element-web/src/components/views/rooms/RoomBreadcrumbs.js
Travis Ralston 90a898d03f Move dispatcher into a subdirectory
We're expecting to have a whole bunch of types for the dispatched payloads, so pull the thing into a directory we can throw them in.
2020-05-13 21:07:50 -06:00

394 lines
14 KiB
JavaScript

/*
Copyright 2019 New Vector Ltd
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
import React, {createRef} from "react";
import dis from "../../../dispatcher/dispatcher";
import {MatrixClientPeg} from "../../../MatrixClientPeg";
import SettingsStore, {SettingLevel} from "../../../settings/SettingsStore";
import AccessibleButton from '../elements/AccessibleButton';
import RoomAvatar from '../avatars/RoomAvatar';
import classNames from 'classnames';
import * as sdk from "../../../index";
import Analytics from "../../../Analytics";
import * as RoomNotifs from '../../../RoomNotifs';
import * as FormattingUtils from "../../../utils/FormattingUtils";
import DMRoomMap from "../../../utils/DMRoomMap";
import {_t} from "../../../languageHandler";
const MAX_ROOMS = 20;
const MIN_ROOMS_BEFORE_ENABLED = 10;
// The threshold time in milliseconds to wait for an autojoined room to show up.
const AUTOJOIN_WAIT_THRESHOLD_MS = 90000; // 90 seconds
export default class RoomBreadcrumbs extends React.Component {
constructor(props) {
super(props);
this.state = {rooms: [], enabled: false};
this.onAction = this.onAction.bind(this);
this._dispatcherRef = null;
// The room IDs we're waiting to come down the Room handler and when we
// started waiting for them. Used to track a room over an upgrade/autojoin.
this._waitingRoomQueue = [/* { roomId, addedTs } */];
this._scroller = createRef();
}
// TODO: [REACT-WARNING] Move this to constructor
UNSAFE_componentWillMount() { // eslint-disable-line camelcase
this._dispatcherRef = dis.register(this.onAction);
const storedRooms = SettingsStore.getValue("breadcrumb_rooms");
this._loadRoomIds(storedRooms || []);
this._settingWatchRef = SettingsStore.watchSetting("breadcrumb_rooms", null, this.onBreadcrumbsChanged);
this.setState({enabled: this._shouldEnable()});
MatrixClientPeg.get().on("Room.myMembership", this.onMyMembership);
MatrixClientPeg.get().on("Room.receipt", this.onRoomReceipt);
MatrixClientPeg.get().on("Room.timeline", this.onRoomTimeline);
MatrixClientPeg.get().on("Event.decrypted", this.onEventDecrypted);
MatrixClientPeg.get().on("Room", this.onRoom);
}
componentWillUnmount() {
dis.unregister(this._dispatcherRef);
SettingsStore.unwatchSetting(this._settingWatchRef);
const client = MatrixClientPeg.get();
if (client) {
client.removeListener("Room.myMembership", this.onMyMembership);
client.removeListener("Room.receipt", this.onRoomReceipt);
client.removeListener("Room.timeline", this.onRoomTimeline);
client.removeListener("Event.decrypted", this.onEventDecrypted);
client.removeListener("Room", this.onRoom);
}
}
componentDidUpdate() {
const rooms = this.state.rooms.slice();
if (rooms.length) {
const roomModel = rooms[0];
if (!roomModel.animated) {
roomModel.animated = true;
setTimeout(() => this.setState({rooms}), 0);
}
}
}
onAction(payload) {
switch (payload.action) {
case 'view_room':
if (payload.auto_join && !MatrixClientPeg.get().getRoom(payload.room_id)) {
// Queue the room instead of pushing it immediately - we're probably just waiting
// for a join to complete (ie: joining the upgraded room).
this._waitingRoomQueue.push({roomId: payload.room_id, addedTs: (new Date).getTime()});
break;
}
this._appendRoomId(payload.room_id);
break;
// XXX: slight hack in order to zero the notification count when a room
// is read. Copied from RoomTile
case 'on_room_read': {
const room = MatrixClientPeg.get().getRoom(payload.roomId);
this._calculateRoomBadges(room, /*zero=*/true);
break;
}
}
}
onMyMembership = (room, membership) => {
if (membership === "leave" || membership === "ban") {
const rooms = this.state.rooms.slice();
const roomState = rooms.find((r) => r.room.roomId === room.roomId);
if (roomState) {
roomState.left = true;
this.setState({rooms});
}
}
this.onRoomMembershipChanged();
};
onRoomReceipt = (event, room) => {
if (this.state.rooms.map(r => r.room.roomId).includes(room.roomId)) {
this._calculateRoomBadges(room);
}
};
onRoomTimeline = (event, room) => {
if (!room) return; // Can be null for the notification timeline, etc.
if (this.state.rooms.map(r => r.room.roomId).includes(room.roomId)) {
this._calculateRoomBadges(room);
}
};
onEventDecrypted = (event) => {
if (this.state.rooms.map(r => r.room.roomId).includes(event.getRoomId())) {
this._calculateRoomBadges(MatrixClientPeg.get().getRoom(event.getRoomId()));
}
};
onBreadcrumbsChanged = (settingName, roomId, level, valueAtLevel, value) => {
if (!value) return;
const currentState = this.state.rooms.map((r) => r.room.roomId);
if (currentState.length === value.length) {
let changed = false;
for (let i = 0; i < currentState.length; i++) {
if (currentState[i] !== value[i]) {
changed = true;
break;
}
}
if (!changed) return;
}
this._loadRoomIds(value);
};
onRoomMembershipChanged = () => {
if (!this.state.enabled && this._shouldEnable()) {
this.setState({enabled: true});
}
};
onRoom = (room) => {
// Always check for membership changes when we see new rooms
this.onRoomMembershipChanged();
const waitingRoom = this._waitingRoomQueue.find(r => r.roomId === room.roomId);
if (!waitingRoom) return;
this._waitingRoomQueue.splice(this._waitingRoomQueue.indexOf(waitingRoom), 1);
const now = (new Date()).getTime();
if ((now - waitingRoom.addedTs) > AUTOJOIN_WAIT_THRESHOLD_MS) return; // Too long ago.
this._appendRoomId(room.roomId); // add the room we've been waiting for
};
_shouldEnable() {
const client = MatrixClientPeg.get();
const joinedRoomCount = client.getRooms().reduce((count, r) => {
return count + (r.getMyMembership() === "join" ? 1 : 0);
}, 0);
return joinedRoomCount >= MIN_ROOMS_BEFORE_ENABLED;
}
_loadRoomIds(roomIds) {
if (!roomIds || roomIds.length <= 0) return; // Skip updates with no rooms
// If we're here, the list changed.
const rooms = roomIds.map((r) => MatrixClientPeg.get().getRoom(r)).filter((r) => r).map((r) => {
const badges = this._calculateBadgesForRoom(r) || {};
return {
room: r,
animated: false,
...badges,
};
});
this.setState({
rooms: rooms,
});
}
_calculateBadgesForRoom(room, zero=false) {
if (!room) return null;
// Reset the notification variables for simplicity
const roomModel = {
redBadge: false,
formattedCount: "0",
showCount: false,
};
if (zero) return roomModel;
const notifState = RoomNotifs.getRoomNotifsState(room.roomId);
if (RoomNotifs.MENTION_BADGE_STATES.includes(notifState)) {
const highlightNotifs = RoomNotifs.getUnreadNotificationCount(room, 'highlight');
const unreadNotifs = RoomNotifs.getUnreadNotificationCount(room);
const redBadge = highlightNotifs > 0;
const greyBadge = redBadge || (unreadNotifs > 0 && RoomNotifs.BADGE_STATES.includes(notifState));
if (redBadge || greyBadge) {
const notifCount = redBadge ? highlightNotifs : unreadNotifs;
const limitedCount = FormattingUtils.formatCount(notifCount);
roomModel.redBadge = redBadge;
roomModel.formattedCount = limitedCount;
roomModel.showCount = true;
}
}
return roomModel;
}
_calculateRoomBadges(room, zero=false) {
if (!room) return;
const rooms = this.state.rooms.slice();
const roomModel = rooms.find((r) => r.room.roomId === room.roomId);
if (!roomModel) return; // No applicable room, so don't do math on it
const badges = this._calculateBadgesForRoom(room, zero);
if (!badges) return; // No badges for some reason
Object.assign(roomModel, badges);
this.setState({rooms});
}
_appendRoomId(roomId) {
let room = MatrixClientPeg.get().getRoom(roomId);
if (!room) return;
const rooms = this.state.rooms.slice();
// If the room is upgraded, use that room instead. We'll also splice out
// any children of the room.
const history = MatrixClientPeg.get().getRoomUpgradeHistory(roomId);
if (history.length > 1) {
room = history[history.length - 1]; // Last room is most recent
// Take out any room that isn't the most recent room
for (let i = 0; i < history.length - 1; i++) {
const idx = rooms.findIndex((r) => r.room.roomId === history[i].roomId);
if (idx !== -1) rooms.splice(idx, 1);
}
}
const existingIdx = rooms.findIndex((r) => r.room.roomId === room.roomId);
if (existingIdx !== -1) {
rooms.splice(existingIdx, 1);
}
rooms.splice(0, 0, {room, animated: false});
if (rooms.length > MAX_ROOMS) {
rooms.splice(MAX_ROOMS, rooms.length - MAX_ROOMS);
}
this.setState({rooms});
if (this._scroller.current) {
this._scroller.current.moveToOrigin();
}
// We don't track room aesthetics (badges, membership, etc) over the wire so we
// don't need to do this elsewhere in the file. Just where we alter the room IDs
// and their order.
const roomIds = rooms.map((r) => r.room.roomId);
if (roomIds.length > 0) {
SettingsStore.setValue("breadcrumb_rooms", null, SettingLevel.ACCOUNT, roomIds);
}
}
_viewRoom(room, index) {
Analytics.trackEvent("Breadcrumbs", "click_node", index);
dis.dispatch({action: "view_room", room_id: room.roomId});
}
_onMouseEnter(room) {
this._onHover(room);
}
_onMouseLeave(room) {
this._onHover(null); // clear hover states
}
_onHover(room) {
const rooms = this.state.rooms.slice();
for (const r of rooms) {
r.hover = room && r.room.roomId === room.roomId;
}
this.setState({rooms});
}
_isDmRoom(room) {
const dmRooms = DMRoomMap.shared().getUserIdForRoomId(room.roomId);
return Boolean(dmRooms);
}
render() {
const Tooltip = sdk.getComponent('elements.Tooltip');
const IndicatorScrollbar = sdk.getComponent('structures.IndicatorScrollbar');
// check for collapsed here and not at parent so we keep rooms in our state
// when collapsing and expanding
if (this.props.collapsed || !this.state.enabled) {
return null;
}
const rooms = this.state.rooms;
const avatars = rooms.map((r, i) => {
const isFirst = i === 0;
const classes = classNames({
"mx_RoomBreadcrumbs_crumb": true,
"mx_RoomBreadcrumbs_preAnimate": isFirst && !r.animated,
"mx_RoomBreadcrumbs_animate": isFirst,
"mx_RoomBreadcrumbs_left": r.left,
});
let tooltip = null;
if (r.hover) {
tooltip = <Tooltip label={r.room.name} />;
}
let badge;
if (r.showCount) {
const badgeClasses = classNames({
'mx_RoomTile_badge': true,
'mx_RoomTile_badgeButton': true,
'mx_RoomTile_badgeRed': r.redBadge,
'mx_RoomTile_badgeUnread': !r.redBadge,
});
badge = <div className={badgeClasses}>{r.formattedCount}</div>;
}
return (
<AccessibleButton
className={classes}
key={r.room.roomId}
onClick={() => this._viewRoom(r.room, i)}
onMouseEnter={() => this._onMouseEnter(r.room)}
onMouseLeave={() => this._onMouseLeave(r.room)}
aria-label={_t("Room %(name)s", {name: r.room.name})}
>
<RoomAvatar room={r.room} width={32} height={32} />
{badge}
{tooltip}
</AccessibleButton>
);
});
return (
<div role="toolbar" aria-label={_t("Recent rooms")}>
<IndicatorScrollbar
ref={this._scroller}
className="mx_RoomBreadcrumbs"
trackHorizontalOverflow={true}
verticalScrollsHorizontally={true}
>
{ avatars }
</IndicatorScrollbar>
</div>
);
}
}