mirror of
https://github.com/element-hq/element-web.git
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302 lines
11 KiB
JavaScript
302 lines
11 KiB
JavaScript
/*
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Copyright 2015, 2016 OpenMarket Ltd
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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'use strict';
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var React = require('react');
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var MatrixClientPeg = require('matrix-react-sdk/lib/MatrixClientPeg');
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var ContentRepo = require("matrix-js-sdk").ContentRepo;
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var Modal = require('matrix-react-sdk/lib/Modal');
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var sdk = require('matrix-react-sdk');
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var dis = require('matrix-react-sdk/lib/dispatcher');
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var GeminiScrollbar = require('react-gemini-scrollbar');
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var linkify = require('linkifyjs');
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var linkifyString = require('linkifyjs/string');
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var linkifyMatrix = require('matrix-react-sdk/lib/linkify-matrix');
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var sanitizeHtml = require('sanitize-html');
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linkifyMatrix(linkify);
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module.exports = React.createClass({
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displayName: 'RoomDirectory',
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getInitialState: function() {
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return {
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publicRooms: [],
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roomAlias: '',
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loading: true,
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}
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},
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componentWillMount: function() {
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// dis.dispatch({
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// action: 'ui_opacity',
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// sideOpacity: 0.3,
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// middleOpacity: 0.3,
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// });
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},
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componentDidMount: function() {
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this.getPublicRooms();
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},
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componentWillUnmount: function() {
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// dis.dispatch({
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// action: 'ui_opacity',
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// sideOpacity: 1.0,
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// middleOpacity: 1.0,
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// });
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},
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getPublicRooms: function() {
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var self = this;
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MatrixClientPeg.get().publicRooms(function (err, data) {
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if (err) {
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self.setState({ loading: false });
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console.error("Failed to get publicRooms: %s", JSON.stringify(err));
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var ErrorDialog = sdk.getComponent("dialogs.ErrorDialog");
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Modal.createDialog(ErrorDialog, {
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title: "Failed to get public room list",
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description: err.message
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});
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}
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else {
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self.setState({
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publicRooms: data.chunk,
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loading: false,
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});
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}
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});
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},
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/**
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* A limited interface for removing rooms from the directory.
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* Will set the room to not be publicly visible and delete the
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* default alias. In the long term, it would be better to allow
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* HS admins to do this through the RoomSettings interface, but
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* this needs SPEC-417.
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*/
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removeFromDirectory: function(room) {
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var alias = get_display_alias_for_room(room);
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var name = room.name || alias || "Unnamed room";
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var QuestionDialog = sdk.getComponent("dialogs.QuestionDialog");
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var ErrorDialog = sdk.getComponent("dialogs.ErrorDialog");
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var desc;
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if (alias) {
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desc = `Delete the room alias '${alias}' and remove '${name}' from the directory?`;
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} else {
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desc = `Remove '${name}' from the directory?`;
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}
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Modal.createDialog(QuestionDialog, {
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title: "Remove from Directory",
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description: desc,
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onFinished: (should_delete) => {
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if (!should_delete) return;
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var Loader = sdk.getComponent("elements.Spinner");
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var modal = Modal.createDialog(Loader);
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var step = `remove '${name}' from the directory.`;
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MatrixClientPeg.get().setRoomDirectoryVisibility(room.room_id, 'private').then(() => {
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if (!alias) return;
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step = 'delete the alias.';
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return MatrixClientPeg.get().deleteAlias(alias);
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}).done(() => {
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modal.close();
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this.getPublicRooms();
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}, function(err) {
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modal.close();
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this.getPublicRooms();
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Modal.createDialog(ErrorDialog, {
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title: "Failed to "+step,
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description: err.toString()
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});
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});
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}
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});
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},
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onRoomClicked: function(room, ev) {
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if (ev.shiftKey) {
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ev.preventDefault();
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this.removeFromDirectory(room);
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} else {
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this.showRoom(room);
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}
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},
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showRoomAlias: function(alias) {
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this.showRoom(null, alias);
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},
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showRoom: function(room, room_alias) {
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var payload = {action: 'view_room'};
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if (room) {
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// Don't let the user view a room they won't be able to either
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// peek or join: fail earlier so they don't have to click back
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// to the directory.
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if (MatrixClientPeg.get().isGuest()) {
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if (!room.world_readable && !room.guest_can_join) {
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var NeedToRegisterDialog = sdk.getComponent("dialogs.NeedToRegisterDialog");
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Modal.createDialog(NeedToRegisterDialog, {
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title: "Failed to join the room",
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description: "This room is inaccessible to guests. You may be able to join if you register."
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});
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return;
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}
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}
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if (!room_alias) {
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room_alias = get_display_alias_for_room(room);
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}
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payload.oob_data = {
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avatarUrl: room.avatar_url,
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// XXX: This logic is duplicated from the JS SDK which
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// would normally decide what the name is.
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name: room.name || room_alias || "Unnamed room",
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};
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}
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// It's not really possible to join Matrix rooms by ID because the HS has no way to know
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// which servers to start querying. However, there's no other way to join rooms in
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// this list without aliases at present, so if roomAlias isn't set here we have no
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// choice but to supply the ID.
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if (room_alias) {
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payload.room_alias = room_alias;
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} else {
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payload.room_id = room.room_id;
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}
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dis.dispatch(payload);
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},
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getRows: function(filter) {
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var BaseAvatar = sdk.getComponent('avatars.BaseAvatar');
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if (!this.state.publicRooms) return [];
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var rooms = this.state.publicRooms.filter(function(a) {
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// FIXME: if incrementally typing, keep narrowing down the search set
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// incrementally rather than starting over each time.
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return (((a.name && a.name.toLowerCase().search(filter.toLowerCase()) >= 0) ||
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(a.aliases && a.aliases[0].toLowerCase().search(filter.toLowerCase()) >= 0)) &&
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a.num_joined_members > 0);
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}).sort(function(a,b) {
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return a.num_joined_members - b.num_joined_members;
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});
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var rows = [];
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var self = this;
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var guestRead, guestJoin, perms;
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for (var i = 0; i < rooms.length; i++) {
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var name = rooms[i].name || get_display_alias_for_room(rooms[i]) || "Unnamed room";
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guestRead = null;
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guestJoin = null;
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if (rooms[i].world_readable) {
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guestRead = (
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<div className="mx_RoomDirectory_perm">World readable</div>
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);
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}
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if (rooms[i].guest_can_join) {
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guestJoin = (
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<div className="mx_RoomDirectory_perm">Guests can join</div>
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);
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}
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perms = null;
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if (guestRead || guestJoin) {
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perms = <div className="mx_RoomDirectory_perms">{guestRead} {guestJoin}</div>;
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}
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var topic = rooms[i].topic || '';
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topic = linkifyString(sanitizeHtml(topic));
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rows.unshift(
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<tr key={ rooms[i].room_id }
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onClick={self.onRoomClicked.bind(self, rooms[i])}
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// cancel onMouseDown otherwise shift-clicking highlights text
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onMouseDown={(ev) => {ev.preventDefault();}}
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>
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<td className="mx_RoomDirectory_roomAvatar">
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<BaseAvatar width={24} height={24} resizeMethod='crop'
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name={ name } idName={ name }
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url={ ContentRepo.getHttpUriForMxc(
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MatrixClientPeg.get().getHomeserverUrl(),
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rooms[i].avatar_url, 24, 24, "crop") } />
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</td>
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<td className="mx_RoomDirectory_roomDescription">
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<div className="mx_RoomDirectory_name">{ name }</div>
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{ perms }
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<div className="mx_RoomDirectory_topic"
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onClick={ function(e) { e.stopPropagation() } }
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dangerouslySetInnerHTML={{ __html: topic }}/>
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<div className="mx_RoomDirectory_alias">{ get_display_alias_for_room(rooms[i]) }</div>
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</td>
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<td className="mx_RoomDirectory_roomMemberCount">
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{ rooms[i].num_joined_members }
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</td>
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</tr>
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);
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}
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return rows;
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},
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onKeyUp: function(ev) {
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this.forceUpdate();
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this.setState({ roomAlias : this.refs.roomAlias.value })
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if (ev.key == "Enter") {
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this.showRoomAlias(this.refs.roomAlias.value);
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}
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},
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render: function() {
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if (this.state.loading) {
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var Loader = sdk.getComponent("elements.Spinner");
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return (
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<div className="mx_RoomDirectory">
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<Loader />
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</div>
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);
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}
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var SimpleRoomHeader = sdk.getComponent('rooms.SimpleRoomHeader');
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return (
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<div className="mx_RoomDirectory">
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<SimpleRoomHeader title="Directory" />
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<div className="mx_RoomDirectory_list">
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<input ref="roomAlias" placeholder="Join a room (e.g. #foo:domain.com)" className="mx_RoomDirectory_input" size="64" onKeyUp={ this.onKeyUp }/>
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<GeminiScrollbar className="mx_RoomDirectory_tableWrapper">
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<table ref="directory_table" className="mx_RoomDirectory_table">
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<tbody>
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{ this.getRows(this.state.roomAlias) }
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</tbody>
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</table>
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</GeminiScrollbar>
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</div>
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</div>
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);
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}
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});
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// Similar to matrix-react-sdk's MatrixTools.getDisplayAliasForRoom
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// but works with the objects we get from the public room list
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function get_display_alias_for_room(room) {
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return room.canonical_alias || (room.aliases ? room.aliases[0] : "");
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}
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