mirror of
https://github.com/element-hq/element-web.git
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90a898d03f
We're expecting to have a whole bunch of types for the dispatched payloads, so pull the thing into a directory we can throw them in.
394 lines
14 KiB
JavaScript
394 lines
14 KiB
JavaScript
/*
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Copyright 2019 New Vector Ltd
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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import React, {createRef} from "react";
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import dis from "../../../dispatcher/dispatcher";
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import {MatrixClientPeg} from "../../../MatrixClientPeg";
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import SettingsStore, {SettingLevel} from "../../../settings/SettingsStore";
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import AccessibleButton from '../elements/AccessibleButton';
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import RoomAvatar from '../avatars/RoomAvatar';
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import classNames from 'classnames';
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import * as sdk from "../../../index";
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import Analytics from "../../../Analytics";
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import * as RoomNotifs from '../../../RoomNotifs';
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import * as FormattingUtils from "../../../utils/FormattingUtils";
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import DMRoomMap from "../../../utils/DMRoomMap";
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import {_t} from "../../../languageHandler";
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const MAX_ROOMS = 20;
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const MIN_ROOMS_BEFORE_ENABLED = 10;
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// The threshold time in milliseconds to wait for an autojoined room to show up.
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const AUTOJOIN_WAIT_THRESHOLD_MS = 90000; // 90 seconds
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export default class RoomBreadcrumbs extends React.Component {
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constructor(props) {
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super(props);
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this.state = {rooms: [], enabled: false};
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this.onAction = this.onAction.bind(this);
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this._dispatcherRef = null;
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// The room IDs we're waiting to come down the Room handler and when we
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// started waiting for them. Used to track a room over an upgrade/autojoin.
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this._waitingRoomQueue = [/* { roomId, addedTs } */];
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this._scroller = createRef();
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}
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// TODO: [REACT-WARNING] Move this to constructor
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UNSAFE_componentWillMount() { // eslint-disable-line camelcase
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this._dispatcherRef = dis.register(this.onAction);
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const storedRooms = SettingsStore.getValue("breadcrumb_rooms");
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this._loadRoomIds(storedRooms || []);
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this._settingWatchRef = SettingsStore.watchSetting("breadcrumb_rooms", null, this.onBreadcrumbsChanged);
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this.setState({enabled: this._shouldEnable()});
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MatrixClientPeg.get().on("Room.myMembership", this.onMyMembership);
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MatrixClientPeg.get().on("Room.receipt", this.onRoomReceipt);
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MatrixClientPeg.get().on("Room.timeline", this.onRoomTimeline);
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MatrixClientPeg.get().on("Event.decrypted", this.onEventDecrypted);
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MatrixClientPeg.get().on("Room", this.onRoom);
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}
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componentWillUnmount() {
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dis.unregister(this._dispatcherRef);
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SettingsStore.unwatchSetting(this._settingWatchRef);
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const client = MatrixClientPeg.get();
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if (client) {
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client.removeListener("Room.myMembership", this.onMyMembership);
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client.removeListener("Room.receipt", this.onRoomReceipt);
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client.removeListener("Room.timeline", this.onRoomTimeline);
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client.removeListener("Event.decrypted", this.onEventDecrypted);
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client.removeListener("Room", this.onRoom);
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}
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}
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componentDidUpdate() {
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const rooms = this.state.rooms.slice();
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if (rooms.length) {
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const roomModel = rooms[0];
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if (!roomModel.animated) {
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roomModel.animated = true;
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setTimeout(() => this.setState({rooms}), 0);
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}
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}
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}
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onAction(payload) {
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switch (payload.action) {
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case 'view_room':
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if (payload.auto_join && !MatrixClientPeg.get().getRoom(payload.room_id)) {
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// Queue the room instead of pushing it immediately - we're probably just waiting
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// for a join to complete (ie: joining the upgraded room).
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this._waitingRoomQueue.push({roomId: payload.room_id, addedTs: (new Date).getTime()});
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break;
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}
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this._appendRoomId(payload.room_id);
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break;
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// XXX: slight hack in order to zero the notification count when a room
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// is read. Copied from RoomTile
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case 'on_room_read': {
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const room = MatrixClientPeg.get().getRoom(payload.roomId);
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this._calculateRoomBadges(room, /*zero=*/true);
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break;
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}
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}
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}
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onMyMembership = (room, membership) => {
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if (membership === "leave" || membership === "ban") {
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const rooms = this.state.rooms.slice();
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const roomState = rooms.find((r) => r.room.roomId === room.roomId);
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if (roomState) {
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roomState.left = true;
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this.setState({rooms});
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}
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}
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this.onRoomMembershipChanged();
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};
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onRoomReceipt = (event, room) => {
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if (this.state.rooms.map(r => r.room.roomId).includes(room.roomId)) {
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this._calculateRoomBadges(room);
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}
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};
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onRoomTimeline = (event, room) => {
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if (!room) return; // Can be null for the notification timeline, etc.
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if (this.state.rooms.map(r => r.room.roomId).includes(room.roomId)) {
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this._calculateRoomBadges(room);
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}
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};
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onEventDecrypted = (event) => {
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if (this.state.rooms.map(r => r.room.roomId).includes(event.getRoomId())) {
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this._calculateRoomBadges(MatrixClientPeg.get().getRoom(event.getRoomId()));
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}
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};
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onBreadcrumbsChanged = (settingName, roomId, level, valueAtLevel, value) => {
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if (!value) return;
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const currentState = this.state.rooms.map((r) => r.room.roomId);
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if (currentState.length === value.length) {
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let changed = false;
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for (let i = 0; i < currentState.length; i++) {
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if (currentState[i] !== value[i]) {
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changed = true;
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break;
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}
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}
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if (!changed) return;
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}
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this._loadRoomIds(value);
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};
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onRoomMembershipChanged = () => {
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if (!this.state.enabled && this._shouldEnable()) {
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this.setState({enabled: true});
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}
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};
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onRoom = (room) => {
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// Always check for membership changes when we see new rooms
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this.onRoomMembershipChanged();
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const waitingRoom = this._waitingRoomQueue.find(r => r.roomId === room.roomId);
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if (!waitingRoom) return;
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this._waitingRoomQueue.splice(this._waitingRoomQueue.indexOf(waitingRoom), 1);
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const now = (new Date()).getTime();
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if ((now - waitingRoom.addedTs) > AUTOJOIN_WAIT_THRESHOLD_MS) return; // Too long ago.
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this._appendRoomId(room.roomId); // add the room we've been waiting for
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};
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_shouldEnable() {
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const client = MatrixClientPeg.get();
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const joinedRoomCount = client.getRooms().reduce((count, r) => {
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return count + (r.getMyMembership() === "join" ? 1 : 0);
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}, 0);
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return joinedRoomCount >= MIN_ROOMS_BEFORE_ENABLED;
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}
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_loadRoomIds(roomIds) {
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if (!roomIds || roomIds.length <= 0) return; // Skip updates with no rooms
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// If we're here, the list changed.
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const rooms = roomIds.map((r) => MatrixClientPeg.get().getRoom(r)).filter((r) => r).map((r) => {
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const badges = this._calculateBadgesForRoom(r) || {};
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return {
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room: r,
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animated: false,
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...badges,
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};
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});
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this.setState({
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rooms: rooms,
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});
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}
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_calculateBadgesForRoom(room, zero=false) {
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if (!room) return null;
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// Reset the notification variables for simplicity
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const roomModel = {
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redBadge: false,
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formattedCount: "0",
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showCount: false,
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};
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if (zero) return roomModel;
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const notifState = RoomNotifs.getRoomNotifsState(room.roomId);
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if (RoomNotifs.MENTION_BADGE_STATES.includes(notifState)) {
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const highlightNotifs = RoomNotifs.getUnreadNotificationCount(room, 'highlight');
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const unreadNotifs = RoomNotifs.getUnreadNotificationCount(room);
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const redBadge = highlightNotifs > 0;
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const greyBadge = redBadge || (unreadNotifs > 0 && RoomNotifs.BADGE_STATES.includes(notifState));
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if (redBadge || greyBadge) {
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const notifCount = redBadge ? highlightNotifs : unreadNotifs;
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const limitedCount = FormattingUtils.formatCount(notifCount);
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roomModel.redBadge = redBadge;
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roomModel.formattedCount = limitedCount;
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roomModel.showCount = true;
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}
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}
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return roomModel;
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}
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_calculateRoomBadges(room, zero=false) {
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if (!room) return;
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const rooms = this.state.rooms.slice();
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const roomModel = rooms.find((r) => r.room.roomId === room.roomId);
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if (!roomModel) return; // No applicable room, so don't do math on it
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const badges = this._calculateBadgesForRoom(room, zero);
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if (!badges) return; // No badges for some reason
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Object.assign(roomModel, badges);
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this.setState({rooms});
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}
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_appendRoomId(roomId) {
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let room = MatrixClientPeg.get().getRoom(roomId);
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if (!room) return;
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const rooms = this.state.rooms.slice();
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// If the room is upgraded, use that room instead. We'll also splice out
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// any children of the room.
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const history = MatrixClientPeg.get().getRoomUpgradeHistory(roomId);
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if (history.length > 1) {
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room = history[history.length - 1]; // Last room is most recent
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// Take out any room that isn't the most recent room
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for (let i = 0; i < history.length - 1; i++) {
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const idx = rooms.findIndex((r) => r.room.roomId === history[i].roomId);
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if (idx !== -1) rooms.splice(idx, 1);
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}
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}
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const existingIdx = rooms.findIndex((r) => r.room.roomId === room.roomId);
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if (existingIdx !== -1) {
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rooms.splice(existingIdx, 1);
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}
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rooms.splice(0, 0, {room, animated: false});
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if (rooms.length > MAX_ROOMS) {
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rooms.splice(MAX_ROOMS, rooms.length - MAX_ROOMS);
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}
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this.setState({rooms});
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if (this._scroller.current) {
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this._scroller.current.moveToOrigin();
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}
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// We don't track room aesthetics (badges, membership, etc) over the wire so we
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// don't need to do this elsewhere in the file. Just where we alter the room IDs
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// and their order.
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const roomIds = rooms.map((r) => r.room.roomId);
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if (roomIds.length > 0) {
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SettingsStore.setValue("breadcrumb_rooms", null, SettingLevel.ACCOUNT, roomIds);
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}
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}
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_viewRoom(room, index) {
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Analytics.trackEvent("Breadcrumbs", "click_node", index);
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dis.dispatch({action: "view_room", room_id: room.roomId});
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}
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_onMouseEnter(room) {
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this._onHover(room);
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}
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_onMouseLeave(room) {
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this._onHover(null); // clear hover states
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}
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_onHover(room) {
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const rooms = this.state.rooms.slice();
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for (const r of rooms) {
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r.hover = room && r.room.roomId === room.roomId;
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}
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this.setState({rooms});
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}
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_isDmRoom(room) {
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const dmRooms = DMRoomMap.shared().getUserIdForRoomId(room.roomId);
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return Boolean(dmRooms);
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}
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render() {
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const Tooltip = sdk.getComponent('elements.Tooltip');
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const IndicatorScrollbar = sdk.getComponent('structures.IndicatorScrollbar');
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// check for collapsed here and not at parent so we keep rooms in our state
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// when collapsing and expanding
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if (this.props.collapsed || !this.state.enabled) {
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return null;
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}
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const rooms = this.state.rooms;
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const avatars = rooms.map((r, i) => {
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const isFirst = i === 0;
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const classes = classNames({
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"mx_RoomBreadcrumbs_crumb": true,
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"mx_RoomBreadcrumbs_preAnimate": isFirst && !r.animated,
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"mx_RoomBreadcrumbs_animate": isFirst,
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"mx_RoomBreadcrumbs_left": r.left,
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});
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let tooltip = null;
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if (r.hover) {
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tooltip = <Tooltip label={r.room.name} />;
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}
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let badge;
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if (r.showCount) {
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const badgeClasses = classNames({
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'mx_RoomTile_badge': true,
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'mx_RoomTile_badgeButton': true,
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'mx_RoomTile_badgeRed': r.redBadge,
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'mx_RoomTile_badgeUnread': !r.redBadge,
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});
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badge = <div className={badgeClasses}>{r.formattedCount}</div>;
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}
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return (
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<AccessibleButton
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className={classes}
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key={r.room.roomId}
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onClick={() => this._viewRoom(r.room, i)}
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onMouseEnter={() => this._onMouseEnter(r.room)}
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onMouseLeave={() => this._onMouseLeave(r.room)}
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aria-label={_t("Room %(name)s", {name: r.room.name})}
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>
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<RoomAvatar room={r.room} width={32} height={32} />
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{badge}
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{tooltip}
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</AccessibleButton>
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);
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});
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return (
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<div role="toolbar" aria-label={_t("Recent rooms")}>
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<IndicatorScrollbar
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ref={this._scroller}
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className="mx_RoomBreadcrumbs"
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trackHorizontalOverflow={true}
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verticalScrollsHorizontally={true}
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>
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{ avatars }
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</IndicatorScrollbar>
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</div>
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);
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}
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}
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