mirror of
https://github.com/element-hq/element-web.git
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282 lines
11 KiB
TypeScript
282 lines
11 KiB
TypeScript
/*
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Copyright 2015, 2016 OpenMarket Ltd
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Copyright 2017, 2018 Vector Creations Ltd
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Copyright 2020 The Matrix.org Foundation C.I.C.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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import * as React from "react";
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import { createRef } from "react";
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import { Room } from "matrix-js-sdk/src/models/room";
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import classNames from 'classnames';
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import * as RoomNotifs from '../../../RoomNotifs';
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import { RovingTabIndexWrapper } from "../../../accessibility/RovingTabIndex";
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import { _t } from "../../../languageHandler";
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import AccessibleButton from "../../views/elements/AccessibleButton";
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import AccessibleTooltipButton from "../../views/elements/AccessibleTooltipButton";
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import * as FormattingUtils from '../../../utils/FormattingUtils';
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import RoomTile2 from "./RoomTile2";
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import { ResizableBox, ResizeCallbackData } from "react-resizable";
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import { ListLayout } from "../../../stores/room-list/ListLayout";
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/*******************************************************************
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* CAUTION *
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*******************************************************************
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* This is a work in progress implementation and isn't complete or *
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* even useful as a component. Please avoid using it until this *
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* warning disappears. *
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*******************************************************************/
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interface IProps {
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forRooms: boolean;
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rooms?: Room[];
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startAsHidden: boolean;
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label: string;
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onAddRoom?: () => void;
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addRoomLabel: string;
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isInvite: boolean;
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layout: ListLayout;
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// TODO: Collapsed state
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// TODO: Group invites
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// TODO: Calls
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// TODO: forceExpand?
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// TODO: Header clicking
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// TODO: Spinner support for historical
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}
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interface IState {
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}
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export default class RoomSublist2 extends React.Component<IProps, IState> {
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private headerButton = createRef();
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private hasTiles(): boolean {
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return this.numTiles > 0;
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}
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private get numTiles(): number {
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// TODO: Account for group invites
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return (this.props.rooms || []).length;
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}
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private onAddRoom = (e) => {
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e.stopPropagation();
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if (this.props.onAddRoom) this.props.onAddRoom();
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};
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private onResize = (e: React.MouseEvent, data: ResizeCallbackData) => {
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const direction = e.movementY < 0 ? -1 : +1;
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const tileDiff = this.props.layout.pixelsToTiles(Math.abs(e.movementY)) * direction;
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this.props.layout.visibleTiles += tileDiff;
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this.forceUpdate(); // because the layout doesn't trigger a re-render
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};
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private onShowAllClick = () => {
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this.props.layout.visibleTiles = this.numTiles;
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this.forceUpdate(); // because the layout doesn't trigger a re-render
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};
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private renderTiles(): React.ReactElement[] {
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const tiles: React.ReactElement[] = [];
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if (this.props.rooms) {
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for (const room of this.props.rooms) {
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tiles.push(<RoomTile2 room={room} key={`room-${room.roomId}`}/>);
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}
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}
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return tiles;
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}
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private renderHeader(): React.ReactElement {
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const notifications = !this.props.isInvite
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? RoomNotifs.aggregateNotificationCount(this.props.rooms)
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: {count: 0, highlight: true};
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const notifCount = notifications.count;
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const notifHighlight = notifications.highlight;
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// TODO: Title on collapsed
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// TODO: Incoming call box
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let chevron = null;
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if (this.hasTiles()) {
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const chevronClasses = classNames({
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'mx_RoomSubList_chevron': true,
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'mx_RoomSubList_chevronRight': false, // isCollapsed
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'mx_RoomSubList_chevronDown': true, // !isCollapsed
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});
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chevron = (<div className={chevronClasses}/>);
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}
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return (
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<RovingTabIndexWrapper inputRef={this.headerButton}>
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{({onFocus, isActive, ref}) => {
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// TODO: Use onFocus
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const tabIndex = isActive ? 0 : -1;
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// TODO: Collapsed state
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let badge;
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if (true) { // !isCollapsed
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const badgeClasses = classNames({
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'mx_RoomSubList_badge': true,
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'mx_RoomSubList_badgeHighlight': notifHighlight,
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});
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// Wrap the contents in a div and apply styles to the child div so that the browser default outline works
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if (notifCount > 0) {
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badge = (
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<AccessibleButton
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tabIndex={tabIndex}
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className={badgeClasses}
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aria-label={_t("Jump to first unread room.")}
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>
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<div>
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{FormattingUtils.formatCount(notifCount)}
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</div>
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</AccessibleButton>
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);
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} else if (this.props.isInvite && this.hasTiles()) {
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// Render the `!` badge for invites
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badge = (
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<AccessibleButton
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tabIndex={tabIndex}
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className={badgeClasses}
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aria-label={_t("Jump to first invite.")}
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>
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<div>
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{FormattingUtils.formatCount(this.numTiles)}
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</div>
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</AccessibleButton>
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);
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}
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}
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let addRoomButton = null;
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if (!!this.props.onAddRoom) {
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addRoomButton = (
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<AccessibleTooltipButton
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tabIndex={tabIndex}
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onClick={this.onAddRoom}
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className="mx_RoomSubList_addRoom"
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title={this.props.addRoomLabel || _t("Add room")}
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/>
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);
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}
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// TODO: a11y (see old component)
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return (
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<div className={"mx_RoomSubList_labelContainer"}>
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<AccessibleButton
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inputRef={ref}
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tabIndex={tabIndex}
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className={"mx_RoomSubList_label"}
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role="treeitem"
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aria-level="1"
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>
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{chevron}
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<span>{this.props.label}</span>
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</AccessibleButton>
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{badge}
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{addRoomButton}
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</div>
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);
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}}
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</RovingTabIndexWrapper>
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);
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}
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public render(): React.ReactElement {
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// TODO: Proper rendering
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// TODO: Error boundary
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const tiles = this.renderTiles();
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const classes = classNames({
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// TODO: Proper collapse support
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'mx_RoomSubList': true,
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'mx_RoomSubList_hidden': false, // len && isCollapsed
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'mx_RoomSubList_nonEmpty': this.hasTiles(), // len && !isCollapsed
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});
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let content = null;
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if (tiles.length > 0) {
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// TODO: Lazy list rendering
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// TODO: Whatever scrolling magic needs to happen here
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const layout = this.props.layout; // to shorten calls
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const minTilesPx = layout.tilesToPixels(Math.min(tiles.length, layout.minVisibleTiles));
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const maxTilesPx = layout.tilesToPixels(tiles.length);
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const tilesPx = layout.tilesToPixels(Math.min(tiles.length, layout.visibleTiles));
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let handles = ['s'];
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if (layout.visibleTiles >= tiles.length && tiles.length <= layout.minVisibleTiles) {
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handles = []; // no handles, we're at a minimum
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}
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// TODO: This might need adjustment, however for now it is fine as a round.
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const nVisible = Math.round(layout.visibleTiles);
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const visibleTiles = tiles.slice(0, nVisible);
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// If we're hiding rooms, show a 'show more' button to the user. This button
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// replaces the last visible tile, so will always show 2+ rooms. We do this
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// because if it said "show 1 more room" we had might as well show that room
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// instead. We also replace the last item so we don't have to adjust our math
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// on pixel heights, etc. It's much easier to pretend the button is a tile.
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if (tiles.length > nVisible) {
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// we have a cutoff condition - add the button to show all
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// we +1 to account for the room we're about to hide with our 'show more' button
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// this results in the button always being 1+, and not needing an i18n `count`.
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const numMissing = (tiles.length - visibleTiles.length) + 1;
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// TODO: CSS TBD
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// TODO: Make this an actual tile
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// TODO: This is likely to pop out of the list, consider that.
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visibleTiles.splice(visibleTiles.length - 1, 1, (
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<div
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onClick={this.onShowAllClick}
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style={{height: '34px', lineHeight: '34px', cursor: 'pointer'}}
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key='showall'
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>
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{_t("Show %(n)s more", {n: numMissing})}
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</div>
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));
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}
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content = (
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<ResizableBox
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width={-1}
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height={tilesPx}
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axis="y"
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minConstraints={[-1, minTilesPx]}
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maxConstraints={[-1, maxTilesPx]}
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resizeHandles={handles}
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onResize={this.onResize}
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className="mx_RoomSublist2_resizeBox"
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>
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{visibleTiles}
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</ResizableBox>
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)
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}
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// TODO: onKeyDown support
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return (
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<div
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className={classes}
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role="group"
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aria-label={this.props.label}
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>
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{this.renderHeader()}
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{content}
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</div>
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);
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}
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}
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