element-web/src/components/views/rooms/RoomList.js
2017-05-05 17:51:14 +01:00

744 lines
32 KiB
JavaScript

/*
Copyright 2015, 2016 OpenMarket Ltd
Copyright 2017 Vector Creations Ltd
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
'use strict';
var React = require("react");
var ReactDOM = require("react-dom");
var GeminiScrollbar = require('react-gemini-scrollbar');
var MatrixClientPeg = require("../../../MatrixClientPeg");
var CallHandler = require('../../../CallHandler');
var RoomListSorter = require("../../../RoomListSorter");
var dis = require("../../../dispatcher");
var sdk = require('../../../index');
var rate_limited_func = require('../../../ratelimitedfunc');
var Rooms = require('../../../Rooms');
import DMRoomMap from '../../../utils/DMRoomMap';
var Receipt = require('../../../utils/Receipt');
var constantTimeDispatcher = require('../../../ConstantTimeDispatcher');
import AccessibleButton from '../elements/AccessibleButton';
const HIDE_CONFERENCE_CHANS = true;
const VERBS = {
'm.favourite': 'favourite',
'im.vector.fake.direct': 'tag direct chat',
'im.vector.fake.recent': 'restore',
'm.lowpriority': 'demote',
};
module.exports = React.createClass({
displayName: 'RoomList',
propTypes: {
ConferenceHandler: React.PropTypes.any,
collapsed: React.PropTypes.bool.isRequired,
selectedRoom: React.PropTypes.string,
searchFilter: React.PropTypes.string,
},
shouldComponentUpdate: function(nextProps, nextState) {
if (nextProps.collapsed !== this.props.collapsed) return true;
if (nextProps.searchFilter !== this.props.searchFilter) return true;
if (nextState.lists !== this.state.lists ||
nextState.isLoadingLeftRooms !== this.state.isLoadingLeftRooms ||
nextState.incomingCall !== this.state.incomingCall) return true;
return false;
},
getInitialState: function() {
return {
isLoadingLeftRooms: false,
totalRoomCount: null,
lists: {},
incomingCall: null,
};
},
componentWillMount: function() {
var cli = MatrixClientPeg.get();
cli.on("Room", this.onRoom);
cli.on("deleteRoom", this.onDeleteRoom);
cli.on("Room.timeline", this.onRoomTimeline);
cli.on("Room.name", this.onRoomName);
cli.on("Room.tags", this.onRoomTags);
cli.on("Room.receipt", this.onRoomReceipt);
cli.on("RoomState.members", this.onRoomStateMember);
cli.on("RoomMember.name", this.onRoomMemberName);
cli.on("accountData", this.onAccountData);
// lookup for which lists a given roomId is currently in.
this.listsForRoomId = {};
this.refreshRoomList();
// order of the sublists
//this.listOrder = [];
// loop count to stop a stack overflow if the user keeps waggling the
// mouse for >30s in a row, or if running under mocha
this._delayedRefreshRoomListLoopCount = 0
},
componentDidMount: function() {
this.dispatcherRef = dis.register(this.onAction);
// Initialise the stickyHeaders when the component is created
this._updateStickyHeaders(true);
},
componentWillReceiveProps: function(nextProps) {
// short-circuit react when the room changes
// to avoid rerendering all the sublists everywhere
if (nextProps.selectedRoom !== this.props.selectedRoom) {
if (this.props.selectedRoom) {
constantTimeDispatcher.dispatch(
"RoomTile.select", this.props.selectedRoom, {}
);
}
constantTimeDispatcher.dispatch(
"RoomTile.select", nextProps.selectedRoom, { selected: true }
);
}
},
componentDidUpdate: function(prevProps, prevState) {
// Reinitialise the stickyHeaders when the component is updated
this._updateStickyHeaders(true);
this._repositionIncomingCallBox(undefined, false);
},
onAction: function(payload) {
switch (payload.action) {
case 'view_tooltip':
this.tooltip = payload.tooltip;
break;
case 'call_state':
var call = CallHandler.getCall(payload.room_id);
if (call && call.call_state === 'ringing') {
this.setState({
incomingCall: call
});
this._repositionIncomingCallBox(undefined, true);
}
else {
this.setState({
incomingCall: null
});
}
break;
case 'on_room_read':
// poke the right RoomTile to refresh, using the constantTimeDispatcher
// to avoid each and every RoomTile registering to the 'on_room_read' event
// XXX: if we like the constantTimeDispatcher we might want to dispatch
// directly from TimelinePanel rather than needlessly bouncing via here.
constantTimeDispatcher.dispatch(
"RoomTile.refresh", payload.room.roomId, {}
);
// also have to poke the right list(s)
var lists = this.listsForRoomId[payload.room.roomId];
if (lists) {
lists.forEach(list=>{
constantTimeDispatcher.dispatch(
"RoomSubList.refreshHeader", list, { room: payload.room }
);
});
}
break;
}
},
componentWillUnmount: function() {
dis.unregister(this.dispatcherRef);
if (MatrixClientPeg.get()) {
MatrixClientPeg.get().removeListener("Room", this.onRoom);
MatrixClientPeg.get().removeListener("deleteRoom", this.onDeleteRoom);
MatrixClientPeg.get().removeListener("Room.timeline", this.onRoomTimeline);
MatrixClientPeg.get().removeListener("Room.name", this.onRoomName);
MatrixClientPeg.get().removeListener("Room.tags", this.onRoomTags);
MatrixClientPeg.get().removeListener("Room.receipt", this.onRoomReceipt);
MatrixClientPeg.get().removeListener("RoomState.members", this.onRoomStateMember);
MatrixClientPeg.get().removeListener("RoomMember.name", this.onRoomMemberName);
MatrixClientPeg.get().removeListener("accountData", this.onAccountData);
}
// cancel any pending calls to the rate_limited_funcs
this._delayedRefreshRoomList.cancelPendingCall();
},
onRoom: function(room) {
// XXX: this happens rarely; ideally we should only update the correct
// sublists when it does (e.g. via a constantTimeDispatch to the right sublist)
this._delayedRefreshRoomList();
},
onDeleteRoom: function(roomId) {
// XXX: this happens rarely; ideally we should only update the correct
// sublists when it does (e.g. via a constantTimeDispatch to the right sublist)
this._delayedRefreshRoomList();
},
onArchivedHeaderClick: function(isHidden, scrollToPosition) {
if (!isHidden) {
var self = this;
this.setState({ isLoadingLeftRooms: true });
// Try scrolling to position
this._updateStickyHeaders(true, scrollToPosition);
// we don't care about the response since it comes down via "Room"
// events.
MatrixClientPeg.get().syncLeftRooms().catch(function(err) {
console.error("Failed to sync left rooms: %s", err);
console.error(err);
}).finally(function() {
self.setState({ isLoadingLeftRooms: false });
});
}
},
_onMouseOver: function(ev) {
this._lastMouseOverTs = Date.now();
},
onSubListHeaderClick: function(isHidden, scrollToPosition) {
// The scroll area has expanded or contracted, so re-calculate sticky headers positions
this._updateStickyHeaders(true, scrollToPosition);
},
onRoomTimeline: function(ev, room, toStartOfTimeline, removed, data) {
if (toStartOfTimeline) return;
if (!room) return;
if (data.timeline.getTimelineSet() !== room.getUnfilteredTimelineSet()) return;
// rather than regenerate our full roomlists, which is very heavy, we poke the
// correct sublists to just re-sort themselves. This isn't enormously reacty,
// but is much faster than the default react reconciler, or having to do voodoo
// with shouldComponentUpdate and a pleaseRefresh property or similar.
var lists = this.listsForRoomId[room.roomId];
if (lists) {
lists.forEach(list=>{
constantTimeDispatcher.dispatch("RoomSubList.sort", list, { room: room });
});
}
// we have to explicitly hit the roomtile which just changed
constantTimeDispatcher.dispatch(
"RoomTile.refresh", room.roomId, {}
);
},
onRoomReceipt: function(receiptEvent, room) {
// because if we read a notification, it will affect notification count
// only bother updating if there's a receipt from us
if (Receipt.findReadReceiptFromUserId(receiptEvent, MatrixClientPeg.get().credentials.userId)) {
var lists = this.listsForRoomId[room.roomId];
if (lists) {
lists.forEach(list=>{
constantTimeDispatcher.dispatch(
"RoomSubList.refreshHeader", list, { room: room }
);
});
}
// we have to explicitly hit the roomtile which just changed
constantTimeDispatcher.dispatch(
"RoomTile.refresh", room.roomId, {}
);
}
},
onRoomName: function(room) {
constantTimeDispatcher.dispatch(
"RoomTile.refresh", room.roomId, {}
);
},
onRoomTags: function(event, room) {
// XXX: this happens rarely; ideally we should only update the correct
// sublists when it does (e.g. via a constantTimeDispatch to the right sublist)
this._delayedRefreshRoomList();
},
onRoomStateMember: function(ev, state, member) {
if (ev.getStateKey() === MatrixClientPeg.get().credentials.userId &&
ev.getPrevContent() && ev.getPrevContent().membership === "invite")
{
this._delayedRefreshRoomList();
}
else {
constantTimeDispatcher.dispatch(
"RoomTile.refresh", member.roomId, {}
);
}
},
onRoomMemberName: function(ev, member) {
constantTimeDispatcher.dispatch(
"RoomTile.refresh", member.roomId, {}
);
},
onAccountData: function(ev) {
if (ev.getType() == 'm.direct') {
// XXX: this happens rarely; ideally we should only update the correct
// sublists when it does (e.g. via a constantTimeDispatch to the right sublist)
this._delayedRefreshRoomList();
}
else if (ev.getType() == 'm.push_rules') {
this._delayedRefreshRoomList();
}
},
_delayedRefreshRoomList: new rate_limited_func(function() {
// if the mouse has been moving over the RoomList in the last 500ms
// then delay the refresh further to avoid bouncing around under the
// cursor
if (Date.now() - this._lastMouseOverTs > 500 || this._delayedRefreshRoomListLoopCount > 60) {
this.refreshRoomList();
this._delayedRefreshRoomListLoopCount = 0;
}
else {
this._delayedRefreshRoomListLoopCount++;
this._delayedRefreshRoomList();
}
}, 500),
refreshRoomList: function() {
// console.log("DEBUG: Refresh room list delta=%s ms",
// (!this._lastRefreshRoomListTs ? "-" : (Date.now() - this._lastRefreshRoomListTs))
// );
// TODO: ideally we'd calculate this once at start, and then maintain
// any changes to it incrementally, updating the appropriate sublists
// as needed.
// Alternatively we'd do something magical with Immutable.js or similar.
const lists = this.getRoomLists();
let totalRooms = 0;
for (const l of Object.values(lists)) {
totalRooms += l.length;
}
this.setState({
lists: this.getRoomLists(),
totalRoomCount: totalRooms,
});
// this._lastRefreshRoomListTs = Date.now();
},
getRoomLists: function() {
var self = this;
const lists = {};
lists["im.vector.fake.invite"] = [];
lists["m.favourite"] = [];
lists["im.vector.fake.recent"] = [];
lists["im.vector.fake.direct"] = [];
lists["m.lowpriority"] = [];
lists["im.vector.fake.archived"] = [];
this.listsForRoomId = {};
var otherTagNames = {};
const dmRoomMap = new DMRoomMap(MatrixClientPeg.get());
MatrixClientPeg.get().getRooms().forEach(function(room) {
const me = room.getMember(MatrixClientPeg.get().credentials.userId);
if (!me) return;
// console.log("room = " + room.name + ", me.membership = " + me.membership +
// ", sender = " + me.events.member.getSender() +
// ", target = " + me.events.member.getStateKey() +
// ", prevMembership = " + me.events.member.getPrevContent().membership);
if (!self.listsForRoomId[room.roomId]) {
self.listsForRoomId[room.roomId] = [];
}
if (me.membership == "invite") {
self.listsForRoomId[room.roomId].push("im.vector.fake.invite");
lists["im.vector.fake.invite"].push(room);
}
else if (HIDE_CONFERENCE_CHANS && Rooms.isConfCallRoom(room, me, self.props.ConferenceHandler)) {
// skip past this room & don't put it in any lists
}
else if (me.membership == "join" || me.membership === "ban" ||
(me.membership === "leave" && me.events.member.getSender() !== me.events.member.getStateKey()))
{
// Used to split rooms via tags
var tagNames = Object.keys(room.tags);
if (tagNames.length) {
for (var i = 0; i < tagNames.length; i++) {
var tagName = tagNames[i];
lists[tagName] = lists[tagName] || [];
lists[tagName].push(room);
self.listsForRoomId[room.roomId].push(tagName);
otherTagNames[tagName] = 1;
}
}
else if (dmRoomMap.getUserIdForRoomId(room.roomId)) {
// "Direct Message" rooms (that we're still in and that aren't otherwise tagged)
self.listsForRoomId[room.roomId].push("im.vector.fake.direct");
lists["im.vector.fake.direct"].push(room);
}
else {
self.listsForRoomId[room.roomId].push("im.vector.fake.recent");
lists["im.vector.fake.recent"].push(room);
}
}
else if (me.membership === "leave") {
self.listsForRoomId[room.roomId].push("im.vector.fake.archived");
lists["im.vector.fake.archived"].push(room);
}
else {
console.error("unrecognised membership: " + me.membership + " - this should never happen");
}
});
// we actually apply the sorting to this when receiving the prop in RoomSubLists.
// we'll need this when we get to iterating through lists programatically - e.g. ctrl-shift-up/down
/*
this.listOrder = [
"im.vector.fake.invite",
"m.favourite",
"im.vector.fake.recent",
"im.vector.fake.direct",
Object.keys(otherTagNames).filter(tagName=>{
return (!tagName.match(/^m\.(favourite|lowpriority)$/));
}).sort(),
"m.lowpriority",
"im.vector.fake.archived"
];
*/
return lists;
},
_getScrollNode: function() {
var panel = ReactDOM.findDOMNode(this);
if (!panel) return null;
// empirically, if we have gm-prevented for some reason, the scroll node
// is still the 3rd child (i.e. the view child). This looks to be due
// to vdh's improved resize updater logic...?
return panel.children[2]; // XXX: Fragile!
},
_whenScrolling: function(e) {
this._hideTooltip(e);
this._repositionIncomingCallBox(e, false);
this._updateStickyHeaders(false);
},
_hideTooltip: function(e) {
// Hide tooltip when scrolling, as we'll no longer be over the one we were on
if (this.tooltip && this.tooltip.style.display !== "none") {
this.tooltip.style.display = "none";
}
},
_repositionIncomingCallBox: function(e, firstTime) {
var incomingCallBox = document.getElementById("incomingCallBox");
if (incomingCallBox && incomingCallBox.parentElement) {
var scrollArea = this._getScrollNode();
if (!scrollArea) return;
// Use the offset of the top of the scroll area from the window
// as this is used to calculate the CSS fixed top position for the stickies
var scrollAreaOffset = scrollArea.getBoundingClientRect().top + window.pageYOffset;
// Use the offset of the top of the component from the window
// as this is used to calculate the CSS fixed top position for the stickies
var scrollAreaHeight = ReactDOM.findDOMNode(this).getBoundingClientRect().height;
var top = (incomingCallBox.parentElement.getBoundingClientRect().top + window.pageYOffset);
// Make sure we don't go too far up, if the headers aren't sticky
top = (top < scrollAreaOffset) ? scrollAreaOffset : top;
// make sure we don't go too far down, if the headers aren't sticky
var bottomMargin = scrollAreaOffset + (scrollAreaHeight - 45);
top = (top > bottomMargin) ? bottomMargin : top;
incomingCallBox.style.top = top + "px";
incomingCallBox.style.left = scrollArea.offsetLeft + scrollArea.offsetWidth + 12 + "px";
}
},
// Doing the sticky headers as raw DOM, for speed, as it gets very stuttery if done
// properly through React
_initAndPositionStickyHeaders: function(initialise, scrollToPosition) {
var scrollArea = this._getScrollNode();
if (!scrollArea) return;
// Use the offset of the top of the scroll area from the window
// as this is used to calculate the CSS fixed top position for the stickies
var scrollAreaOffset = scrollArea.getBoundingClientRect().top + window.pageYOffset;
// Use the offset of the top of the component from the window
// as this is used to calculate the CSS fixed top position for the stickies
var scrollAreaHeight = ReactDOM.findDOMNode(this).getBoundingClientRect().height;
if (initialise) {
// Get a collection of sticky header containers references
this.stickies = document.getElementsByClassName("mx_RoomSubList_labelContainer");
if (!this.stickies.length) return;
// Make sure there is sufficient space to do sticky headers: 120px plus all the sticky headers
this.scrollAreaSufficient = (120 + (this.stickies[0].getBoundingClientRect().height * this.stickies.length)) < scrollAreaHeight;
// Initialise the sticky headers
if (typeof this.stickies === "object" && this.stickies.length > 0) {
// Initialise the sticky headers
Array.prototype.forEach.call(this.stickies, function(sticky, i) {
// Save the positions of all the stickies within scroll area.
// These positions are relative to the LHS Panel top
sticky.dataset.originalPosition = sticky.offsetTop - scrollArea.offsetTop;
// Save and set the sticky heights
var originalHeight = sticky.getBoundingClientRect().height;
sticky.dataset.originalHeight = originalHeight;
sticky.style.height = originalHeight;
return sticky;
});
}
}
var self = this;
var scrollStuckOffset = 0;
// Scroll to the passed in position, i.e. a header was clicked and in a scroll to state
// rather than a collapsable one (see RoomSubList.isCollapsableOnClick method for details)
if (scrollToPosition !== undefined) {
scrollArea.scrollTop = scrollToPosition;
}
// Stick headers to top and bottom, or free them
Array.prototype.forEach.call(this.stickies, function(sticky, i, stickyWrappers) {
var stickyPosition = sticky.dataset.originalPosition;
var stickyHeight = sticky.dataset.originalHeight;
var stickyHeader = sticky.childNodes[0];
var topStuckHeight = stickyHeight * i;
var bottomStuckHeight = stickyHeight * (stickyWrappers.length - i);
if (self.scrollAreaSufficient && stickyPosition < (scrollArea.scrollTop + topStuckHeight)) {
// Top stickies
sticky.dataset.stuck = "top";
stickyHeader.classList.add("mx_RoomSubList_fixed");
stickyHeader.style.top = scrollAreaOffset + topStuckHeight + "px";
// If stuck at top adjust the scroll back down to take account of all the stuck headers
if (scrollToPosition !== undefined && stickyPosition === scrollToPosition) {
scrollStuckOffset = topStuckHeight;
}
} else if (self.scrollAreaSufficient && stickyPosition > ((scrollArea.scrollTop + scrollAreaHeight) - bottomStuckHeight)) {
/// Bottom stickies
sticky.dataset.stuck = "bottom";
stickyHeader.classList.add("mx_RoomSubList_fixed");
stickyHeader.style.top = (scrollAreaOffset + scrollAreaHeight) - bottomStuckHeight + "px";
} else {
// Not sticky
sticky.dataset.stuck = "none";
stickyHeader.classList.remove("mx_RoomSubList_fixed");
stickyHeader.style.top = null;
}
});
// Adjust the scroll to take account of top stuck headers
if (scrollToPosition !== undefined) {
scrollArea.scrollTop -= scrollStuckOffset;
}
},
_updateStickyHeaders: function(initialise, scrollToPosition) {
var self = this;
if (initialise) {
// Useing setTimeout to ensure that the code is run after the painting
// of the newly rendered object as using requestAnimationFrame caused
// artefacts to appear on screen briefly
window.setTimeout(function() {
self._initAndPositionStickyHeaders(initialise, scrollToPosition);
});
} else {
this._initAndPositionStickyHeaders(initialise, scrollToPosition);
}
},
onShowMoreRooms: function() {
// kick gemini in the balls to get it to wake up
// XXX: uuuuuuugh.
this.refs.gemscroll.forceUpdate();
},
_getEmptyContent: function(section) {
const RoomDropTarget = sdk.getComponent('rooms.RoomDropTarget');
if (this.props.collapsed) {
return <RoomDropTarget label="" />;
}
const StartChatButton = sdk.getComponent('elements.StartChatButton');
const RoomDirectoryButton = sdk.getComponent('elements.RoomDirectoryButton');
const CreateRoomButton = sdk.getComponent('elements.CreateRoomButton');
if (this.state.totalRoomCount === 0) {
const TintableSvg = sdk.getComponent('elements.TintableSvg');
switch (section) {
case 'im.vector.fake.direct':
return <div className="mx_RoomList_emptySubListTip">
Press
<StartChatButton size="16" />
to start a chat with someone
</div>;
case 'im.vector.fake.recent':
return <div className="mx_RoomList_emptySubListTip">
You're not in any rooms yet! Press
<CreateRoomButton size="16" />
to make a room or
<RoomDirectoryButton size="16" />
to browse the directory
</div>;
}
}
const labelText = 'Drop here to ' + (VERBS[section] || 'tag ' + section);
return <RoomDropTarget label={labelText} />;
},
_getHeaderItems: function(section) {
const StartChatButton = sdk.getComponent('elements.StartChatButton');
const RoomDirectoryButton = sdk.getComponent('elements.RoomDirectoryButton');
const CreateRoomButton = sdk.getComponent('elements.CreateRoomButton');
switch (section) {
case 'im.vector.fake.direct':
return <span className="mx_RoomList_headerButtons">
<StartChatButton size="16" />
</span>;
case 'im.vector.fake.recent':
return <span className="mx_RoomList_headerButtons">
<RoomDirectoryButton size="16" />
<CreateRoomButton size="16" />
</span>;
}
},
render: function() {
var RoomSubList = sdk.getComponent('structures.RoomSubList');
var self = this;
return (
<GeminiScrollbar className="mx_RoomList_scrollbar"
autoshow={true} onScroll={ self._whenScrolling } onResize={ self._whenScrolling } ref="gemscroll">
<div className="mx_RoomList" onMouseOver={ this._onMouseOver }>
<RoomSubList list={ self.state.lists['im.vector.fake.invite'] }
label="Invites"
tagName="im.vector.fake.invite"
editable={ false }
order="recent"
incomingCall={ self.state.incomingCall }
collapsed={ self.props.collapsed }
selectedRoom={ self.props.selectedRoom }
searchFilter={ self.props.searchFilter }
onHeaderClick={ self.onSubListHeaderClick }
onShowMoreRooms={ self.onShowMoreRooms } />
<RoomSubList list={ self.state.lists['m.favourite'] }
label="Favourites"
tagName="m.favourite"
emptyContent={this._getEmptyContent('m.favourite')}
editable={ true }
order="manual"
incomingCall={ self.state.incomingCall }
collapsed={ self.props.collapsed }
selectedRoom={ self.props.selectedRoom }
searchFilter={ self.props.searchFilter }
onHeaderClick={ self.onSubListHeaderClick }
onShowMoreRooms={ self.onShowMoreRooms } />
<RoomSubList list={ self.state.lists['im.vector.fake.direct'] }
label="People"
tagName="im.vector.fake.direct"
emptyContent={this._getEmptyContent('im.vector.fake.direct')}
headerItems={this._getHeaderItems('im.vector.fake.direct')}
editable={ true }
order="recent"
incomingCall={ self.state.incomingCall }
collapsed={ self.props.collapsed }
selectedRoom={ self.props.selectedRoom }
alwaysShowHeader={ true }
searchFilter={ self.props.searchFilter }
onHeaderClick={ self.onSubListHeaderClick }
onShowMoreRooms={ self.onShowMoreRooms } />
<RoomSubList list={ self.state.lists['im.vector.fake.recent'] }
label="Rooms"
tagName="im.vector.fake.recent"
editable={ true }
emptyContent={this._getEmptyContent('im.vector.fake.recent')}
headerItems={this._getHeaderItems('im.vector.fake.recent')}
order="recent"
incomingCall={ self.state.incomingCall }
collapsed={ self.props.collapsed }
selectedRoom={ self.props.selectedRoom }
searchFilter={ self.props.searchFilter }
onHeaderClick={ self.onSubListHeaderClick }
onShowMoreRooms={ self.onShowMoreRooms } />
{ Object.keys(self.state.lists).sort().map(function(tagName) {
if (!tagName.match(/^(m\.(favourite|lowpriority)|im\.vector\.fake\.(invite|recent|direct|archived))$/)) {
return <RoomSubList list={ self.state.lists[tagName] }
key={ tagName }
label={ tagName }
tagName={ tagName }
emptyContent={this._getEmptyContent(tagName)}
editable={ true }
order="manual"
incomingCall={ self.state.incomingCall }
collapsed={ self.props.collapsed }
selectedRoom={ self.props.selectedRoom }
searchFilter={ self.props.searchFilter }
onHeaderClick={ self.onSubListHeaderClick }
onShowMoreRooms={ self.onShowMoreRooms } />;
}
}) }
<RoomSubList list={ self.state.lists['m.lowpriority'] }
label="Low priority"
tagName="m.lowpriority"
emptyContent={this._getEmptyContent('m.lowpriority')}
editable={ true }
order="recent"
incomingCall={ self.state.incomingCall }
collapsed={ self.props.collapsed }
selectedRoom={ self.props.selectedRoom }
searchFilter={ self.props.searchFilter }
onHeaderClick={ self.onSubListHeaderClick }
onShowMoreRooms={ self.onShowMoreRooms } />
<RoomSubList list={ self.state.lists['im.vector.fake.archived'] }
label="Historical"
tagName="im.vector.fake.archived"
editable={ false }
order="recent"
collapsed={ self.props.collapsed }
selectedRoom={ self.props.selectedRoom }
alwaysShowHeader={ true }
startAsHidden={ true }
showSpinner={ self.state.isLoadingLeftRooms }
onHeaderClick= { self.onArchivedHeaderClick }
incomingCall={ self.state.incomingCall }
searchFilter={ self.props.searchFilter }
onShowMoreRooms={ self.onShowMoreRooms } />
</div>
</GeminiScrollbar>
);
}
});