element-web/src/components/structures/RoomSubList.js
Jorik Schellekens cef6868f02 Resize room list scroll section.
This fix isn't perfect. Currently the scroll view is
slightly smaller than the list of rooms. I think it has something
to do with the how the heigh is calculate in js, considering it has
some assumptions about the height of each bar and the padding. However
room items are the only things which change with respect to the root
value. Therefore the item list is actually taller than the computed
pixel value of the list converted to rems.

I'll look into it.
2020-04-27 11:51:55 +01:00

460 lines
17 KiB
JavaScript

/*
Copyright 2015, 2016 OpenMarket Ltd
Copyright 2017 Vector Creations Ltd
Copyright 2018, 2019 New Vector Ltd
Copyright 2019 The Matrix.org Foundation C.I.C.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
import React, {createRef} from 'react';
import classNames from 'classnames';
import * as sdk from '../../index';
import dis from '../../dispatcher';
import * as Unread from '../../Unread';
import * as RoomNotifs from '../../RoomNotifs';
import * as FormattingUtils from '../../utils/FormattingUtils';
import IndicatorScrollbar from './IndicatorScrollbar';
import {Key} from '../../Keyboard';
import { Group } from 'matrix-js-sdk';
import PropTypes from 'prop-types';
import RoomTile from "../views/rooms/RoomTile";
import LazyRenderList from "../views/elements/LazyRenderList";
import {_t} from "../../languageHandler";
import {RovingTabIndexWrapper} from "../../accessibility/RovingTabIndex";
import toRem from "../../utils/rem";
// turn this on for drop & drag console debugging galore
const debug = false;
export default class RoomSubList extends React.PureComponent {
static displayName = 'RoomSubList';
static debug = debug;
static propTypes = {
list: PropTypes.arrayOf(PropTypes.object).isRequired,
label: PropTypes.string.isRequired,
tagName: PropTypes.string,
addRoomLabel: PropTypes.string,
// passed through to RoomTile and used to highlight room with `!` regardless of notifications count
isInvite: PropTypes.bool,
startAsHidden: PropTypes.bool,
showSpinner: PropTypes.bool, // true to show a spinner if 0 elements when expanded
collapsed: PropTypes.bool.isRequired, // is LeftPanel collapsed?
onHeaderClick: PropTypes.func,
incomingCall: PropTypes.object,
extraTiles: PropTypes.arrayOf(PropTypes.node), // extra elements added beneath tiles
forceExpand: PropTypes.bool,
};
static defaultProps = {
onHeaderClick: function() {
}, // NOP
extraTiles: [],
isInvite: false,
};
static getDerivedStateFromProps(props, state) {
return {
listLength: props.list.length,
scrollTop: props.list.length === state.listLength ? state.scrollTop : 0,
};
}
constructor(props) {
super(props);
this.state = {
hidden: this.props.startAsHidden || false,
// some values to get LazyRenderList starting
scrollerHeight: 800,
scrollTop: 0,
// React 16's getDerivedStateFromProps(props, state) doesn't give the previous props so
// we have to store the length of the list here so we can see if it's changed or not...
listLength: null,
};
this._header = createRef();
this._subList = createRef();
this._scroller = createRef();
this._headerButton = createRef();
}
componentDidMount() {
this.dispatcherRef = dis.register(this.onAction);
}
componentWillUnmount() {
dis.unregister(this.dispatcherRef);
}
// The header is collapsible if it is hidden or not stuck
// The dataset elements are added in the RoomList _initAndPositionStickyHeaders method
isCollapsibleOnClick() {
const stuck = this._header.current.dataset.stuck;
if (!this.props.forceExpand && (this.state.hidden || stuck === undefined || stuck === "none")) {
return true;
} else {
return false;
}
}
onAction = (payload) => {
switch (payload.action) {
case 'on_room_read':
// XXX: Previously RoomList would forceUpdate whenever on_room_read is dispatched,
// but this is no longer true, so we must do it here (and can apply the small
// optimisation of checking that we care about the room being read).
//
// Ultimately we need to transition to a state pushing flow where something
// explicitly notifies the components concerned that the notif count for a room
// has change (e.g. a Flux store).
if (this.props.list.some((r) => r.roomId === payload.roomId)) {
this.forceUpdate();
}
break;
case 'view_room':
if (this.state.hidden && !this.props.forceExpand && payload.show_room_tile &&
this.props.list.some((r) => r.roomId === payload.room_id)
) {
this.toggle();
}
}
};
toggle = () => {
if (this.isCollapsibleOnClick()) {
// The header isCollapsible, so the click is to be interpreted as collapse and truncation logic
const isHidden = !this.state.hidden;
this.setState({hidden: isHidden}, () => {
this.props.onHeaderClick(isHidden);
});
} else {
// The header is stuck, so the click is to be interpreted as a scroll to the header
this.props.onHeaderClick(this.state.hidden, this._header.current.dataset.originalPosition);
}
};
onClick = (ev) => {
this.toggle();
};
onHeaderKeyDown = (ev) => {
switch (ev.key) {
case Key.ARROW_LEFT:
// On ARROW_LEFT collapse the room sublist
if (!this.state.hidden && !this.props.forceExpand) {
this.onClick();
}
ev.stopPropagation();
break;
case Key.ARROW_RIGHT: {
ev.stopPropagation();
if (this.state.hidden && !this.props.forceExpand) {
// sublist is collapsed, expand it
this.onClick();
} else if (!this.props.forceExpand) {
// sublist is expanded, go to first room
const element = this._subList.current && this._subList.current.querySelector(".mx_RoomTile");
if (element) {
element.focus();
}
}
break;
}
}
};
onKeyDown = (ev) => {
switch (ev.key) {
// On ARROW_LEFT go to the sublist header
case Key.ARROW_LEFT:
ev.stopPropagation();
this._headerButton.current.focus();
break;
// Consume ARROW_RIGHT so it doesn't cause focus to get sent to composer
case Key.ARROW_RIGHT:
ev.stopPropagation();
}
};
onRoomTileClick = (roomId, ev) => {
dis.dispatch({
action: 'view_room',
show_room_tile: true, // to make sure the room gets scrolled into view
room_id: roomId,
clear_search: (ev && (ev.key === Key.ENTER || ev.key === Key.SPACE)),
});
};
_updateSubListCount = () => {
// Force an update by setting the state to the current state
// Doing it this way rather than using forceUpdate(), so that the shouldComponentUpdate()
// method is honoured
this.setState(this.state);
};
makeRoomTile = (room) => {
return <RoomTile
room={room}
roomSubList={this}
tagName={this.props.tagName}
key={room.roomId}
collapsed={this.props.collapsed || false}
unread={Unread.doesRoomHaveUnreadMessages(room)}
highlight={this.props.isInvite || RoomNotifs.getUnreadNotificationCount(room, 'highlight') > 0}
notificationCount={RoomNotifs.getUnreadNotificationCount(room)}
isInvite={this.props.isInvite}
refreshSubList={this._updateSubListCount}
incomingCall={null}
onClick={this.onRoomTileClick}
/>;
};
_onNotifBadgeClick = (e) => {
// prevent the roomsublist collapsing
e.preventDefault();
e.stopPropagation();
const room = this.props.list.find(room => RoomNotifs.getRoomHasBadge(room));
if (room) {
dis.dispatch({
action: 'view_room',
room_id: room.roomId,
});
}
};
_onInviteBadgeClick = (e) => {
// prevent the roomsublist collapsing
e.preventDefault();
e.stopPropagation();
// switch to first room in sortedList as that'll be the top of the list for the user
if (this.props.list && this.props.list.length > 0) {
dis.dispatch({
action: 'view_room',
room_id: this.props.list[0].roomId,
});
} else if (this.props.extraTiles && this.props.extraTiles.length > 0) {
// Group Invites are different in that they are all extra tiles and not rooms
// XXX: this is a horrible special case because Group Invite sublist is a hack
if (this.props.extraTiles[0].props && this.props.extraTiles[0].props.group instanceof Group) {
dis.dispatch({
action: 'view_group',
group_id: this.props.extraTiles[0].props.group.groupId,
});
}
}
};
onAddRoom = (e) => {
e.stopPropagation();
if (this.props.onAddRoom) this.props.onAddRoom();
};
_getHeaderJsx(isCollapsed) {
const AccessibleButton = sdk.getComponent('elements.AccessibleButton');
const AccessibleTooltipButton = sdk.getComponent('elements.AccessibleTooltipButton');
const subListNotifications = !this.props.isInvite ?
RoomNotifs.aggregateNotificationCount(this.props.list) :
{count: 0, highlight: true};
const subListNotifCount = subListNotifications.count;
const subListNotifHighlight = subListNotifications.highlight;
// When collapsed, allow a long hover on the header to show user
// the full tag name and room count
let title;
if (this.props.collapsed) {
title = this.props.label;
}
let incomingCall;
if (this.props.incomingCall) {
// We can assume that if we have an incoming call then it is for this list
const IncomingCallBox = sdk.getComponent("voip.IncomingCallBox");
incomingCall =
<IncomingCallBox className="mx_RoomSubList_incomingCall" incomingCall={this.props.incomingCall} />;
}
const len = this.props.list.length + this.props.extraTiles.length;
let chevron;
if (len) {
const chevronClasses = classNames({
'mx_RoomSubList_chevron': true,
'mx_RoomSubList_chevronRight': isCollapsed,
'mx_RoomSubList_chevronDown': !isCollapsed,
});
chevron = (<div className={chevronClasses} />);
}
return <RovingTabIndexWrapper inputRef={this._headerButton}>
{({onFocus, isActive, ref}) => {
const tabIndex = isActive ? 0 : -1;
let badge;
if (!this.props.collapsed) {
const badgeClasses = classNames({
'mx_RoomSubList_badge': true,
'mx_RoomSubList_badgeHighlight': subListNotifHighlight,
});
// Wrap the contents in a div and apply styles to the child div so that the browser default outline works
if (subListNotifCount > 0) {
badge = (
<AccessibleButton
tabIndex={tabIndex}
className={badgeClasses}
onClick={this._onNotifBadgeClick}
aria-label={_t("Jump to first unread room.")}
>
<div>
{ FormattingUtils.formatCount(subListNotifCount) }
</div>
</AccessibleButton>
);
} else if (this.props.isInvite && this.props.list.length) {
// no notifications but highlight anyway because this is an invite badge
badge = (
<AccessibleButton
tabIndex={tabIndex}
className={badgeClasses}
onClick={this._onInviteBadgeClick}
aria-label={_t("Jump to first invite.")}
>
<div>
{ this.props.list.length }
</div>
</AccessibleButton>
);
}
}
let addRoomButton;
if (this.props.onAddRoom) {
addRoomButton = (
<AccessibleTooltipButton
tabIndex={tabIndex}
onClick={this.onAddRoom}
className="mx_RoomSubList_addRoom"
title={this.props.addRoomLabel || _t("Add room")}
/>
);
}
return (
<div className="mx_RoomSubList_labelContainer" title={title} ref={this._header} onKeyDown={this.onHeaderKeyDown}>
<AccessibleButton
onFocus={onFocus}
tabIndex={tabIndex}
inputRef={ref}
onClick={this.onClick}
className="mx_RoomSubList_label"
aria-expanded={!isCollapsed}
role="treeitem"
aria-level="1"
>
{ chevron }
<span>{this.props.label}</span>
{ incomingCall }
</AccessibleButton>
{ badge }
{ addRoomButton }
</div>
);
} }
</RovingTabIndexWrapper>;
}
checkOverflow = () => {
if (this._scroller.current) {
this._scroller.current.checkOverflow();
}
};
setHeight = (height) => {
if (this._subList.current) {
this._subList.current.style.height = toRem(height);
}
this._updateLazyRenderHeight(height);
};
_updateLazyRenderHeight(height) {
this.setState({scrollerHeight: height});
}
_onScroll = () => {
this.setState({scrollTop: this._scroller.current.getScrollTop()});
};
_canUseLazyListRendering() {
// for now disable lazy rendering as they are already rendered tiles
// not rooms like props.list we pass to LazyRenderList
return !this.props.extraTiles || !this.props.extraTiles.length;
}
render() {
const len = this.props.list.length + this.props.extraTiles.length;
const isCollapsed = this.state.hidden && !this.props.forceExpand;
const subListClasses = classNames({
"mx_RoomSubList": true,
"mx_RoomSubList_hidden": len && isCollapsed,
"mx_RoomSubList_nonEmpty": len && !isCollapsed,
});
let content;
if (len) {
if (isCollapsed) {
// no body
} else if (this._canUseLazyListRendering()) {
content = (
<IndicatorScrollbar ref={this._scroller} className="mx_RoomSubList_scroll" onScroll={this._onScroll}>
<LazyRenderList
scrollTop={this.state.scrollTop }
height={ this.state.scrollerHeight }
renderItem={ this.makeRoomTile }
itemHeight={34}
items={ this.props.list } />
</IndicatorScrollbar>
);
} else {
const roomTiles = this.props.list.map(r => this.makeRoomTile(r));
const tiles = roomTiles.concat(this.props.extraTiles);
content = (
<IndicatorScrollbar ref={this._scroller} className="mx_RoomSubList_scroll" onScroll={this._onScroll}>
{ tiles }
</IndicatorScrollbar>
);
}
} else {
if (this.props.showSpinner && !isCollapsed) {
const Loader = sdk.getComponent("elements.Spinner");
content = <Loader />;
}
}
return (
<div
ref={this._subList}
className={subListClasses}
role="group"
aria-label={this.props.label}
onKeyDown={this.onKeyDown}
>
{ this._getHeaderJsx(isCollapsed) }
{ content }
</div>
);
}
}