mirror of
https://github.com/element-hq/element-web.git
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d3f9a3aeb5
Fixing 1000s of lint issues. Some rules cannot be `--fix`ed but this goes some way to linting the entire codebase.
138 lines
4.4 KiB
JavaScript
138 lines
4.4 KiB
JavaScript
/*
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Copyright 2015, 2016 OpenMarket Ltd
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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'use strict';
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import React from 'react';
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import * as Roles from '../../../Roles';
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import { _t } from '../../../languageHandler';
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let LEVEL_ROLE_MAP = {};
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const reverseRoles = {};
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module.exports = React.createClass({
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displayName: 'PowerSelector',
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propTypes: {
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value: React.PropTypes.number.isRequired,
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// if true, the <select/> should be a 'controlled' form element and updated by React
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// to reflect the current value, rather than left freeform.
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// MemberInfo uses controlled; RoomSettings uses non-controlled.
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//
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// ignored if disabled is truthy. false by default.
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controlled: React.PropTypes.bool,
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// should the user be able to change the value? false by default.
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disabled: React.PropTypes.bool,
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onChange: React.PropTypes.func,
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},
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getInitialState: function() {
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return {
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custom: (LEVEL_ROLE_MAP[this.props.value] === undefined),
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};
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},
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componentWillMount: function() {
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LEVEL_ROLE_MAP = Roles.levelRoleMap();
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Object.keys(LEVEL_ROLE_MAP).forEach(function(key) {
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reverseRoles[LEVEL_ROLE_MAP[key]] = key;
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});
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},
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onSelectChange: function(event) {
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this.setState({ custom: event.target.value === "Custom" });
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if (event.target.value !== "Custom") {
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this.props.onChange(this.getValue());
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}
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},
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onCustomBlur: function(event) {
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this.props.onChange(this.getValue());
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},
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onCustomKeyDown: function(event) {
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if (event.key == "Enter") {
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this.props.onChange(this.getValue());
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}
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},
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getValue: function() {
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let value;
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if (this.refs.select) {
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value = reverseRoles[this.refs.select.value];
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if (this.refs.custom) {
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if (value === undefined) value = parseInt( this.refs.custom.value );
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}
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}
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return value;
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},
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render: function() {
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let customPicker;
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if (this.state.custom) {
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let input;
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if (this.props.disabled) {
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input = <span>{ this.props.value }</span>;
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} else {
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input = <input ref="custom" type="text" size="3" defaultValue={this.props.value} onBlur={this.onCustomBlur} onKeyDown={this.onCustomKeyDown} />;
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}
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customPicker = <span> of { input }</span>;
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}
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let selectValue;
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if (this.state.custom) {
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selectValue = "Custom";
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} else {
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selectValue = LEVEL_ROLE_MAP[this.props.value] || "Custom";
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}
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let select;
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if (this.props.disabled) {
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select = <span>{ selectValue }</span>;
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} else {
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// Each level must have a definition in LEVEL_ROLE_MAP
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const levels = [0, 50, 100];
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let options = levels.map((level) => {
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return {
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value: LEVEL_ROLE_MAP[level],
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// Give a userDefault (users_default in the power event) of 0 but
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// because level !== undefined, this should never be used.
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text: Roles.textualPowerLevel(level, 0),
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};
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});
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options.push({ value: "Custom", text: _t("Custom level") });
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options = options.map((op) => {
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return <option value={op.value} key={op.value}>{ op.text }</option>;
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});
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select =
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<select ref="select"
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value={this.props.controlled ? selectValue : undefined}
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defaultValue={!this.props.controlled ? selectValue : undefined}
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onChange={this.onSelectChange}>
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{ options }
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</select>;
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}
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return (
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<span className="mx_PowerSelector">
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{ select }
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{ customPicker }
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</span>
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);
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},
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});
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