element-web/src/components/views/rooms/RoomBreadcrumbs.js
Marco Zehe ec2f3d36ea Fix breadcrumbs so the bar is a toolbar and the buttons are buttons.
Signed-off-by: Marco Zehe <marco.zehe@gmail.com>
2019-11-07 14:41:01 +01:00

377 lines
13 KiB
JavaScript

/*
Copyright 2019 New Vector Ltd
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
import React from "react";
import dis from "../../../dispatcher";
import MatrixClientPeg from "../../../MatrixClientPeg";
import SettingsStore, {SettingLevel} from "../../../settings/SettingsStore";
import AccessibleButton from '../elements/AccessibleButton';
import RoomAvatar from '../avatars/RoomAvatar';
import classNames from 'classnames';
import sdk from "../../../index";
import Analytics from "../../../Analytics";
import * as RoomNotifs from '../../../RoomNotifs';
import * as FormattingUtils from "../../../utils/FormattingUtils";
import DMRoomMap from "../../../utils/DMRoomMap";
import {_t} from "../../../languageHandler";
const MAX_ROOMS = 20;
const MIN_ROOMS_BEFORE_ENABLED = 10;
export default class RoomBreadcrumbs extends React.Component {
constructor(props) {
super(props);
this.state = {rooms: [], enabled: false};
this.onAction = this.onAction.bind(this);
this._dispatcherRef = null;
}
componentWillMount() {
this._dispatcherRef = dis.register(this.onAction);
const storedRooms = SettingsStore.getValue("breadcrumb_rooms");
this._loadRoomIds(storedRooms || []);
this._settingWatchRef = SettingsStore.watchSetting("breadcrumb_rooms", null, this.onBreadcrumbsChanged);
this.setState({enabled: this._shouldEnable()});
MatrixClientPeg.get().on("Room.myMembership", this.onMyMembership);
MatrixClientPeg.get().on("Room.receipt", this.onRoomReceipt);
MatrixClientPeg.get().on("Room.timeline", this.onRoomTimeline);
MatrixClientPeg.get().on("Event.decrypted", this.onEventDecrypted);
MatrixClientPeg.get().on("Room", this.onRoomMembershipChanged);
}
componentWillUnmount() {
dis.unregister(this._dispatcherRef);
SettingsStore.unwatchSetting(this._settingWatchRef);
const client = MatrixClientPeg.get();
if (client) {
client.removeListener("Room.myMembership", this.onMyMembership);
client.removeListener("Room.receipt", this.onRoomReceipt);
client.removeListener("Room.timeline", this.onRoomTimeline);
client.removeListener("Event.decrypted", this.onEventDecrypted);
client.removeListener("Room", this.onRoomMembershipChanged);
}
}
componentDidUpdate() {
const rooms = this.state.rooms.slice();
if (rooms.length) {
const roomModel = rooms[0];
if (!roomModel.animated) {
roomModel.animated = true;
setTimeout(() => this.setState({rooms}), 0);
}
}
}
onAction(payload) {
switch (payload.action) {
case 'view_room':
this._appendRoomId(payload.room_id);
break;
// XXX: slight hack in order to zero the notification count when a room
// is read. Copied from RoomTile
case 'on_room_read': {
const room = MatrixClientPeg.get().getRoom(payload.roomId);
this._calculateRoomBadges(room, /*zero=*/true);
break;
}
}
}
onMyMembership = (room, membership) => {
if (membership === "leave" || membership === "ban") {
const rooms = this.state.rooms.slice();
const roomState = rooms.find((r) => r.room.roomId === room.roomId);
if (roomState) {
roomState.left = true;
this.setState({rooms});
}
}
this.onRoomMembershipChanged();
};
onRoomReceipt = (event, room) => {
if (this.state.rooms.map(r => r.room.roomId).includes(room.roomId)) {
this._calculateRoomBadges(room);
}
};
onRoomTimeline = (event, room) => {
if (!room) return; // Can be null for the notification timeline, etc.
if (this.state.rooms.map(r => r.room.roomId).includes(room.roomId)) {
this._calculateRoomBadges(room);
}
};
onEventDecrypted = (event) => {
if (this.state.rooms.map(r => r.room.roomId).includes(event.getRoomId())) {
this._calculateRoomBadges(MatrixClientPeg.get().getRoom(event.getRoomId()));
}
};
onBreadcrumbsChanged = (settingName, roomId, level, valueAtLevel, value) => {
if (!value) return;
const currentState = this.state.rooms.map((r) => r.room.roomId);
if (currentState.length === value.length) {
let changed = false;
for (let i = 0; i < currentState.length; i++) {
if (currentState[i] !== value[i]) {
changed = true;
break;
}
}
if (!changed) return;
}
this._loadRoomIds(value);
};
onRoomMembershipChanged = () => {
if (!this.state.enabled && this._shouldEnable()) {
this.setState({enabled: true});
}
}
_shouldEnable() {
const client = MatrixClientPeg.get();
const joinedRoomCount = client.getRooms().reduce((count, r) => {
return count + (r.getMyMembership() === "join" ? 1 : 0);
}, 0);
return joinedRoomCount >= MIN_ROOMS_BEFORE_ENABLED;
}
_loadRoomIds(roomIds) {
if (!roomIds || roomIds.length <= 0) return; // Skip updates with no rooms
// If we're here, the list changed.
const rooms = roomIds.map((r) => MatrixClientPeg.get().getRoom(r)).filter((r) => r).map((r) => {
const badges = this._calculateBadgesForRoom(r) || {};
return {
room: r,
animated: false,
...badges,
};
});
this.setState({
rooms: rooms,
});
}
_calculateBadgesForRoom(room, zero=false) {
if (!room) return null;
// Reset the notification variables for simplicity
const roomModel = {
redBadge: false,
formattedCount: "0",
showCount: false,
};
if (zero) return roomModel;
const notifState = RoomNotifs.getRoomNotifsState(room.roomId);
if (RoomNotifs.MENTION_BADGE_STATES.includes(notifState)) {
const highlightNotifs = RoomNotifs.getUnreadNotificationCount(room, 'highlight');
const unreadNotifs = RoomNotifs.getUnreadNotificationCount(room);
const redBadge = highlightNotifs > 0;
const greyBadge = redBadge || (unreadNotifs > 0 && RoomNotifs.BADGE_STATES.includes(notifState));
if (redBadge || greyBadge) {
const notifCount = redBadge ? highlightNotifs : unreadNotifs;
const limitedCount = FormattingUtils.formatCount(notifCount);
roomModel.redBadge = redBadge;
roomModel.formattedCount = limitedCount;
roomModel.showCount = true;
}
}
return roomModel;
}
_calculateRoomBadges(room, zero=false) {
if (!room) return;
const rooms = this.state.rooms.slice();
const roomModel = rooms.find((r) => r.room.roomId === room.roomId);
if (!roomModel) return; // No applicable room, so don't do math on it
const badges = this._calculateBadgesForRoom(room, zero);
if (!badges) return; // No badges for some reason
Object.assign(roomModel, badges);
this.setState({rooms});
}
_appendRoomId(roomId) {
let room = MatrixClientPeg.get().getRoom(roomId);
if (!room) return;
const rooms = this.state.rooms.slice();
// If the room is upgraded, use that room instead. We'll also splice out
// any children of the room.
const history = MatrixClientPeg.get().getRoomUpgradeHistory(roomId);
if (history.length > 1) {
room = history[history.length - 1]; // Last room is most recent
// Take out any room that isn't the most recent room
for (let i = 0; i < history.length - 1; i++) {
const idx = rooms.findIndex((r) => r.room.roomId === history[i].roomId);
if (idx !== -1) rooms.splice(idx, 1);
}
}
const existingIdx = rooms.findIndex((r) => r.room.roomId === room.roomId);
if (existingIdx !== -1) {
rooms.splice(existingIdx, 1);
}
rooms.splice(0, 0, {room, animated: false});
if (rooms.length > MAX_ROOMS) {
rooms.splice(MAX_ROOMS, rooms.length - MAX_ROOMS);
}
this.setState({rooms});
if (this.refs.scroller) {
this.refs.scroller.moveToOrigin();
}
// We don't track room aesthetics (badges, membership, etc) over the wire so we
// don't need to do this elsewhere in the file. Just where we alter the room IDs
// and their order.
const roomIds = rooms.map((r) => r.room.roomId);
if (roomIds.length > 0) {
SettingsStore.setValue("breadcrumb_rooms", null, SettingLevel.ACCOUNT, roomIds);
}
}
_viewRoom(room, index) {
Analytics.trackEvent("Breadcrumbs", "click_node", index);
dis.dispatch({action: "view_room", room_id: room.roomId});
}
_onMouseEnter(room) {
this._onHover(room);
}
_onMouseLeave(room) {
this._onHover(null); // clear hover states
}
_onHover(room) {
const rooms = this.state.rooms.slice();
for (const r of rooms) {
r.hover = room && r.room.roomId === room.roomId;
}
this.setState({rooms});
}
_isDmRoom(room) {
const dmRooms = DMRoomMap.shared().getUserIdForRoomId(room.roomId);
return Boolean(dmRooms);
}
render() {
const Tooltip = sdk.getComponent('elements.Tooltip');
const IndicatorScrollbar = sdk.getComponent('structures.IndicatorScrollbar');
// check for collapsed here and not at parent so we keep rooms in our state
// when collapsing and expanding
if (this.props.collapsed || !this.state.enabled) {
return null;
}
const rooms = this.state.rooms;
const avatars = rooms.map((r, i) => {
const isFirst = i === 0;
const classes = classNames({
"mx_RoomBreadcrumbs_crumb": true,
"mx_RoomBreadcrumbs_preAnimate": isFirst && !r.animated,
"mx_RoomBreadcrumbs_animate": isFirst,
"mx_RoomBreadcrumbs_left": r.left,
});
let tooltip = null;
if (r.hover) {
tooltip = <Tooltip label={r.room.name} />;
}
let badge;
if (r.showCount) {
const badgeClasses = classNames({
'mx_RoomTile_badge': true,
'mx_RoomTile_badgeButton': true,
'mx_RoomTile_badgeRed': r.redBadge,
'mx_RoomTile_badgeUnread': !r.redBadge,
});
badge = <div className={badgeClasses}>{r.formattedCount}</div>;
}
let dmIndicator;
if (this._isDmRoom(r.room)) {
dmIndicator = <img
src={require("../../../../res/img/icon_person.svg")}
className="mx_RoomBreadcrumbs_dmIndicator"
width="13"
height="15"
alt={_t("Direct Chat")}
/>;
}
return (
<AccessibleButton
className={classes}
key={r.room.roomId}
onClick={() => this._viewRoom(r.room, i)}
onMouseEnter={() => this._onMouseEnter(r.room)}
onMouseLeave={() => this._onMouseLeave(r.room)}
aria-label={_t("Room %(name)s", {name: r.room.name})}
>
<RoomAvatar room={r.room} width={32} height={32} />
{badge}
{dmIndicator}
{tooltip}
</AccessibleButton>
);
});
return (
<div role="toolbar" aria-label={_t("Recent rooms")}>
<IndicatorScrollbar
ref="scroller"
className="mx_RoomBreadcrumbs"
trackHorizontalOverflow={true}
verticalScrollsHorizontally={true}
>
{ avatars }
</IndicatorScrollbar>
</div>
);
}
}