mirror of
https://github.com/element-hq/element-web.git
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344dac4fb9
We use `export default` begrudgingly here. Ideally we'd use just `export`, though this entire SDK expects things to be exported as a default. Instead of breaking everything, we'll sacrifice our export pattern for a smaller diff - a later commit can always do the default export -> regular export conversion.
197 lines
8.5 KiB
JavaScript
197 lines
8.5 KiB
JavaScript
/*
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Copyright 2016 OpenMarket Ltd
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Copyright 2019 The Matrix.org Foundation C.I.C.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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'use strict';
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import { _td } from '../languageHandler';
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import {StandardActions} from "./StandardActions";
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import {PushRuleVectorState} from "./PushRuleVectorState";
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import {NotificationUtils} from "./NotificationUtils";
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class VectorPushRuleDefinition {
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constructor(opts) {
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this.kind = opts.kind;
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this.description = opts.description;
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this.vectorStateToActions = opts.vectorStateToActions;
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}
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// Translate the rule actions and its enabled value into vector state
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ruleToVectorState(rule) {
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let enabled = false;
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if (rule) {
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enabled = rule.enabled;
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}
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for (const stateKey in PushRuleVectorState.states) { // eslint-disable-line guard-for-in
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const state = PushRuleVectorState.states[stateKey];
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const vectorStateToActions = this.vectorStateToActions[state];
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if (!vectorStateToActions) {
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// No defined actions means that this vector state expects a disabled (or absent) rule
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if (!enabled) {
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return state;
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}
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} else {
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// The actions must match to the ones expected by vector state.
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// Use `decodeActions` on both sides to canonicalize things like
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// value: true vs. unspecified for highlight (which defaults to
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// true, making them equivalent).
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if (enabled &&
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JSON.stringify(NotificationUtils.decodeActions(rule.actions)) ===
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JSON.stringify(NotificationUtils.decodeActions(vectorStateToActions))) {
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return state;
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}
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}
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}
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console.error(`Cannot translate rule actions into Vector rule state. ` +
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`Rule: ${JSON.stringify(rule)}, ` +
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`Expected: ${JSON.stringify(this.vectorStateToActions)}`);
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return undefined;
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}
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}
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/**
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* The descriptions of rules managed by the Vector UI.
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*/
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export const VectorPushRulesDefinitions = {
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// Messages containing user's display name
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".m.rule.contains_display_name": new VectorPushRuleDefinition({
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kind: "override",
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description: _td("Messages containing my display name"), // passed through _t() translation in src/components/views/settings/Notifications.js
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vectorStateToActions: { // The actions for each vector state, or null to disable the rule.
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on: StandardActions.ACTION_NOTIFY,
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loud: StandardActions.ACTION_HIGHLIGHT_DEFAULT_SOUND,
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off: StandardActions.ACTION_DISABLED,
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},
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}),
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// Messages containing user's username (localpart/MXID)
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".m.rule.contains_user_name": new VectorPushRuleDefinition({
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kind: "override",
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description: _td("Messages containing my username"), // passed through _t() translation in src/components/views/settings/Notifications.js
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vectorStateToActions: { // The actions for each vector state, or null to disable the rule.
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on: StandardActions.ACTION_NOTIFY,
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loud: StandardActions.ACTION_HIGHLIGHT_DEFAULT_SOUND,
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off: StandardActions.ACTION_DISABLED,
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},
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}),
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// Messages containing @room
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".m.rule.roomnotif": new VectorPushRuleDefinition({
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kind: "override",
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description: _td("Messages containing @room"), // passed through _t() translation in src/components/views/settings/Notifications.js
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vectorStateToActions: { // The actions for each vector state, or null to disable the rule.
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on: StandardActions.ACTION_NOTIFY,
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loud: StandardActions.ACTION_HIGHLIGHT,
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off: StandardActions.ACTION_DISABLED,
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},
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}),
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// Messages just sent to the user in a 1:1 room
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".m.rule.room_one_to_one": new VectorPushRuleDefinition({
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kind: "underride",
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description: _td("Messages in one-to-one chats"), // passed through _t() translation in src/components/views/settings/Notifications.js
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vectorStateToActions: {
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on: StandardActions.ACTION_NOTIFY,
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loud: StandardActions.ACTION_NOTIFY_DEFAULT_SOUND,
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off: StandardActions.ACTION_DONT_NOTIFY,
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},
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}),
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// Encrypted messages just sent to the user in a 1:1 room
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".m.rule.encrypted_room_one_to_one": new VectorPushRuleDefinition({
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kind: "underride",
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description: _td("Encrypted messages in one-to-one chats"), // passed through _t() translation in src/components/views/settings/Notifications.js
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vectorStateToActions: {
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on: StandardActions.ACTION_NOTIFY,
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loud: StandardActions.ACTION_NOTIFY_DEFAULT_SOUND,
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off: StandardActions.ACTION_DONT_NOTIFY,
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},
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}),
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// Messages just sent to a group chat room
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// 1:1 room messages are catched by the .m.rule.room_one_to_one rule if any defined
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// By opposition, all other room messages are from group chat rooms.
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".m.rule.message": new VectorPushRuleDefinition({
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kind: "underride",
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description: _td("Messages in group chats"), // passed through _t() translation in src/components/views/settings/Notifications.js
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vectorStateToActions: {
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on: StandardActions.ACTION_NOTIFY,
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loud: StandardActions.ACTION_NOTIFY_DEFAULT_SOUND,
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off: StandardActions.ACTION_DONT_NOTIFY,
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},
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}),
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// Encrypted messages just sent to a group chat room
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// Encrypted 1:1 room messages are catched by the .m.rule.encrypted_room_one_to_one rule if any defined
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// By opposition, all other room messages are from group chat rooms.
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".m.rule.encrypted": new VectorPushRuleDefinition({
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kind: "underride",
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description: _td("Encrypted messages in group chats"), // passed through _t() translation in src/components/views/settings/Notifications.js
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vectorStateToActions: {
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on: StandardActions.ACTION_NOTIFY,
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loud: StandardActions.ACTION_NOTIFY_DEFAULT_SOUND,
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off: StandardActions.ACTION_DONT_NOTIFY,
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},
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}),
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// Invitation for the user
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".m.rule.invite_for_me": new VectorPushRuleDefinition({
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kind: "underride",
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description: _td("When I'm invited to a room"), // passed through _t() translation in src/components/views/settings/Notifications.js
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vectorStateToActions: {
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on: StandardActions.ACTION_NOTIFY,
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loud: StandardActions.ACTION_NOTIFY_DEFAULT_SOUND,
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off: StandardActions.ACTION_DISABLED,
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},
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}),
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// Incoming call
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".m.rule.call": new VectorPushRuleDefinition({
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kind: "underride",
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description: _td("Call invitation"), // passed through _t() translation in src/components/views/settings/Notifications.js
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vectorStateToActions: {
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on: StandardActions.ACTION_NOTIFY,
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loud: StandardActions.ACTION_NOTIFY_RING_SOUND,
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off: StandardActions.ACTION_DISABLED,
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},
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}),
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// Notifications from bots
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".m.rule.suppress_notices": new VectorPushRuleDefinition({
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kind: "override",
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description: _td("Messages sent by bot"), // passed through _t() translation in src/components/views/settings/Notifications.js
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vectorStateToActions: {
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// .m.rule.suppress_notices is a "negative" rule, we have to invert its enabled value for vector UI
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on: StandardActions.ACTION_DISABLED,
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loud: StandardActions.ACTION_NOTIFY_DEFAULT_SOUND,
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off: StandardActions.ACTION_DONT_NOTIFY,
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},
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}),
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// Room upgrades (tombstones)
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".m.rule.tombstone": new VectorPushRuleDefinition({
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kind: "override",
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description: _td("When rooms are upgraded"), // passed through _t() translation in src/components/views/settings/Notifications.js
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vectorStateToActions: { // The actions for each vector state, or null to disable the rule.
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on: StandardActions.ACTION_NOTIFY,
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loud: StandardActions.ACTION_HIGHLIGHT,
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off: StandardActions.ACTION_DISABLED,
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},
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}),
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};
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