element-web/src/components/views/rooms/RoomTile.js

164 lines
6.1 KiB
JavaScript

/*
Copyright 2015, 2016 OpenMarket Ltd
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
'use strict';
var React = require('react');
var classNames = require('classnames');
var dis = require("../../../dispatcher");
var MatrixClientPeg = require('../../../MatrixClientPeg');
var sdk = require('../../../index');
import {emojifyText} from '../../../HtmlUtils';
module.exports = React.createClass({
displayName: 'RoomTile',
propTypes: {
// TODO: We should *optionally* support DND stuff and ideally be impl agnostic about it
connectDragSource: React.PropTypes.func.isRequired,
connectDropTarget: React.PropTypes.func.isRequired,
isDragging: React.PropTypes.bool.isRequired,
room: React.PropTypes.object.isRequired,
collapsed: React.PropTypes.bool.isRequired,
selected: React.PropTypes.bool.isRequired,
unread: React.PropTypes.bool.isRequired,
highlight: React.PropTypes.bool.isRequired,
isInvite: React.PropTypes.bool.isRequired,
roomSubList: React.PropTypes.object.isRequired,
incomingCall: React.PropTypes.object,
},
getInitialState: function() {
return({
hover : false,
badgeHover : false,
});
},
onClick: function() {
dis.dispatch({
action: 'view_room',
room_id: this.props.room.roomId
});
},
onMouseEnter: function() {
this.setState( { hover : true });
},
onMouseLeave: function() {
this.setState( { hover : false });
},
badgeOnMouseEnter: function() {
this.setState( { badgeHover : true } );
},
badgeOnMouseLeave: function() {
this.setState( { badgeHover : false } );
},
render: function() {
var myUserId = MatrixClientPeg.get().credentials.userId;
var me = this.props.room.currentState.members[myUserId];
var notificationCount = this.props.room.getUnreadNotificationCount();
// var highlightCount = this.props.room.getUnreadNotificationCount("highlight");
var classes = classNames({
'mx_RoomTile': true,
'mx_RoomTile_selected': this.props.selected,
'mx_RoomTile_unread': this.props.unread,
'mx_RoomTile_unreadNotify': notificationCount > 0,
'mx_RoomTile_read': !(this.props.highlight || notificationCount > 0),
'mx_RoomTile_highlight': this.props.highlight,
'mx_RoomTile_invited': (me && me.membership == 'invite'),
});
// XXX: We should never display raw room IDs, but sometimes the
// room name js sdk gives is undefined (cannot repro this -- k)
var name = this.props.room.name || this.props.room.roomId;
name = name.replace(":", ":\u200b"); // add a zero-width space to allow linewrapping after the colon
var badge;
var badgeContent;
var badgeClasses = classNames({
'mx_RoomTile_badge': true,
'mx_RoomTile_badgeButton': this.state.badgeHover,
});
if (this.state.badgeHover) {
badgeContent = "\u00B7\u00B7\u00B7";
} else if (this.props.highlight || notificationCount > 0) {
var limitedCount = (notificationCount > 99) ? '+99' : notificationCount;
badgeContent = notificationCount ? limitedCount : '!';
} else {
badgeContent = '\u200B';
}
badge = <div className={ badgeClasses } onMouseEnter={this.badgeOnMouseEnter} onMouseLeave={this.badgeOnMouseLeave}>{ badgeContent }</div>;
var label;
var tooltip;
if (!this.props.collapsed) {
var className = 'mx_RoomTile_name' + (this.props.isInvite ? ' mx_RoomTile_invite' : '');
let nameHTML = emojifyText(name);
if (this.props.selected) {
name = <span dangerouslySetInnerHTML={nameHTML}></span>;
label = <div onMouseEnter={this.badgeOnMouseEnter} onMouseLeave={this.badgeOnMouseLeave} className={ className }>{ name }</div>;
} else {
label = <div onMouseEnter={this.badgeOnMouseEnter} onMouseLeave={this.badgeOnMouseLeave} className={ className } dangerouslySetInnerHTML={nameHTML}></div>;
}
if (this.state.hover) {
var RoomTooltip = sdk.getComponent("rooms.RoomTooltip");
tooltip = <RoomTooltip room={this.props.room}/>;
}
}
else if (this.state.hover) {
var RoomTooltip = sdk.getComponent("rooms.RoomTooltip");
label = <RoomTooltip room={this.props.room}/>;
}
var incomingCallBox;
if (this.props.incomingCall) {
var IncomingCallBox = sdk.getComponent("voip.IncomingCallBox");
incomingCallBox = <IncomingCallBox incomingCall={ this.props.incomingCall }/>;
}
var RoomAvatar = sdk.getComponent('avatars.RoomAvatar');
// These props are injected by React DnD,
// as defined by your `collect` function above:
var isDragging = this.props.isDragging;
var connectDragSource = this.props.connectDragSource;
var connectDropTarget = this.props.connectDropTarget;
return connectDragSource(connectDropTarget(
<div className={classes} onClick={this.onClick}>
<div className="mx_RoomTile_avatar">
<RoomAvatar room={this.props.room} width={24} height={24} onMouseEnter={this.onMouseEnter} onMouseLeave={this.onMouseLeave}/>
</div>
{ label }
{ badge }
{ incomingCallBox }
{ tooltip }
</div>
));
}
});