/* Copyright 2015, 2016 OpenMarket Ltd Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. */ 'use strict'; var React = require('react'); var MatrixClientPeg = require('matrix-react-sdk/lib/MatrixClientPeg'); var ContentRepo = require("matrix-js-sdk").ContentRepo; var Modal = require('matrix-react-sdk/lib/Modal'); var sdk = require('matrix-react-sdk'); var dis = require('matrix-react-sdk/lib/dispatcher'); var GeminiScrollbar = require('react-gemini-scrollbar'); var linkify = require('linkifyjs'); var linkifyString = require('linkifyjs/string'); var linkifyMatrix = require('matrix-react-sdk/lib/linkify-matrix'); var sanitizeHtml = require('sanitize-html'); var q = require('q'); linkifyMatrix(linkify); module.exports = React.createClass({ displayName: 'RoomDirectory', propTypes: { config: React.PropTypes.object, }, getDefaultProps: function() { return { config: { networks: [], }, } }, getInitialState: function() { return { publicRooms: [], loading: true, network: null, roomServer: null, filterString: null, } }, componentWillMount: function() { // precompile Regexps this.portalRoomPatterns = {}; this.nativePatterns = {}; if (this.props.config.networks) { for (const network of Object.keys(this.props.config.networks)) { const network_info = this.props.config.networks[network]; if (network_info.portalRoomPattern) { this.portalRoomPatterns[network] = new RegExp(network_info.portalRoomPattern); } if (network_info.nativePattern) { this.nativePatterns[network] = new RegExp(network_info.nativePattern); } } } this.nextBatch = null; this.filterTimeout = null; this.scrollPanel = null; this.protocols = null; MatrixClientPeg.get().getThirdpartyProtocols().done((response) => { this.protocols = response; }, (err) => { if (MatrixClientPeg.get().isGuest()) { // Guests currently aren't allowed to use this API, so // ignore this as otherwise this error is literally the // thing you see when loading the client! return; } const ErrorDialog = sdk.getComponent("dialogs.ErrorDialog"); Modal.createDialog(ErrorDialog, { title: "Failed to get protocol list from Home Server", description: "The Home Server may be too old to support third party networks", }); }); // dis.dispatch({ // action: 'ui_opacity', // sideOpacity: 0.3, // middleOpacity: 0.3, // }); }, componentWillUnmount: function() { // dis.dispatch({ // action: 'ui_opacity', // sideOpacity: 1.0, // middleOpacity: 1.0, // }); }, refreshRoomList: function() { this.nextBatch = null; this.setState({ publicRooms: [], loading: true, }); this.getMoreRooms().done(); }, getMoreRooms: function() { if (!MatrixClientPeg.get()) return q(); const my_filter_string = this.state.filterString; const my_server = this.state.roomServer; // remember the next batch token when we sent the request // too. If it's changed, appending to the list will corrupt it. const my_next_batch = this.nextBatch; const opts = {limit: 20}; if (my_server != MatrixClientPeg.getHomeServerName()) { opts.server = my_server; } if (this.nextBatch) opts.since = this.nextBatch; if (my_filter_string) opts.filter = { generic_search_term: my_filter_string } ; return MatrixClientPeg.get().publicRooms(opts).then((data) => { if ( my_filter_string != this.state.filterString || my_server != this.state.roomServer || my_next_batch != this.nextBatch) { // if the filter or server has changed since this request was sent, // throw away the result (don't even clear the busy flag // since we must still have a request in flight) return; } this.nextBatch = data.next_batch; this.setState((s) => { s.publicRooms.push(...data.chunk); s.loading = false; return s; }); return Boolean(data.next_batch); }, (err) => { if ( my_filter_string != this.state.filterString || my_server != this.state.roomServer || my_next_batch != this.nextBatch) { // as above: we don't care about errors for old // requests either return; } this.setState({ loading: false }); console.error("Failed to get publicRooms: %s", JSON.stringify(err)); var ErrorDialog = sdk.getComponent("dialogs.ErrorDialog"); Modal.createDialog(ErrorDialog, { title: "Failed to get public room list", description: err.message }); }); }, /** * A limited interface for removing rooms from the directory. * Will set the room to not be publicly visible and delete the * default alias. In the long term, it would be better to allow * HS admins to do this through the RoomSettings interface, but * this needs SPEC-417. */ removeFromDirectory: function(room) { var alias = get_display_alias_for_room(room); var name = room.name || alias || "Unnamed room"; var QuestionDialog = sdk.getComponent("dialogs.QuestionDialog"); var ErrorDialog = sdk.getComponent("dialogs.ErrorDialog"); var desc; if (alias) { desc = `Delete the room alias '${alias}' and remove '${name}' from the directory?`; } else { desc = `Remove '${name}' from the directory?`; } Modal.createDialog(QuestionDialog, { title: "Remove from Directory", description: desc, onFinished: (should_delete) => { if (!should_delete) return; var Loader = sdk.getComponent("elements.Spinner"); var modal = Modal.createDialog(Loader); var step = `remove '${name}' from the directory.`; MatrixClientPeg.get().setRoomDirectoryVisibility(room.room_id, 'private').then(() => { if (!alias) return; step = 'delete the alias.'; return MatrixClientPeg.get().deleteAlias(alias); }).done(() => { modal.close(); this.refreshRoomList(); }, function(err) { modal.close(); this.refreshRoomList(); Modal.createDialog(ErrorDialog, { title: "Failed to "+step, description: err.toString() }); }); } }); }, onRoomClicked: function(room, ev) { if (ev.shiftKey) { ev.preventDefault(); this.removeFromDirectory(room); } else { this.showRoom(room); } }, onOptionChange: function(server, network) { // clear next batch so we don't try to load more rooms this.nextBatch = null; this.setState({ // Clear the public rooms out here otherwise we needlessly // spend time filtering lots of rooms when we're about to // to clear the list anyway. publicRooms: [], roomServer: server, network: network, }, this.refreshRoomList); // We also refresh the room list each time even though this // filtering is client-side. It hopefully won't be client side // for very long, and we may have fetched a thousand rooms to // find the five gitter ones, at which point we do not want // to render all those rooms when switching back to 'all networks'. // Easiest to just blow away the state & re-fetch. }, onFillRequest: function(backwards) { if (backwards || !this.nextBatch) return q(false); return this.getMoreRooms(); }, onFilterChange: function(alias) { this.setState({ filterString: alias || null, }); // don't send the request for a little bit, // no point hammering the server with a // request for every keystroke, let the // user finish typing. if (this.filterTimeout) { clearTimeout(this.filterTimeout); } this.filterTimeout = setTimeout(() => { this.filterTimeout = null; this.refreshRoomList(); }, 300); }, onFilterClear: function() { // update immediately this.setState({ filterString: null, }, this.refreshRoomList); if (this.filterTimeout) { clearTimeout(this.filterTimeout); } }, onJoinClick: function(alias) { // If we're on the 'Matrix' network (or all networks), // just show that rooms alias if (this.state.network == null || this.state.network == '_matrix') { this.showRoomAlias(alias); } else { // This is a 3rd party protocol. Let's see if we // can join it const fields = this._getFieldsForThirdPartyLocation(alias, this.state.network); if (!fields) { const ErrorDialog = sdk.getComponent("dialogs.ErrorDialog"); Modal.createDialog(ErrorDialog, { title: "Unable to join network", description: "Riot does not know how to join a room on this network", }); return; } const protocol = this._protocolForThirdPartyNetwork(this.state.network); MatrixClientPeg.get().getThirdpartyLocation(protocol, fields).done((resp) => { if (resp.length > 0 && resp[0].alias) { this.showRoomAlias(resp[0].alias); } else { const ErrorDialog = sdk.getComponent("dialogs.ErrorDialog"); Modal.createDialog(ErrorDialog, { title: "Room not found", description: "Couldn't find a matching Matrix room", }); } }, (e) => { const ErrorDialog = sdk.getComponent("dialogs.ErrorDialog"); Modal.createDialog(ErrorDialog, { title: "Fetching third party location failed", description: "Unable to look up room ID from server", }); }); } }, showRoomAlias: function(alias) { this.showRoom(null, alias); }, showRoom: function(room, room_alias) { var payload = {action: 'view_room'}; if (room) { // Don't let the user view a room they won't be able to either // peek or join: fail earlier so they don't have to click back // to the directory. if (MatrixClientPeg.get().isGuest()) { if (!room.world_readable && !room.guest_can_join) { var NeedToRegisterDialog = sdk.getComponent("dialogs.NeedToRegisterDialog"); Modal.createDialog(NeedToRegisterDialog, { title: "Failed to join the room", description: "This room is inaccessible to guests. You may be able to join if you register." }); return; } } if (!room_alias) { room_alias = get_display_alias_for_room(room); } payload.oob_data = { avatarUrl: room.avatar_url, // XXX: This logic is duplicated from the JS SDK which // would normally decide what the name is. name: room.name || room_alias || "Unnamed room", }; } // It's not really possible to join Matrix rooms by ID because the HS has no way to know // which servers to start querying. However, there's no other way to join rooms in // this list without aliases at present, so if roomAlias isn't set here we have no // choice but to supply the ID. if (room_alias) { payload.room_alias = room_alias; } else { payload.room_id = room.room_id; } dis.dispatch(payload); }, getRows: function() { var BaseAvatar = sdk.getComponent('avatars.BaseAvatar'); if (!this.state.publicRooms) return []; var rooms = this.state.publicRooms.filter((a) => { if (this.state.network) { if (!this._isRoomInNetwork(a, this.state.roomServer, this.state.network)) return false; } return true; }); var rows = []; var self = this; var guestRead, guestJoin, perms; for (var i = 0; i < rooms.length; i++) { var name = rooms[i].name || get_display_alias_for_room(rooms[i]) || "Unnamed room"; guestRead = null; guestJoin = null; if (rooms[i].world_readable) { guestRead = (
World readable
); } if (rooms[i].guest_can_join) { guestJoin = (
Guests can join
); } perms = null; if (guestRead || guestJoin) { perms =
{guestRead} {guestJoin}
; } var topic = rooms[i].topic || ''; topic = linkifyString(sanitizeHtml(topic)); rows.push( {ev.preventDefault();}} >
{ name }
  { perms }
{ get_display_alias_for_room(rooms[i]) }
{ rooms[i].num_joined_members } ); } return rows; }, collectScrollPanel: function(element) { this.scrollPanel = element; }, /** * Terrible temporary function that guess what network a public room * entry is in, until synapse is able to tell us */ _isRoomInNetwork: function(room, server, network) { // We carve rooms into two categories here. 'portal' rooms are // rooms created by a user joining a bridge 'portal' alias to // participate in that room or a foreign network. A room is a // portal room if it has exactly one alias and that alias matches // a pattern defined in the config. Its network is the key // of the pattern that it matches. // All other rooms are considered 'native matrix' rooms, and // go into the special '_matrix' network. let roomNetwork = '_matrix'; if (room.aliases && room.aliases.length == 1) { if (this.props.config.serverConfig && this.props.config.serverConfig[server] && this.props.config.serverConfig[server].networks) { for (const n of this.props.config.serverConfig[server].networks) { const pat = this.portalRoomPatterns[n]; if (pat && pat.test(room.aliases[0])) { roomNetwork = n; } } } } return roomNetwork == network; }, _stringLooksLikeId: function(s, network) { let pat = /^#[^\s]+:[^\s]/; if ( network && network != '_matrix' && this.nativePatterns[network] ) { pat = this.nativePatterns[network]; } return pat.test(s); }, _protocolForThirdPartyNetwork: function(network) { if ( this.props.config.networks && this.props.config.networks[network] && this.props.config.networks[network].protocol ) { return this.props.config.networks[network].protocol; } }, _getFieldsForThirdPartyLocation: function(user_input, network) { if (!this.props.config.networks || !this.props.config.networks[network]) return null; const network_info = this.props.config.networks[network]; if (!network_info.protocol) return null; if (!this.protocols) return null; let matched_instance; // Try to find which instance in the 'protocols' response // matches this network. We look for a matching protocol // and the existence of a 'domain' field and if present, // its value. if ( this.protocols[network_info.protocol] && this.protocols[network_info.protocol].instances && this.protocols[network_info.protocol].instances.length == 1 ) { const the_instance = this.protocols[network_info.protocol].instances[0]; // If there's only one instance in this protocol, use it // as long as it has no domain (which we assume to mean it's // there is only one possible instance). if ( ( the_instance.fields.domain === undefined && network_info.domain === undefined ) || ( the_instance.fields.domain !== undefined && the_instance.fields.domain == network_info.domain ) ) { matched_instance = the_instance; } } else if (network_info.domain) { // otherwise, we look for one with a matching domain. for (const this_instance of this.protocols[network_info.protocol].instances) { if (this_instance.fields.domain == network_info.domain) { matched_instance = this_instance; } } } if (matched_instance === undefined) return null; // now make an object with the fields specified by that protocol. We // require that the values of all but the last field come from the // instance. The last is the user input. const required_fields = this.protocols[network_info.protocol].location_fields; const fields = {}; for (let i = 0; i < required_fields.length - 1; ++i) { const this_field = required_fields[i]; if (matched_instance.fields[this_field] === undefined) return null; fields[this_field] = matched_instance.fields[this_field]; } fields[required_fields[required_fields.length - 1]] = user_input; return fields; }, render: function() { let content; if (this.state.loading) { const Loader = sdk.getComponent("elements.Spinner"); content =
; } else { const rows = this.getRows(); // we still show the scrollpanel, at least for now, because // otherwise we don't fetch more because we don't get a fill // request from the scrollpanel because there isn't one let scrollpanel_content; if (rows.length == 0) { scrollpanel_content = No rooms to show; } else { scrollpanel_content = { this.getRows() }
; } const ScrollPanel = sdk.getComponent("structures.ScrollPanel"); content = { scrollpanel_content } ; } let placeholder = 'Search for a room'; if (this.state.network === null || this.state.network === '_matrix') { placeholder = '#example:' + this.state.roomServer; } else if ( this.props.config.networks && this.props.config.networks[this.state.network] && this.props.config.networks[this.state.network].example && this._getFieldsForThirdPartyLocation(this.state.filterString, this.state.network) ) { placeholder = this.props.config.networks[this.state.network].example; } let showJoinButton = this._stringLooksLikeId(this.state.filterString, this.state.network); if (this.state.network && this.state.network != '_matrix') { if (this._getFieldsForThirdPartyLocation(this.state.filterString, this.state.network) === null) { showJoinButton = false; } } const SimpleRoomHeader = sdk.getComponent('rooms.SimpleRoomHeader'); const NetworkDropdown = sdk.getComponent('directory.NetworkDropdown'); const DirectorySearchBox = sdk.getComponent('elements.DirectorySearchBox'); return (
{content}
); } }); // Similar to matrix-react-sdk's MatrixTools.getDisplayAliasForRoom // but works with the objects we get from the public room list function get_display_alias_for_room(room) { return room.canonical_alias || (room.aliases ? room.aliases[0] : ""); }