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223 lines
8.5 KiB
JavaScript
223 lines
8.5 KiB
JavaScript
/*
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Copyright 2015, 2016 OpenMarket Ltd
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Copyright 2019 New Vector Ltd
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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import dis from './dispatcher';
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import Timer from './utils/Timer';
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// important these are larger than the timeouts of timers
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// used with UserActivity.timeWhileActive*,
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// such as READ_MARKER_INVIEW_THRESHOLD_MS (timeWhileActiveRecently),
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// READ_MARKER_OUTOFVIEW_THRESHOLD_MS (timeWhileActiveRecently),
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// READ_RECEIPT_INTERVAL_MS (timeWhileActiveNow) in TimelinePanel
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// 'Under a few seconds'. Must be less than 'RECENTLY_ACTIVE_THRESHOLD_MS'
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const CURRENTLY_ACTIVE_THRESHOLD_MS = 700;
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// 'Under a few minutes'.
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const RECENTLY_ACTIVE_THRESHOLD_MS = 2 * 60 * 1000;
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/**
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* This class watches for user activity (moving the mouse or pressing a key)
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* and starts/stops attached timers while the user is active.
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*
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* There are two classes of 'active': 'active now' and 'active recently'
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* see doc on the userActive* functions for what these mean.
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*/
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export default class UserActivity {
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constructor(windowObj, documentObj) {
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this._window = windowObj;
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this._document = documentObj;
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this._attachedActiveNowTimers = [];
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this._attachedActiveRecentlyTimers = [];
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this._activeNowTimeout = new Timer(CURRENTLY_ACTIVE_THRESHOLD_MS);
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this._activeRecentlyTimeout = new Timer(RECENTLY_ACTIVE_THRESHOLD_MS);
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this._onUserActivity = this._onUserActivity.bind(this);
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this._onWindowBlurred = this._onWindowBlurred.bind(this);
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this._onPageVisibilityChanged = this._onPageVisibilityChanged.bind(this);
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this.lastScreenX = 0;
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this.lastScreenY = 0;
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}
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static sharedInstance() {
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if (global.mxUserActivity === undefined) {
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global.mxUserActivity = new UserActivity(window, document);
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}
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return global.mxUserActivity;
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}
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/**
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* Runs the given timer while the user is 'active now', aborting when the user is no longer
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* considered currently active.
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* See userActiveNow() for what it means for a user to be 'active'.
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* Can be called multiple times with the same already running timer, which is a NO-OP.
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* Can be called before the user becomes active, in which case it is only started
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* later on when the user does become active.
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* @param {Timer} timer the timer to use
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*/
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timeWhileActiveNow(timer) {
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this._timeWhile(timer, this._attachedActiveNowTimers);
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if (this.userActiveNow()) {
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timer.start();
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}
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}
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/**
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* Runs the given timer while the user is 'active' now or recently,
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* aborting when the user becomes inactive.
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* See userActiveRecently() for what it means for a user to be 'active recently'.
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* Can be called multiple times with the same already running timer, which is a NO-OP.
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* Can be called before the user becomes active, in which case it is only started
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* later on when the user does become active.
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* @param {Timer} timer the timer to use
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*/
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timeWhileActiveRecently(timer) {
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this._timeWhile(timer, this._attachedActiveRecentlyTimers);
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if (this.userActiveRecently()) {
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timer.start();
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}
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}
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_timeWhile(timer, attachedTimers) {
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// important this happens first
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const index = attachedTimers.indexOf(timer);
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if (index === -1) {
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attachedTimers.push(timer);
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// remove when done or aborted
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timer.finished().finally(() => {
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const index = attachedTimers.indexOf(timer);
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if (index !== -1) { // should never be -1
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attachedTimers.splice(index, 1);
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}
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// as we fork the promise here,
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// avoid unhandled rejection warnings
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}).catch((err) => {});
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}
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}
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/**
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* Start listening to user activity
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*/
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start() {
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this._document.addEventListener('mousedown', this._onUserActivity);
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this._document.addEventListener('mousemove', this._onUserActivity);
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this._document.addEventListener('keydown', this._onUserActivity);
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this._document.addEventListener("visibilitychange", this._onPageVisibilityChanged);
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this._window.addEventListener("blur", this._onWindowBlurred);
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this._window.addEventListener("focus", this._onUserActivity);
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// can't use document.scroll here because that's only the document
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// itself being scrolled. Need to use addEventListener's useCapture.
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// also this needs to be the wheel event, not scroll, as scroll is
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// fired when the view scrolls down for a new message.
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this._window.addEventListener('wheel', this._onUserActivity, {
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passive: true, capture: true,
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});
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}
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/**
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* Stop tracking user activity
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*/
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stop() {
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this._document.removeEventListener('mousedown', this._onUserActivity);
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this._document.removeEventListener('mousemove', this._onUserActivity);
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this._document.removeEventListener('keydown', this._onUserActivity);
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this._window.removeEventListener('wheel', this._onUserActivity, {
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passive: true, capture: true,
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});
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this._document.removeEventListener("visibilitychange", this._onPageVisibilityChanged);
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this._window.removeEventListener("blur", this._onWindowBlurred);
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this._window.removeEventListener("focus", this._onUserActivity);
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}
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/**
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* Return true if the user is currently 'active'
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* A user is 'active' while they are interacting with the app and for a very short (<1s)
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* time after that. This is intended to give a strong indication that the app has the
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* user's attention at any given moment.
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* @returns {boolean} true if user is currently 'active'
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*/
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userActiveNow() {
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return this._activeNowTimeout.isRunning();
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}
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/**
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* Return true if the user is currently active or has been recently
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* A user is 'active recently' for a longer period of time (~2 mins) after
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* they have been 'active' and while the app still has the focus. This is
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* intended to indicate when the app may still have the user's attention
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* (or they may have gone to make tea and left the window focused).
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* @returns {boolean} true if user has been active recently
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*/
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userActiveRecently() {
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return this._activeRecentlyTimeout.isRunning();
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}
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_onPageVisibilityChanged(e) {
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if (this._document.visibilityState === "hidden") {
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this._activeNowTimeout.abort();
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this._activeRecentlyTimeout.abort();
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} else {
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this._onUserActivity(e);
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}
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}
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_onWindowBlurred() {
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this._activeNowTimeout.abort();
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this._activeRecentlyTimeout.abort();
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}
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_onUserActivity(event) {
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// ignore anything if the window isn't focused
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if (!this._document.hasFocus()) return;
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if (event.screenX && event.type === "mousemove") {
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if (event.screenX === this.lastScreenX && event.screenY === this.lastScreenY) {
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// mouse hasn't actually moved
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return;
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}
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this.lastScreenX = event.screenX;
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this.lastScreenY = event.screenY;
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}
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dis.dispatch({action: 'user_activity'});
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if (!this._activeNowTimeout.isRunning()) {
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this._activeNowTimeout.start();
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dis.dispatch({action: 'user_activity_start'});
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this._runTimersUntilTimeout(this._attachedActiveNowTimers, this._activeNowTimeout);
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} else {
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this._activeNowTimeout.restart();
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}
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if (!this._activeRecentlyTimeout.isRunning()) {
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this._activeRecentlyTimeout.start();
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this._runTimersUntilTimeout(this._attachedActiveRecentlyTimers, this._activeRecentlyTimeout);
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} else {
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this._activeRecentlyTimeout.restart();
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}
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}
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async _runTimersUntilTimeout(attachedTimers, timeout) {
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attachedTimers.forEach((t) => t.start());
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try {
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await timeout.finished();
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} catch (_e) { /* aborted */ }
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attachedTimers.forEach((t) => t.abort());
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}
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}
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