element-web/src/ImageUtils.js
Luke Barnard d3f9a3aeb5 Run eslint --fix
Fixing 1000s of lint issues. Some rules cannot be `--fix`ed but this goes some way to linting the entire codebase.
2017-10-11 17:56:17 +01:00

56 lines
2.2 KiB
JavaScript

/*
Copyright 2015, 2016 OpenMarket Ltd
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
'use strict';
module.exports = {
/**
* Returns the actual height that an image of dimensions (fullWidth, fullHeight)
* will occupy if resized to fit inside a thumbnail bounding box of size
* (thumbWidth, thumbHeight).
*
* If the aspect ratio of the source image is taller than the aspect ratio of
* the thumbnail bounding box, then we return the thumbHeight parameter unchanged.
* Otherwise we return the thumbHeight parameter scaled down appropriately to
* reflect the actual height the scaled thumbnail occupies.
*
* This is very useful for calculating how much height a thumbnail will actually
* consume in the timeline, when performing scroll offset calcuations
* (e.g. scroll locking)
*/
thumbHeight: function(fullWidth, fullHeight, thumbWidth, thumbHeight) {
if (!fullWidth || !fullHeight) {
// Cannot calculate thumbnail height for image: missing w/h in metadata. We can't even
// log this because it's spammy
return undefined;
}
if (fullWidth < thumbWidth && fullHeight < thumbHeight) {
// no scaling needs to be applied
return fullHeight;
}
const widthMulti = thumbWidth / fullWidth;
const heightMulti = thumbHeight / fullHeight;
if (widthMulti < heightMulti) {
// width is the dominant dimension so scaling will be fixed on that
return Math.floor(widthMulti * fullHeight);
} else {
// height is the dominant dimension so scaling will be fixed on that
return Math.floor(heightMulti * fullHeight);
}
},
};