick={ this.props.onScrollToBottomClick }>
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<img src="img/newmessages.svg" width="24" height="24"
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alt=""/>
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</div>
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);
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}
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if (!this.props.atEndOfLiveTimeline) {
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return (
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<div className="mx_RoomStatusBar_scrollDownIndicator"
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onClick={ this.props.onScrollToBottomClick }>
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<img src="img/scrolldown.svg" width="24" height="24"
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alt="Scroll to bottom of page"
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title="Scroll to bottom of page"/>
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</div>
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);
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}
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if (this.props.hasActiveCall) {
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return (
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<img src="img/sound-indicator.svg" width="23" height="20"/>
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);
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}
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if (this.state.syncState === "ERROR") {
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return null;
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}
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if (wantPlaceholder) {
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return (
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<div className="mx_RoomStatusBar_placeholderIndicator">...</div>
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);
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}
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return null;
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},
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// return suitable content for the main (text) part of the status bar.
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_getContent: function() {
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var TabCompleteBar = sdk.getComponent('rooms.TabCompleteBar');
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var TintableSvg = sdk.getComponent("elements.TintableSvg");
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// no conn bar trumps unread count since you can't get unread messages
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// without a connection! (technically may already have some but meh)
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// It also trumps the "some not sent" msg since you can't resend without
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// a connection!
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if (this.state.syncState === "ERROR") {
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return (
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<div className="mx_RoomStatusBar_connectionLostBar">
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<img src="img/warning.svg" width="24" height="23" title="/!\ " alt="/!\ "/>
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<div className="mx_RoomStatusBar_connectionLostBar_title">
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Connectivity to the server has been lost.
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</div>
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<div className="mx_RoomStatusBar_connectionLostBar_desc">
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Sent messages will be stored until your connection has returned.
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</div>
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</div>
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);
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}
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if (this.props.tabCompleteEntries) {
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return (
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<div className="mx_RoomStatusBar_tabCompleteBar">
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<div className="mx_RoomStatusBar_tabCompleteWrapper">
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<TabCompleteBar entries={this.props.tabCompleteEntries} />
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<div className="mx_RoomStatusBar_tabCompleteEol" title="->|">
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<TintableSvg src="img/eol.svg" width="22" height="16"/>
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Auto-complete
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</div>
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</div>
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</div>
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);
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}
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if (this.props.hasUnsentMessages) {
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return (
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<div className="mx_RoomStatusBar_connectionLostBar">
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<img src="img/warning.svg" width="24" height="23" title="/!\ " alt="/!\ "/>
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<div className="mx_RoomStatusBar_connectionLostBar_title">
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Some of your messages have not been sent.
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</div>
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<div className="mx_RoomStatusBar_connectionLostBar_desc">
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<a className="mx_RoomStatusBar_resend_link"
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onClick={ this.props.onResendAllClick }>
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Resend all
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</a> or <a
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className="mx_RoomStatusBar_resend_link"
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onClick={ this.props.onCancelAllClick }>
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cancel all
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</a> now. You can also select individual messages to
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resend or cancel.
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</div>
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</div>
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);
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}
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// unread count trumps who is typing since the unread count is only
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// set when you've scrolled up
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if (this.props.numUnreadMessages) {
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var unreadMsgs = this.props.numUnreadMessages + " new message" +
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(this.props.numUnreadMessages > 1 ? "s" : "");
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return (
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<div className="mx_RoomStatusBar_unreadMessagesBar"
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onClick={ this.props.onScrollToBottomClick }>
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{unreadMsgs}
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</div>
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);
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}
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var typingString = this.state.whoisTypingString;
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if (typingString) {
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return (
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<div className="mx_RoomStatusBar_typingBar">
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{typingString}
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</div>
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);
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}
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if (this.props.hasActiveCall) {
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return (
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<div className="mx_RoomStatusBar_callBar">
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<b>Active call</b>
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</div>
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);
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}
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return null;
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},
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render: function() {
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var content = this._getContent();
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var indicator = this._getIndicator(this.state.whoisTypingString !== null);
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return (
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<div className="mx_RoomStatusBar">
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<div className="mx_RoomStatusBar_indicator">
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{indicator}
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</div>
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{content}
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</div>
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);
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},
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});
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