/* Copyright 2015 OpenMarket Ltd Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. */ var React = require("react"); var marked = require("marked"); marked.setOptions({ renderer: new marked.Renderer(), gfm: true, tables: true, breaks: true, pedantic: false, sanitize: true, smartLists: true, smartypants: false }); var MatrixClientPeg = require("../../../MatrixClientPeg"); var SlashCommands = require("../../../SlashCommands"); var Modal = require("../../../Modal"); var CallHandler = require('../../../CallHandler'); var sdk = require('../../../index'); var dis = require("../../../dispatcher"); var KeyCode = { ENTER: 13, BACKSPACE: 8, DELETE: 46, TAB: 9, SHIFT: 16, UP: 38, DOWN: 40 }; var TYPING_USER_TIMEOUT = 10000; var TYPING_SERVER_TIMEOUT = 30000; var MARKDOWN_ENABLED = true; function mdownToHtml(mdown) { var html = marked(mdown) || ""; html = html.trim(); // strip start and end
tags else you get 'orrible spacing if (html.indexOf("
") === 0) { html = html.substring("
".length); } if (html.lastIndexOf("
") === (html.length - "".length)) { html = html.substring(0, html.length - "".length); } return html; } module.exports = React.createClass({ displayName: 'MessageComposer', componentWillMount: function() { this.oldScrollHeight = 0; this.markdownEnabled = MARKDOWN_ENABLED; this.tabStruct = { completing: false, original: null, index: 0 }; var self = this; this.sentHistory = { // The list of typed messages. Index 0 is more recent data: [], // The position in data currently displayed position: -1, // The room the history is for. roomId: null, // The original text before they hit UP originalText: null, // The textarea element to set text to. element: null, init: function(element, roomId) { this.roomId = roomId; this.element = element; this.position = -1; var storedData = window.sessionStorage.getItem( "history_" + roomId ); if (storedData) { this.data = JSON.parse(storedData); } if (this.roomId) { this.setLastTextEntry(); } }, push: function(text) { // store a message in the sent history this.data.unshift(text); window.sessionStorage.setItem( "history_" + this.roomId, JSON.stringify(this.data) ); // reset history position this.position = -1; this.originalText = null; }, // move in the history. Returns true if we managed to move. next: function(offset) { if (this.position === -1) { // user is going into the history, save the current line. this.originalText = this.element.value; } else { // user may have modified this line in the history; remember it. this.data[this.position] = this.element.value; } if (offset > 0 && this.position === (this.data.length - 1)) { // we've run out of history return false; } // retrieve the next item (bounded). var newPosition = this.position + offset; newPosition = Math.max(-1, newPosition); newPosition = Math.min(newPosition, this.data.length - 1); this.position = newPosition; if (this.position !== -1) { // show the message this.element.value = this.data[this.position]; } else if (this.originalText !== undefined) { // restore the original text the user was typing. this.element.value = this.originalText; } self.resizeInput(); return true; }, saveLastTextEntry: function() { // save the currently entered text in order to restore it later. // NB: This isn't 'originalText' because we want to restore // sent history items too! var text = this.element.value; window.sessionStorage.setItem("input_" + this.roomId, text); }, setLastTextEntry: function() { var text = window.sessionStorage.getItem("input_" + this.roomId); if (text) { this.element.value = text; self.resizeInput(); } } }; }, componentDidMount: function() { this.dispatcherRef = dis.register(this.onAction); this.sentHistory.init( this.refs.textarea, this.props.room.roomId ); this.resizeInput(); }, componentWillUnmount: function() { dis.unregister(this.dispatcherRef); this.sentHistory.saveLastTextEntry(); }, onAction: function(payload) { switch (payload.action) { case 'focus_composer': this.refs.textarea.focus(); break; } }, onKeyDown: function (ev) { if (ev.keyCode === KeyCode.ENTER && !ev.shiftKey) { var input = this.refs.textarea.value; if (input.length === 0) { ev.preventDefault(); return; } this.sentHistory.push(input); this.onEnter(ev); } else if (ev.keyCode === KeyCode.TAB) { var members = []; if (this.props.room) { members = this.props.room.getJoinedMembers(); } this.onTab(ev, members); } else if (ev.keyCode === KeyCode.UP) { var input = this.refs.textarea.value; var offset = this.refs.textarea.selectionStart || 0; if (ev.ctrlKey || !input.substr(0, offset).match(/\n/)) { this.sentHistory.next(1); ev.preventDefault(); this.resizeInput(); } } else if (ev.keyCode === KeyCode.DOWN) { var input = this.refs.textarea.value; var offset = this.refs.textarea.selectionStart || 0; if (ev.ctrlKey || !input.substr(offset).match(/\n/)) { this.sentHistory.next(-1); ev.preventDefault(); this.resizeInput(); } } else if (ev.keyCode !== KeyCode.SHIFT && this.tabStruct.completing) { // they're resuming typing; reset tab complete state vars. this.tabStruct.completing = false; this.tabStruct.index = 0; } var self = this; setTimeout(function() { if (self.refs.textarea && self.refs.textarea.value != '') { self.onTypingActivity(); } else { self.onFinishedTyping(); } }, 10); // XXX: what is this 10ms setTimeout doing? Looks hacky :( }, resizeInput: function() { // scrollHeight is at least equal to clientHeight, so we have to // temporarily crimp clientHeight to 0 to get an accurate scrollHeight value this.refs.textarea.style.height = "0px"; var newHeight = this.refs.textarea.scrollHeight < 100 ? this.refs.textarea.scrollHeight : 100; this.refs.textarea.style.height = Math.ceil(newHeight) + "px"; if (this.props.roomView) { // kick gemini-scrollbar to re-layout this.props.roomView.forceUpdate(); } this.oldScrollHeight = this.refs.textarea.scrollHeight; }, onKeyUp: function(ev) { if (this.refs.textarea.scrollHeight !== this.oldScrollHeight || ev.keyCode === KeyCode.DELETE || ev.keyCode === KeyCode.BACKSPACE) { this.resizeInput(); } }, onEnter: function(ev) { var contentText = this.refs.textarea.value; // bodge for now to set markdown state on/off. We probably want a separate // area for "local" commands which don't hit out to the server. if (contentText.indexOf("/markdown") === 0) { ev.preventDefault(); this.refs.textarea.value = ''; if (contentText.indexOf("/markdown on") === 0) { this.markdownEnabled = true; } else if (contentText.indexOf("/markdown off") === 0) { this.markdownEnabled = false; } else { var ErrorDialog = sdk.getComponent("dialogs.ErrorDialog"); Modal.createDialog(ErrorDialog, { title: "Unknown command", description: "Usage: /markdown on|off" }); } return; } var cmd = SlashCommands.processInput(this.props.room.roomId, contentText); if (cmd) { ev.preventDefault(); if (!cmd.error) { this.refs.textarea.value = ''; } if (cmd.promise) { cmd.promise.done(function() { console.log("Command success."); }, function(err) { console.error("Command failure: %s", err); var ErrorDialog = sdk.getComponent("dialogs.ErrorDialog"); Modal.createDialog(ErrorDialog, { title: "Server error", description: err.message }); }); } else if (cmd.error) { console.error(cmd.error); var ErrorDialog = sdk.getComponent("dialogs.ErrorDialog"); Modal.createDialog(ErrorDialog, { title: "Command error", description: cmd.error }); } return; } var isEmote = /^\/me /i.test(contentText); var sendMessagePromise; if (isEmote) { contentText = contentText.substring(4); } var htmlText; if (this.markdownEnabled && (htmlText = mdownToHtml(contentText)) !== contentText) { sendMessagePromise = isEmote ? MatrixClientPeg.get().sendHtmlEmote(this.props.room.roomId, contentText, htmlText) : MatrixClientPeg.get().sendHtmlMessage(this.props.room.roomId, contentText, htmlText); } else { sendMessagePromise = isEmote ? MatrixClientPeg.get().sendEmoteMessage(this.props.room.roomId, contentText) : MatrixClientPeg.get().sendTextMessage(this.props.room.roomId, contentText); } sendMessagePromise.then(function() { dis.dispatch({ action: 'message_sent' }); }, function() { dis.dispatch({ action: 'message_send_failed' }); }); this.refs.textarea.value = ''; this.resizeInput(); ev.preventDefault(); }, onTab: function(ev, sortedMembers) { var textArea = this.refs.textarea; if (!this.tabStruct.completing) { this.tabStruct.completing = true; this.tabStruct.index = 0; // cache starting text this.tabStruct.original = textArea.value; } // loop in the right direction if (ev.shiftKey) { this.tabStruct.index --; if (this.tabStruct.index < 0) { // wrap to the last search match, and fix up to a real index // value after we've matched. this.tabStruct.index = Number.MAX_VALUE; } } else { this.tabStruct.index++; } var searchIndex = 0; var targetIndex = this.tabStruct.index; var text = this.tabStruct.original; var search = /@?([a-zA-Z0-9_\-:\.]+)$/.exec(text); // console.log("Searched in '%s' - got %s", text, search); if (targetIndex === 0) { // 0 is always the original text textArea.value = text; } else if (search && search[1]) { // console.log("search found: " + search+" from "+text); var expansion; // FIXME: could do better than linear search here for (var i=0; i