/* Copyright 2016 OpenMarket Ltd Copyright 2017 Vector Creations Ltd Copyright 2019 New Vector Ltd Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. */ import SettingsStore from "../../settings/SettingsStore"; const React = require('react'); const ReactDOM = require("react-dom"); import PropTypes from 'prop-types'; import Promise from 'bluebird'; const Matrix = require("matrix-js-sdk"); const EventTimeline = Matrix.EventTimeline; const sdk = require('../../index'); import { _t } from '../../languageHandler'; const MatrixClientPeg = require("../../MatrixClientPeg"); const dis = require("../../dispatcher"); const ObjectUtils = require('../../ObjectUtils'); const Modal = require("../../Modal"); const UserActivity = require("../../UserActivity"); import { KeyCode } from '../../Keyboard'; import Timer from '../../utils/Timer'; const PAGINATE_SIZE = 20; const INITIAL_SIZE = 20; const READ_MARKER_INVIEW_THRESHOLD_MS = 1 * 1000; const READ_MARKER_OUTOFVIEW_THRESHOLD_MS = 30 * 1000; const READ_RECEIPT_INTERVAL_MS = 500; const DEBUG = false; let debuglog = function() {}; if (DEBUG) { // using bind means that we get to keep useful line numbers in the console debuglog = console.log.bind(console); } /* * Component which shows the event timeline in a room view. * * Also responsible for handling and sending read receipts. */ const TimelinePanel = React.createClass({ displayName: 'TimelinePanel', propTypes: { // The js-sdk EventTimelineSet object for the timeline sequence we are // representing. This may or may not have a room, depending on what it's // a timeline representing. If it has a room, we maintain RRs etc for // that room. timelineSet: PropTypes.object.isRequired, showReadReceipts: PropTypes.bool, // Enable managing RRs and RMs. These require the timelineSet to have a room. manageReadReceipts: PropTypes.bool, manageReadMarkers: PropTypes.bool, // true to give the component a 'display: none' style. hidden: PropTypes.bool, // ID of an event to highlight. If undefined, no event will be highlighted. // typically this will be either 'eventId' or undefined. highlightedEventId: PropTypes.string, // id of an event to jump to. If not given, will go to the end of the // live timeline. eventId: PropTypes.string, // where to position the event given by eventId, in pixels from the // bottom of the viewport. If not given, will try to put the event // half way down the viewport. eventPixelOffset: PropTypes.number, // Should we show URL Previews showUrlPreview: PropTypes.bool, // callback which is called when the panel is scrolled. onScroll: PropTypes.func, // callback which is called when the read-up-to mark is updated. onReadMarkerUpdated: PropTypes.func, // maximum number of events to show in a timeline timelineCap: PropTypes.number, // classname to use for the messagepanel className: PropTypes.string, // shape property to be passed to EventTiles tileShape: PropTypes.string, // placeholder text to use if the timeline is empty empty: PropTypes.string, // whether to show reactions for an event showReactions: PropTypes.bool, }, statics: { // a map from room id to read marker event timestamp roomReadMarkerTsMap: {}, }, getDefaultProps: function() { return { // By default, disable the timelineCap in favour of unpaginating based on // event tile heights. (See _unpaginateEvents) timelineCap: Number.MAX_VALUE, className: 'mx_RoomView_messagePanel', }; }, getInitialState: function() { // XXX: we could track RM per TimelineSet rather than per Room. // but for now we just do it per room for simplicity. let initialReadMarker = null; if (this.props.manageReadMarkers) { const readmarker = this.props.timelineSet.room.getAccountData('m.fully_read'); if (readmarker) { initialReadMarker = readmarker.getContent().event_id; } else { initialReadMarker = this._getCurrentReadReceipt(); } } return { events: [], timelineLoading: true, // track whether our room timeline is loading // canBackPaginate == false may mean: // // * we haven't (successfully) loaded the timeline yet, or: // // * we have got to the point where the room was created, or: // // * the server indicated that there were no more visible events // (normally implying we got to the start of the room), or: // // * we gave up asking the server for more events canBackPaginate: false, // canForwardPaginate == false may mean: // // * we haven't (successfully) loaded the timeline yet // // * we have got to the end of time and are now tracking the live // timeline, or: // // * the server indicated that there were no more visible events // (not sure if this ever happens when we're not at the live // timeline), or: // // * we are looking at some historical point, but gave up asking // the server for more events canForwardPaginate: false, // start with the read-marker visible, so that we see its animated // disappearance when switching into the room. readMarkerVisible: true, readMarkerEventId: initialReadMarker, backPaginating: false, forwardPaginating: false, // cache of matrixClient.getSyncState() (but from the 'sync' event) clientSyncState: MatrixClientPeg.get().getSyncState(), // should the event tiles have twelve hour times isTwelveHour: SettingsStore.getValue("showTwelveHourTimestamps"), // always show timestamps on event tiles? alwaysShowTimestamps: SettingsStore.getValue("alwaysShowTimestamps"), }; }, componentWillMount: function() { debuglog("TimelinePanel: mounting"); this.lastRRSentEventId = undefined; this.lastRMSentEventId = undefined; if (this.props.manageReadReceipts) { this.updateReadReceiptOnUserActivity(); } if (this.props.manageReadMarkers) { this.updateReadMarkerOnUserActivity(); } this.dispatcherRef = dis.register(this.onAction); MatrixClientPeg.get().on("Room.timeline", this.onRoomTimeline); MatrixClientPeg.get().on("Room.timelineReset", this.onRoomTimelineReset); MatrixClientPeg.get().on("Room.redaction", this.onRoomRedaction); MatrixClientPeg.get().on("Room.receipt", this.onRoomReceipt); MatrixClientPeg.get().on("Room.localEchoUpdated", this.onLocalEchoUpdated); MatrixClientPeg.get().on("Room.accountData", this.onAccountData); MatrixClientPeg.get().on("Event.decrypted", this.onEventDecrypted); MatrixClientPeg.get().on("Event.replaced", this.onEventReplaced); MatrixClientPeg.get().on("sync", this.onSync); this._initTimeline(this.props); }, componentWillReceiveProps: function(newProps) { if (newProps.timelineSet !== this.props.timelineSet) { // throw new Error("changing timelineSet on a TimelinePanel is not supported"); // regrettably, this does happen; in particular, when joining a // room with /join. In that case, there are two Rooms in // circulation - one which is created by the MatrixClient.joinRoom // call and used to create the RoomView, and a second which is // created by the sync loop once the room comes back down the /sync // pipe. Once the latter happens, our room is replaced with the new one. // // for now, just warn about this. But we're going to end up paginating // both rooms separately, and it's all bad. console.warn("Replacing timelineSet on a TimelinePanel - confusion may ensue"); } if (newProps.eventId != this.props.eventId) { console.log("TimelinePanel switching to eventId " + newProps.eventId + " (was " + this.props.eventId + ")"); return this._initTimeline(newProps); } }, shouldComponentUpdate: function(nextProps, nextState) { if (!ObjectUtils.shallowEqual(this.props, nextProps)) { if (DEBUG) { console.group("Timeline.shouldComponentUpdate: props change"); console.log("props before:", this.props); console.log("props after:", nextProps); console.groupEnd(); } return true; } if (!ObjectUtils.shallowEqual(this.state, nextState)) { if (DEBUG) { console.group("Timeline.shouldComponentUpdate: state change"); console.log("state before:", this.state); console.log("state after:", nextState); console.groupEnd(); } return true; } return false; }, componentWillUnmount: function() { // set a boolean to say we've been unmounted, which any pending // promises can use to throw away their results. // // (We could use isMounted, but facebook have deprecated that.) this.unmounted = true; if (this._readReceiptActivityTimer) { this._readReceiptActivityTimer.abort(); this._readReceiptActivityTimer = null; } if (this._readMarkerActivityTimer) { this._readMarkerActivityTimer.abort(); this._readMarkerActivityTimer = null; } dis.unregister(this.dispatcherRef); const client = MatrixClientPeg.get(); if (client) { client.removeListener("Room.timeline", this.onRoomTimeline); client.removeListener("Room.timelineReset", this.onRoomTimelineReset); client.removeListener("Room.redaction", this.onRoomRedaction); client.removeListener("Room.receipt", this.onRoomReceipt); client.removeListener("Room.localEchoUpdated", this.onLocalEchoUpdated); client.removeListener("Room.accountData", this.onAccountData); client.removeListener("Event.decrypted", this.onEventDecrypted); client.removeListener("Event.replaced", this.onEventReplaced); client.removeListener("sync", this.onSync); } }, onMessageListUnfillRequest: function(backwards, scrollToken) { // If backwards, unpaginate from the back (i.e. the start of the timeline) const dir = backwards ? EventTimeline.BACKWARDS : EventTimeline.FORWARDS; debuglog("TimelinePanel: unpaginating events in direction", dir); // All tiles are inserted by MessagePanel to have a scrollToken === eventId, and // this particular event should be the first or last to be unpaginated. const eventId = scrollToken; const marker = this.state.events.findIndex( (ev) => { return ev.getId() === eventId; }, ); const count = backwards ? marker + 1 : this.state.events.length - marker; if (count > 0) { debuglog("TimelinePanel: Unpaginating", count, "in direction", dir); this._timelineWindow.unpaginate(count, backwards); // We can now paginate in the unpaginated direction const canPaginateKey = (backwards) ? 'canBackPaginate' : 'canForwardPaginate'; this.setState({ [canPaginateKey]: true, events: this._getEvents(), }); } }, // set off a pagination request. onMessageListFillRequest: function(backwards) { if (!this._shouldPaginate()) return Promise.resolve(false); const dir = backwards ? EventTimeline.BACKWARDS : EventTimeline.FORWARDS; const canPaginateKey = backwards ? 'canBackPaginate' : 'canForwardPaginate'; const paginatingKey = backwards ? 'backPaginating' : 'forwardPaginating'; if (!this.state[canPaginateKey]) { debuglog("TimelinePanel: have given up", dir, "paginating this timeline"); return Promise.resolve(false); } if (!this._timelineWindow.canPaginate(dir)) { debuglog("TimelinePanel: can't", dir, "paginate any further"); this.setState({[canPaginateKey]: false}); return Promise.resolve(false); } debuglog("TimelinePanel: Initiating paginate; backwards:"+backwards); this.setState({[paginatingKey]: true}); return this._timelineWindow.paginate(dir, PAGINATE_SIZE).then((r) => { if (this.unmounted) { return; } debuglog("TimelinePanel: paginate complete backwards:"+backwards+"; success:"+r); const newState = { [paginatingKey]: false, [canPaginateKey]: r, events: this._getEvents(), }; // moving the window in this direction may mean that we can now // paginate in the other where we previously could not. const otherDirection = backwards ? EventTimeline.FORWARDS : EventTimeline.BACKWARDS; const canPaginateOtherWayKey = backwards ? 'canForwardPaginate' : 'canBackPaginate'; if (!this.state[canPaginateOtherWayKey] && this._timelineWindow.canPaginate(otherDirection)) { debuglog('TimelinePanel: can now', otherDirection, 'paginate again'); newState[canPaginateOtherWayKey] = true; } // Don't resolve until the setState has completed: we need to let // the component update before we consider the pagination completed, // otherwise we'll end up paginating in all the history the js-sdk // has in memory because we never gave the component a chance to scroll // itself into the right place return new Promise((resolve) => { this.setState(newState, () => { resolve(r); }); }); }); }, onMessageListScroll: function(e) { if (this.props.onScroll) { this.props.onScroll(e); } if (this.props.manageReadMarkers) { const rmPosition = this.getReadMarkerPosition(); // we hide the read marker when it first comes onto the screen, but if // it goes back off the top of the screen (presumably because the user // clicks on the 'jump to bottom' button), we need to re-enable it. if (rmPosition < 0) { this.setState({readMarkerVisible: true}); } // if read marker position goes between 0 and -1/1, // (and user is active), switch timeout const timeout = this._readMarkerTimeout(rmPosition); // NO-OP when timeout already has set to the given value this._readMarkerActivityTimer.changeTimeout(timeout); } }, onAction: function(payload) { if (payload.action === 'ignore_state_changed') { this.forceUpdate(); } if (payload.action === "edit_event") { this.setState({editEvent: payload.event}); } }, onRoomTimeline: function(ev, room, toStartOfTimeline, removed, data) { // ignore events for other timeline sets if (data.timeline.getTimelineSet() !== this.props.timelineSet) return; // ignore anything but real-time updates at the end of the room: // updates from pagination will happen when the paginate completes. if (toStartOfTimeline || !data || !data.liveEvent) return; if (!this.refs.messagePanel) return; if (!this.refs.messagePanel.getScrollState().stuckAtBottom) { // we won't load this event now, because we don't want to push any // events off the other end of the timeline. But we need to note // that we can now paginate. this.setState({canForwardPaginate: true}); return; } // tell the timeline window to try to advance itself, but not to make // an http request to do so. // // we deliberately avoid going via the ScrollPanel for this call - the // ScrollPanel might already have an active pagination promise, which // will fail, but would stop us passing the pagination request to the // timeline window. // // see https://github.com/vector-im/vector-web/issues/1035 this._timelineWindow.paginate(EventTimeline.FORWARDS, 1, false).done(() => { if (this.unmounted) { return; } const events = this._timelineWindow.getEvents(); const lastEv = events[events.length-1]; // if we're at the end of the live timeline, append the pending events if (this.props.timelineSet.room && !this._timelineWindow.canPaginate(EventTimeline.FORWARDS)) { events.push(...this.props.timelineSet.room.getPendingEvents()); } const updatedState = {events: events}; let callRMUpdated; if (this.props.manageReadMarkers) { // when a new event arrives when the user is not watching the // window, but the window is in its auto-scroll mode, make sure the // read marker is visible. // // We ignore events we have sent ourselves; we don't want to see the // read-marker when a remote echo of an event we have just sent takes // more than the timeout on userActiveRecently. // const myUserId = MatrixClientPeg.get().credentials.userId; const sender = ev.sender ? ev.sender.userId : null; callRMUpdated = false; if (sender != myUserId && !UserActivity.sharedInstance().userActiveRecently()) { updatedState.readMarkerVisible = true; } else if (lastEv && this.getReadMarkerPosition() === 0) { // we know we're stuckAtBottom, so we can advance the RM // immediately, to save a later render cycle this._setReadMarker(lastEv.getId(), lastEv.getTs(), true); updatedState.readMarkerVisible = false; updatedState.readMarkerEventId = lastEv.getId(); callRMUpdated = true; } } this.setState(updatedState, () => { this.refs.messagePanel.updateTimelineMinHeight(); if (callRMUpdated) { this.props.onReadMarkerUpdated(); } }); }); }, onRoomTimelineReset: function(room, timelineSet) { if (timelineSet !== this.props.timelineSet) return; if (this.refs.messagePanel && this.refs.messagePanel.isAtBottom()) { this._loadTimeline(); } }, canResetTimeline: function() { return this.refs.messagePanel && this.refs.messagePanel.isAtBottom(); }, onRoomRedaction: function(ev, room) { if (this.unmounted) return; // ignore events for other rooms if (room !== this.props.timelineSet.room) return; // we could skip an update if the event isn't in our timeline, // but that's probably an early optimisation. this.forceUpdate(); }, onEventReplaced: function(replacedEvent, room) { if (this.unmounted) return; // ignore events for other rooms if (room !== this.props.timelineSet.room) return; // we could skip an update if the event isn't in our timeline, // but that's probably an early optimisation. this.forceUpdate(); }, onRoomReceipt: function(ev, room) { if (this.unmounted) return; // ignore events for other rooms if (room !== this.props.timelineSet.room) return; this.forceUpdate(); }, onLocalEchoUpdated: function(ev, room, oldEventId) { if (this.unmounted) return; // ignore events for other rooms if (room !== this.props.timelineSet.room) return; this._reloadEvents(); }, onAccountData: function(ev, room) { if (this.unmounted) return; // ignore events for other rooms if (room !== this.props.timelineSet.room) return; if (ev.getType() !== "m.fully_read") return; // XXX: roomReadMarkerTsMap not updated here so it is now inconsistent. Replace // this mechanism of determining where the RM is relative to the view-port with // one supported by the server (the client needs more than an event ID). this.setState({ readMarkerEventId: ev.getContent().event_id, }, this.props.onReadMarkerUpdated); }, onEventDecrypted: function(ev) { // Can be null for the notification timeline, etc. if (!this.props.timelineSet.room) return; // Need to update as we don't display event tiles for events that // haven't yet been decrypted. The event will have just been updated // in place so we just need to re-render. // TODO: We should restrict this to only events in our timeline, // but possibly the event tile itself should just update when this // happens to save us re-rendering the whole timeline. if (ev.getRoomId() === this.props.timelineSet.room.roomId) { this.forceUpdate(); } }, onSync: function(state, prevState, data) { this.setState({clientSyncState: state}); }, _readMarkerTimeout(readMarkerPosition) { return readMarkerPosition === 0 ? READ_MARKER_INVIEW_THRESHOLD_MS : READ_MARKER_OUTOFVIEW_THRESHOLD_MS; }, updateReadMarkerOnUserActivity: async function() { const initialTimeout = this._readMarkerTimeout(this.getReadMarkerPosition()); this._readMarkerActivityTimer = new Timer(initialTimeout); while (this._readMarkerActivityTimer) { //unset on unmount UserActivity.sharedInstance().timeWhileActiveRecently(this._readMarkerActivityTimer); try { await this._readMarkerActivityTimer.finished(); } catch (e) { continue; /* aborted */ } // outside of try/catch to not swallow errors this.updateReadMarker(); } }, updateReadReceiptOnUserActivity: async function() { this._readReceiptActivityTimer = new Timer(READ_RECEIPT_INTERVAL_MS); while (this._readReceiptActivityTimer) { //unset on unmount UserActivity.sharedInstance().timeWhileActiveNow(this._readReceiptActivityTimer); try { await this._readReceiptActivityTimer.finished(); } catch (e) { continue; /* aborted */ } // outside of try/catch to not swallow errors this.sendReadReceipt(); } }, sendReadReceipt: function() { if (!this.refs.messagePanel) return; if (!this.props.manageReadReceipts) return; // This happens on user_activity_end which is delayed, and it's // very possible have logged out within that timeframe, so check // we still have a client. const cli = MatrixClientPeg.get(); // if no client or client is guest don't send RR or RM if (!cli || cli.isGuest()) return; let shouldSendRR = true; const currentRREventId = this._getCurrentReadReceipt(true); const currentRREventIndex = this._indexForEventId(currentRREventId); // We want to avoid sending out read receipts when we are looking at // events in the past which are before the latest RR. // // For now, let's apply a heuristic: if (a) the event corresponding to // the latest RR (either from the server, or sent by ourselves) doesn't // appear in our timeline, and (b) we could forward-paginate the event // timeline, then don't send any more RRs. // // This isn't watertight, as we could be looking at a section of // timeline which is *after* the latest RR (so we should actually send // RRs) - but that is a bit of a niche case. It will sort itself out when // the user eventually hits the live timeline. // if (currentRREventId && currentRREventIndex === null && this._timelineWindow.canPaginate(EventTimeline.FORWARDS)) { shouldSendRR = false; } const lastReadEventIndex = this._getLastDisplayedEventIndex({ ignoreOwn: true, }); if (lastReadEventIndex === null) { shouldSendRR = false; } let lastReadEvent = this.state.events[lastReadEventIndex]; shouldSendRR = shouldSendRR && // Only send a RR if the last read event is ahead in the timeline relative to // the current RR event. lastReadEventIndex > currentRREventIndex && // Only send a RR if the last RR set != the one we would send this.lastRRSentEventId != lastReadEvent.getId(); // Only send a RM if the last RM sent != the one we would send const shouldSendRM = this.lastRMSentEventId != this.state.readMarkerEventId; // we also remember the last read receipt we sent to avoid spamming the // same one at the server repeatedly if (shouldSendRR || shouldSendRM) { if (shouldSendRR) { this.lastRRSentEventId = lastReadEvent.getId(); } else { lastReadEvent = null; } this.lastRMSentEventId = this.state.readMarkerEventId; debuglog('TimelinePanel: Sending Read Markers for ', this.props.timelineSet.room.roomId, 'rm', this.state.readMarkerEventId, lastReadEvent ? 'rr ' + lastReadEvent.getId() : '', ); MatrixClientPeg.get().setRoomReadMarkers( this.props.timelineSet.room.roomId, this.state.readMarkerEventId, lastReadEvent, // Could be null, in which case no RR is sent ).catch((e) => { // /read_markers API is not implemented on this HS, fallback to just RR if (e.errcode === 'M_UNRECOGNIZED' && lastReadEvent) { return MatrixClientPeg.get().sendReadReceipt( lastReadEvent, ).catch(() => { this.lastRRSentEventId = undefined; }); } // it failed, so allow retries next time the user is active this.lastRRSentEventId = undefined; this.lastRMSentEventId = undefined; }); // do a quick-reset of our unreadNotificationCount to avoid having // to wait from the remote echo from the homeserver. // we only do this if we're right at the end, because we're just assuming // that sending an RR for the latest message will set our notif counter // to zero: it may not do this if we send an RR for somewhere before the end. if (this.isAtEndOfLiveTimeline()) { this.props.timelineSet.room.setUnreadNotificationCount('total', 0); this.props.timelineSet.room.setUnreadNotificationCount('highlight', 0); dis.dispatch({ action: 'on_room_read', roomId: this.props.timelineSet.room.roomId, }); } } }, // if the read marker is on the screen, we can now assume we've caught up to the end // of the screen, so move the marker down to the bottom of the screen. updateReadMarker: function() { if (!this.props.manageReadMarkers) return; if (this.getReadMarkerPosition() === 1) { // the read marker is at an event below the viewport, // we don't want to rewind it. return; } // move the RM to *after* the message at the bottom of the screen. This // avoids a problem whereby we never advance the RM if there is a huge // message which doesn't fit on the screen. // // But ignore local echoes for this - they have a temporary event ID // and we'll get confused when their ID changes and we can't figure out // where the RM is pointing to. The read marker will be invisible for // now anyway, so this doesn't really matter. const lastDisplayedIndex = this._getLastDisplayedEventIndex({ allowPartial: true, ignoreEchoes: true, }); if (lastDisplayedIndex === null) { return; } const lastDisplayedEvent = this.state.events[lastDisplayedIndex]; this._setReadMarker(lastDisplayedEvent.getId(), lastDisplayedEvent.getTs()); // the read-marker should become invisible, so that if the user scrolls // down, they don't see it. if (this.state.readMarkerVisible) { this.setState({ readMarkerVisible: false, }); } }, // advance the read marker past any events we sent ourselves. _advanceReadMarkerPastMyEvents: function() { if (!this.props.manageReadMarkers) return; // we call _timelineWindow.getEvents() rather than using // this.state.events, because react batches the update to the latter, so it // may not have been updated yet. const events = this._timelineWindow.getEvents(); // first find where the current RM is let i; for (i = 0; i < events.length; i++) { if (events[i].getId() == this.state.readMarkerEventId) { break; } } if (i >= events.length) { return; } // now think about advancing it const myUserId = MatrixClientPeg.get().credentials.userId; for (i++; i < events.length; i++) { const ev = events[i]; if (!ev.sender || ev.sender.userId != myUserId) { break; } } // i is now the first unread message which we didn't send ourselves. i--; const ev = events[i]; this._setReadMarker(ev.getId(), ev.getTs()); }, /* jump down to the bottom of this room, where new events are arriving */ jumpToLiveTimeline: function() { // if we can't forward-paginate the existing timeline, then there // is no point reloading it - just jump straight to the bottom. // // Otherwise, reload the timeline rather than trying to paginate // through all of space-time. if (this._timelineWindow.canPaginate(EventTimeline.FORWARDS)) { this._loadTimeline(); } else { if (this.refs.messagePanel) { this.refs.messagePanel.scrollToBottom(); } } }, /* scroll to show the read-up-to marker. We put it 1/3 of the way down * the container. */ jumpToReadMarker: function() { if (!this.props.manageReadMarkers) return; if (!this.refs.messagePanel) return; if (!this.state.readMarkerEventId) return; // we may not have loaded the event corresponding to the read-marker // into the _timelineWindow. In that case, attempts to scroll to it // will fail. // // a quick way to figure out if we've loaded the relevant event is // simply to check if the messagepanel knows where the read-marker is. const ret = this.refs.messagePanel.getReadMarkerPosition(); if (ret !== null) { // The messagepanel knows where the RM is, so we must have loaded // the relevant event. this.refs.messagePanel.scrollToEvent(this.state.readMarkerEventId, 0, 1/3); return; } // Looks like we haven't loaded the event corresponding to the read-marker. // As with jumpToLiveTimeline, we want to reload the timeline around the // read-marker. this._loadTimeline(this.state.readMarkerEventId, 0, 1/3); }, /* update the read-up-to marker to match the read receipt */ forgetReadMarker: function() { if (!this.props.manageReadMarkers) return; const rmId = this._getCurrentReadReceipt(); // see if we know the timestamp for the rr event const tl = this.props.timelineSet.getTimelineForEvent(rmId); let rmTs; if (tl) { const event = tl.getEvents().find((e) => { return e.getId() == rmId; }); if (event) { rmTs = event.getTs(); } } this._setReadMarker(rmId, rmTs); }, /* return true if the content is fully scrolled down and we are * at the end of the live timeline. */ isAtEndOfLiveTimeline: function() { return this.refs.messagePanel && this.refs.messagePanel.isAtBottom() && this._timelineWindow && !this._timelineWindow.canPaginate(EventTimeline.FORWARDS); }, /* get the current scroll state. See ScrollPanel.getScrollState for * details. * * returns null if we are not mounted. */ getScrollState: function() { if (!this.refs.messagePanel) { return null; } return this.refs.messagePanel.getScrollState(); }, // returns one of: // // null: there is no read marker // -1: read marker is above the window // 0: read marker is visible // +1: read marker is below the window getReadMarkerPosition: function() { if (!this.props.manageReadMarkers) return null; if (!this.refs.messagePanel) return null; const ret = this.refs.messagePanel.getReadMarkerPosition(); if (ret !== null) { return ret; } // the messagePanel doesn't know where the read marker is. // if we know the timestamp of the read marker, make a guess based on that. const rmTs = TimelinePanel.roomReadMarkerTsMap[this.props.timelineSet.room.roomId]; if (rmTs && this.state.events.length > 0) { if (rmTs < this.state.events[0].getTs()) { return -1; } else { return 1; } } return null; }, canJumpToReadMarker: function() { // 1. Do not show jump bar if neither the RM nor the RR are set. // 3. We want to show the bar if the read-marker is off the top of the screen. // 4. Also, if pos === null, the event might not be paginated - show the unread bar const pos = this.getReadMarkerPosition(); const ret = this.state.readMarkerEventId !== null && // 1. (pos < 0 || pos === null); // 3., 4. return ret; }, /* * called by the parent component when PageUp/Down/etc is pressed. * * We pass it down to the scroll panel. */ handleScrollKey: function(ev) { if (!this.refs.messagePanel) { return; } // jump to the live timeline on ctrl-end, rather than the end of the // timeline window. if (ev.ctrlKey && !ev.shiftKey && !ev.altKey && !ev.metaKey && ev.keyCode == KeyCode.END) { this.jumpToLiveTimeline(); } else { this.refs.messagePanel.handleScrollKey(ev); } }, _initTimeline: function(props) { const initialEvent = props.eventId; const pixelOffset = props.eventPixelOffset; // if a pixelOffset is given, it is relative to the bottom of the // container. If not, put the event in the middle of the container. let offsetBase = 1; if (pixelOffset == null) { offsetBase = 0.5; } return this._loadTimeline(initialEvent, pixelOffset, offsetBase); }, /** * (re)-load the event timeline, and initialise the scroll state, centered * around the given event. * * @param {string?} eventId the event to focus on. If undefined, will * scroll to the bottom of the room. * * @param {number?} pixelOffset offset to position the given event at * (pixels from the offsetBase). If omitted, defaults to 0. * * @param {number?} offsetBase the reference point for the pixelOffset. 0 * means the top of the container, 1 means the bottom, and fractional * values mean somewhere in the middle. If omitted, it defaults to 0. * * returns a promise which will resolve when the load completes. */ _loadTimeline: function(eventId, pixelOffset, offsetBase) { this._timelineWindow = new Matrix.TimelineWindow( MatrixClientPeg.get(), this.props.timelineSet, {windowLimit: this.props.timelineCap}); const onLoaded = () => { // clear the timeline min-height when // (re)loading the timeline if (this.refs.messagePanel) { this.refs.messagePanel.onTimelineReset(); } this._reloadEvents(); // If we switched away from the room while there were pending // outgoing events, the read-marker will be before those events. // We need to skip over any which have subsequently been sent. this._advanceReadMarkerPastMyEvents(); this.setState({ canBackPaginate: this._timelineWindow.canPaginate(EventTimeline.BACKWARDS), canForwardPaginate: this._timelineWindow.canPaginate(EventTimeline.FORWARDS), timelineLoading: false, }, () => { // initialise the scroll state of the message panel if (!this.refs.messagePanel) { // this shouldn't happen - we know we're mounted because // we're in a setState callback, and we know // timelineLoading is now false, so render() should have // mounted the message panel. console.log("can't initialise scroll state because " + "messagePanel didn't load"); return; } if (eventId) { this.refs.messagePanel.scrollToEvent(eventId, pixelOffset, offsetBase); } else { this.refs.messagePanel.scrollToBottom(); } this.sendReadReceipt(); }); }; const onError = (error) => { this.setState({ timelineLoading: false }); console.error( `Error loading timeline panel at ${eventId}: ${error}`, ); const ErrorDialog = sdk.getComponent("dialogs.ErrorDialog"); let onFinished; // if we were given an event ID, then when the user closes the // dialog, let's jump to the end of the timeline. If we weren't, // something has gone badly wrong and rather than causing a loop of // undismissable dialogs, let's just give up. if (eventId) { onFinished = () => { // go via the dispatcher so that the URL is updated dis.dispatch({ action: 'view_room', room_id: this.props.timelineSet.room.roomId, }); }; } let message; if (error.errcode == 'M_FORBIDDEN') { message = _t( "Tried to load a specific point in this room's timeline, but you " + "do not have permission to view the message in question.", ); } else { message = _t( "Tried to load a specific point in this room's timeline, but was " + "unable to find it.", ); } Modal.createTrackedDialog('Failed to load timeline position', '', ErrorDialog, { title: _t("Failed to load timeline position"), description: message, onFinished: onFinished, }); }; let prom = this._timelineWindow.load(eventId, INITIAL_SIZE); // if we already have the event in question, TimelineWindow.load // returns a resolved promise. // // In this situation, we don't really want to defer the update of the // state to the next event loop, because it makes room-switching feel // quite slow. So we detect that situation and shortcut straight to // calling _reloadEvents and updating the state. if (prom.isFulfilled()) { onLoaded(); } else { this.setState({ events: [], canBackPaginate: false, canForwardPaginate: false, timelineLoading: true, }); prom = prom.then(onLoaded, onError); } prom.done(); }, // handle the completion of a timeline load or localEchoUpdate, by // reloading the events from the timelinewindow and pending event list into // the state. _reloadEvents: function() { // we might have switched rooms since the load started - just bin // the results if so. if (this.unmounted) return; this.setState({ events: this._getEvents(), }); }, // get the list of events from the timeline window and the pending event list _getEvents: function() { const events = this._timelineWindow.getEvents(); // if we're at the end of the live timeline, append the pending events if (!this._timelineWindow.canPaginate(EventTimeline.FORWARDS)) { events.push(...this.props.timelineSet.getPendingEvents()); } return events; }, _indexForEventId: function(evId) { for (let i = 0; i < this.state.events.length; ++i) { if (evId == this.state.events[i].getId()) { return i; } } return null; }, _getLastDisplayedEventIndex: function(opts) { opts = opts || {}; const ignoreOwn = opts.ignoreOwn || false; const ignoreEchoes = opts.ignoreEchoes || false; const allowPartial = opts.allowPartial || false; const messagePanel = this.refs.messagePanel; if (messagePanel === undefined) return null; const wrapperRect = ReactDOM.findDOMNode(messagePanel).getBoundingClientRect(); const myUserId = MatrixClientPeg.get().credentials.userId; for (let i = this.state.events.length-1; i >= 0; --i) { const ev = this.state.events[i]; if (ignoreOwn && ev.sender && ev.sender.userId == myUserId) { continue; } // local echoes have a fake event ID if (ignoreEchoes && ev.status) { continue; } const node = messagePanel.getNodeForEventId(ev.getId()); if (!node) continue; const boundingRect = node.getBoundingClientRect(); if ((allowPartial && boundingRect.top < wrapperRect.bottom) || (!allowPartial && boundingRect.bottom < wrapperRect.bottom)) { return i; } } return null; }, /** * Get the id of the event corresponding to our user's latest read-receipt. * * @param {Boolean} ignoreSynthesized If true, return only receipts that * have been sent by the server, not * implicit ones generated by the JS * SDK. * @return {String} the event ID */ _getCurrentReadReceipt: function(ignoreSynthesized) { const client = MatrixClientPeg.get(); // the client can be null on logout if (client == null) { return null; } const myUserId = client.credentials.userId; return this.props.timelineSet.room.getEventReadUpTo(myUserId, ignoreSynthesized); }, _setReadMarker: function(eventId, eventTs, inhibitSetState) { const roomId = this.props.timelineSet.room.roomId; // don't update the state (and cause a re-render) if there is // no change to the RM. if (eventId === this.state.readMarkerEventId) { return; } // in order to later figure out if the read marker is // above or below the visible timeline, we stash the timestamp. TimelinePanel.roomReadMarkerTsMap[roomId] = eventTs; if (inhibitSetState) { return; } // Do the local echo of the RM // run the render cycle before calling the callback, so that // getReadMarkerPosition() returns the right thing. this.setState({ readMarkerEventId: eventId, }, this.props.onReadMarkerUpdated); }, _shouldPaginate: function() { // don't try to paginate while events in the timeline are // still being decrypted. We don't render events while they're // being decrypted, so they don't take up space in the timeline. // This means we can pull quite a lot of events into the timeline // and end up trying to render a lot of events. return !this.state.events.some((e) => { return e.isBeingDecrypted(); }); }, getRelationsForEvent(...args) { return this.props.timelineSet.getRelationsForEvent(...args); }, render: function() { const MessagePanel = sdk.getComponent("structures.MessagePanel"); const Loader = sdk.getComponent("elements.Spinner"); // just show a spinner while the timeline loads. // // put it in a div of the right class (mx_RoomView_messagePanel) so // that the order in the roomview flexbox is correct, and // mx_RoomView_messageListWrapper to position the inner div in the // right place. // // Note that the click-on-search-result functionality relies on the // fact that the messagePanel is hidden while the timeline reloads, // but that the RoomHeader (complete with search term) continues to // exist. if (this.state.timelineLoading) { return (