mirror of
https://github.com/element-hq/element-web.git
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fc4926600a
With this version of babel (via babel-eslint), eslint now fails with a somewhat confusing, "Unexpected reserved type number" (from the flow plugin...) if you get this wrong.
336 lines
11 KiB
JavaScript
336 lines
11 KiB
JavaScript
/*
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Copyright 2019 The Matrix.org Foundation C.I.C.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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import React from 'react';
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import ReactDOM from 'react-dom';
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import PropTypes from 'prop-types';
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import classNames from 'classnames';
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const InteractiveTooltipContainerId = "mx_InteractiveTooltip_Container";
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// If the distance from tooltip to window edge is below this value, the tooltip
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// will flip around to the other side of the target.
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const MIN_SAFE_DISTANCE_TO_WINDOW_EDGE = 20;
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function getOrCreateContainer() {
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let container = document.getElementById(InteractiveTooltipContainerId);
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if (!container) {
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container = document.createElement("div");
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container.id = InteractiveTooltipContainerId;
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document.body.appendChild(container);
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}
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return container;
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}
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function isInRect(x, y, rect) {
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const { top, right, bottom, left } = rect;
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return x >= left && x <= right && y >= top && y <= bottom;
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}
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/**
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* Returns the positive slope of the diagonal of the rect.
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*
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* @param {DOMRect} rect
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* @return {integer}
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*/
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function getDiagonalSlope(rect) {
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const { top, right, bottom, left } = rect;
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return (bottom - top) / (right - left);
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}
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function isInUpperLeftHalf(x, y, rect) {
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const { bottom, left } = rect;
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// Negative slope because Y values grow downwards and for this case, the
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// diagonal goes from larger to smaller Y values.
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const diagonalSlope = getDiagonalSlope(rect) * -1;
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return isInRect(x, y, rect) && (y <= bottom + diagonalSlope * (x - left));
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}
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function isInLowerRightHalf(x, y, rect) {
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const { bottom, left } = rect;
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// Negative slope because Y values grow downwards and for this case, the
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// diagonal goes from larger to smaller Y values.
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const diagonalSlope = getDiagonalSlope(rect) * -1;
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return isInRect(x, y, rect) && (y >= bottom + diagonalSlope * (x - left));
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}
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function isInUpperRightHalf(x, y, rect) {
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const { top, left } = rect;
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// Positive slope because Y values grow downwards and for this case, the
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// diagonal goes from smaller to larger Y values.
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const diagonalSlope = getDiagonalSlope(rect) * 1;
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return isInRect(x, y, rect) && (y <= top + diagonalSlope * (x - left));
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}
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function isInLowerLeftHalf(x, y, rect) {
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const { top, left } = rect;
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// Positive slope because Y values grow downwards and for this case, the
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// diagonal goes from smaller to larger Y values.
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const diagonalSlope = getDiagonalSlope(rect) * 1;
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return isInRect(x, y, rect) && (y >= top + diagonalSlope * (x - left));
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}
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/*
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* This style of tooltip takes a "target" element as its child and centers the
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* tooltip along one edge of the target.
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*/
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export default class InteractiveTooltip extends React.Component {
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static propTypes = {
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// Content to show in the tooltip
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content: PropTypes.node.isRequired,
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// Function to call when visibility of the tooltip changes
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onVisibilityChange: PropTypes.func,
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// flag to forcefully hide this tooltip
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forceHidden: PropTypes.bool,
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};
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constructor() {
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super();
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this.state = {
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contentRect: null,
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visible: false,
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};
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}
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componentDidUpdate() {
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// Whenever this passthrough component updates, also render the tooltip
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// in a separate DOM tree. This allows the tooltip content to participate
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// the normal React rendering cycle: when this component re-renders, the
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// tooltip content re-renders.
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// Once we upgrade to React 16, this could be done a bit more naturally
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// using the portals feature instead.
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this.renderTooltip();
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}
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componentWillUnmount() {
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document.removeEventListener("mousemove", this.onMouseMove);
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}
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collectContentRect = (element) => {
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// We don't need to clean up when unmounting, so ignore
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if (!element) return;
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this.setState({
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contentRect: element.getBoundingClientRect(),
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});
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}
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collectTarget = (element) => {
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this.target = element;
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}
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canTooltipFitAboveTarget() {
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const { contentRect } = this.state;
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const targetRect = this.target.getBoundingClientRect();
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const targetTop = targetRect.top + window.pageYOffset;
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return (
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!contentRect ||
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(targetTop - contentRect.height > MIN_SAFE_DISTANCE_TO_WINDOW_EDGE)
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);
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}
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onMouseMove = (ev) => {
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const { clientX: x, clientY: y } = ev;
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const { contentRect } = this.state;
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const targetRect = this.target.getBoundingClientRect();
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// When moving the mouse from the target to the tooltip, we create a
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// safe area that includes the tooltip, the target, and the trapezoid
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// ABCD between them:
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// ┌───────────┐
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// │ │
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// │ │
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// A └───E───F───┘ B
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// V
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// ┌─┐
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// │ │
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// C└─┘D
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//
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// As long as the mouse remains inside the safe area, the tooltip will
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// stay open.
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const buffer = 50;
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if (isInRect(x, y, targetRect)) {
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return;
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}
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if (this.canTooltipFitAboveTarget()) {
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const contentRectWithBuffer = {
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top: contentRect.top - buffer,
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right: contentRect.right + buffer,
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bottom: contentRect.bottom,
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left: contentRect.left - buffer,
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};
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const trapezoidLeft = {
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top: contentRect.bottom,
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right: targetRect.left,
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bottom: targetRect.bottom,
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left: contentRect.left - buffer,
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};
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const trapezoidCenter = {
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top: contentRect.bottom,
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right: targetRect.right,
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bottom: targetRect.bottom,
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left: targetRect.left,
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};
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const trapezoidRight = {
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top: contentRect.bottom,
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right: contentRect.right + buffer,
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bottom: targetRect.bottom,
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left: targetRect.right,
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};
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if (
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isInRect(x, y, contentRectWithBuffer) ||
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isInUpperRightHalf(x, y, trapezoidLeft) ||
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isInRect(x, y, trapezoidCenter) ||
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isInUpperLeftHalf(x, y, trapezoidRight)
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) {
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return;
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}
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} else {
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const contentRectWithBuffer = {
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top: contentRect.top,
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right: contentRect.right + buffer,
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bottom: contentRect.bottom + buffer,
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left: contentRect.left - buffer,
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};
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const trapezoidLeft = {
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top: targetRect.top,
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right: targetRect.left,
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bottom: contentRect.top,
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left: contentRect.left - buffer,
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};
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const trapezoidCenter = {
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top: targetRect.top,
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right: targetRect.right,
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bottom: contentRect.top,
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left: targetRect.left,
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};
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const trapezoidRight = {
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top: targetRect.top,
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right: contentRect.right + buffer,
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bottom: contentRect.top,
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left: targetRect.right,
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};
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if (
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isInRect(x, y, contentRectWithBuffer) ||
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isInLowerRightHalf(x, y, trapezoidLeft) ||
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isInRect(x, y, trapezoidCenter) ||
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isInLowerLeftHalf(x, y, trapezoidRight)
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) {
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return;
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}
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}
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this.hideTooltip();
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}
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onTargetMouseOver = (ev) => {
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this.showTooltip();
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}
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showTooltip() {
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// Don't enter visible state if we haven't collected the target yet
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if (!this.target) {
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return;
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}
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this.setState({
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visible: true,
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});
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if (this.props.onVisibilityChange) {
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this.props.onVisibilityChange(true);
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}
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document.addEventListener("mousemove", this.onMouseMove);
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}
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hideTooltip() {
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this.setState({
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visible: false,
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});
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if (this.props.onVisibilityChange) {
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this.props.onVisibilityChange(false);
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}
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document.removeEventListener("mousemove", this.onMouseMove);
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}
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renderTooltip() {
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const { contentRect, visible } = this.state;
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if (this.props.forceHidden === true || !visible) {
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ReactDOM.render(null, getOrCreateContainer());
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return null;
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}
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const targetRect = this.target.getBoundingClientRect();
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// The window X and Y offsets are to adjust position when zoomed in to page
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const targetLeft = targetRect.left + window.pageXOffset;
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const targetBottom = targetRect.bottom + window.pageYOffset;
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const targetTop = targetRect.top + window.pageYOffset;
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// Place the tooltip above the target by default. If we find that the
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// tooltip content would extend past the safe area towards the window
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// edge, flip around to below the target.
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const position = {};
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let chevronFace = null;
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if (this.canTooltipFitAboveTarget()) {
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position.bottom = window.innerHeight - targetTop;
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chevronFace = "bottom";
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} else {
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position.top = targetBottom;
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chevronFace = "top";
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}
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// Center the tooltip horizontally with the target's center.
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position.left = targetLeft + targetRect.width / 2;
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const chevron = <div className={"mx_InteractiveTooltip_chevron_" + chevronFace} />;
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const menuClasses = classNames({
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'mx_InteractiveTooltip': true,
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'mx_InteractiveTooltip_withChevron_top': chevronFace === 'top',
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'mx_InteractiveTooltip_withChevron_bottom': chevronFace === 'bottom',
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});
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const menuStyle = {};
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if (contentRect) {
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menuStyle.left = `-${contentRect.width / 2}px`;
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}
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const tooltip = <div className="mx_InteractiveTooltip_wrapper" style={{...position}}>
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<div className={menuClasses}
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style={menuStyle}
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ref={this.collectContentRect}
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>
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{chevron}
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{this.props.content}
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</div>
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</div>;
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ReactDOM.render(tooltip, getOrCreateContainer());
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}
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render() {
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// We use `cloneElement` here to append some props to the child content
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// without using a wrapper element which could disrupt layout.
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return React.cloneElement(this.props.children, {
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ref: this.collectTarget,
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onMouseOver: this.onTargetMouseOver,
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});
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}
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}
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