/* Copyright 2017 Vector Creations Ltd Copyright 2017, 2018 New Vector Ltd Copyright 2019 The Matrix.org Foundation C.I.C. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. */ import dis from '../dispatcher/dispatcher'; import {Store} from 'flux/utils'; import {MatrixClientPeg} from '../MatrixClientPeg'; import * as sdk from '../index'; import Modal from '../Modal'; import { _t } from '../languageHandler'; import { getCachedRoomIDForAlias, storeRoomAliasInCache } from '../RoomAliasCache'; const INITIAL_STATE = { // Whether we're joining the currently viewed room (see isJoining()) joining: false, // Any error that has occurred during joining joinError: null, // The room ID of the room currently being viewed roomId: null, // The event to scroll to when the room is first viewed initialEventId: null, // Whether to highlight the initial event isInitialEventHighlighted: false, // The room alias of the room (or null if not originally specified in view_room) roomAlias: null, // Whether the current room is loading roomLoading: false, // Any error that has occurred during loading roomLoadError: null, forwardingEvent: null, quotingEvent: null, }; /** * A class for storing application state for RoomView. This is the RoomView's interface * with a subset of the js-sdk. * ``` */ class RoomViewStore extends Store { constructor() { super(dis); // Initialise state this._state = INITIAL_STATE; } _setState(newState) { // If values haven't changed, there's nothing to do. // This only tries a shallow comparison, so unchanged objects will slip // through, but that's probably okay for now. let stateChanged = false; for (const key of Object.keys(newState)) { if (this._state[key] !== newState[key]) { stateChanged = true; break; } } if (!stateChanged) { return; } this._state = Object.assign(this._state, newState); this.__emitChange(); } __onDispatch(payload) { switch (payload.action) { // view_room: // - room_alias: '#somealias:matrix.org' // - room_id: '!roomid123:matrix.org' // - event_id: '$213456782:matrix.org' // - event_offset: 100 // - highlighted: true case 'view_room': this._viewRoom(payload); break; case 'view_my_groups': case 'view_group': this._setState({ roomId: null, roomAlias: null, }); break; case 'view_room_error': this._viewRoomError(payload); break; case 'will_join': this._setState({ joining: true, }); break; case 'cancel_join': this._setState({ joining: false, }); break; // join_room: // - opts: options for joinRoom case 'join_room': this._joinRoom(payload); break; case 'join_room_error': this._joinRoomError(payload); break; case 'join_room_ready': this._setState({ shouldPeek: false }); break; case 'on_client_not_viable': case 'on_logged_out': this.reset(); break; case 'forward_event': this._setState({ forwardingEvent: payload.event, }); break; case 'reply_to_event': // If currently viewed room does not match the room in which we wish to reply then change rooms // this can happen when performing a search across all rooms if (payload.event && payload.event.getRoomId() !== this._state.roomId) { dis.dispatch({ action: 'view_room', room_id: payload.event.getRoomId(), replyingToEvent: payload.event, }); } else { this._setState({ replyingToEvent: payload.event, }); } break; case 'open_room_settings': { const RoomSettingsDialog = sdk.getComponent("dialogs.RoomSettingsDialog"); Modal.createTrackedDialog('Room settings', '', RoomSettingsDialog, { roomId: payload.room_id || this._state.roomId, }, /*className=*/null, /*isPriority=*/false, /*isStatic=*/true); break; } } } async _viewRoom(payload) { if (payload.room_id) { const newState = { roomId: payload.room_id, roomAlias: payload.room_alias, initialEventId: payload.event_id, isInitialEventHighlighted: payload.highlighted, forwardingEvent: null, roomLoading: false, roomLoadError: null, // should peek by default shouldPeek: payload.should_peek === undefined ? true : payload.should_peek, // have we sent a join request for this room and are waiting for a response? joining: payload.joining || false, // Reset replyingToEvent because we don't want cross-room because bad UX replyingToEvent: null, // pull the user out of Room Settings isEditingSettings: false, }; // Allow being given an event to be replied to when switching rooms but sanity check its for this room if (payload.replyingToEvent && payload.replyingToEvent.getRoomId() === payload.room_id) { newState.replyingToEvent = payload.replyingToEvent; } if (this._state.forwardingEvent) { dis.dispatch({ action: 'send_event', room_id: newState.roomId, event: this._state.forwardingEvent, }); } this._setState(newState); if (payload.auto_join) { this._joinRoom(payload); } } else if (payload.room_alias) { // Try the room alias to room ID navigation cache first to avoid // blocking room navigation on the homeserver. let roomId = getCachedRoomIDForAlias(payload.room_alias); if (!roomId) { // Room alias cache miss, so let's ask the homeserver. Resolve the alias // and then do a second dispatch with the room ID acquired. this._setState({ roomId: null, initialEventId: null, initialEventPixelOffset: null, isInitialEventHighlighted: null, roomAlias: payload.room_alias, roomLoading: true, roomLoadError: null, }); try { const result = await MatrixClientPeg.get().getRoomIdForAlias(payload.room_alias); storeRoomAliasInCache(payload.room_alias, result.room_id); roomId = result.room_id; } catch (err) { console.error("RVS failed to get room id for alias: ", err); dis.dispatch({ action: 'view_room_error', room_id: null, room_alias: payload.room_alias, err, }); return; } } dis.dispatch({ action: 'view_room', room_id: roomId, event_id: payload.event_id, highlighted: payload.highlighted, room_alias: payload.room_alias, auto_join: payload.auto_join, oob_data: payload.oob_data, }); } } _viewRoomError(payload) { this._setState({ roomId: payload.room_id, roomAlias: payload.room_alias, roomLoading: false, roomLoadError: payload.err, }); } _joinRoom(payload) { this._setState({ joining: true, }); MatrixClientPeg.get().joinRoom( this._state.roomAlias || this._state.roomId, payload.opts, ).then(() => { // We do *not* clear the 'joining' flag because the Room object and/or our 'joined' member event may not // have come down the sync stream yet, and that's the point at which we'd consider the user joined to the // room. dis.dispatch({ action: 'join_room_ready' }); }, (err) => { dis.dispatch({ action: 'join_room_error', err: err, }); let msg = err.message ? err.message : JSON.stringify(err); console.log("Failed to join room:", msg); if (err.httpStatus === 404) { const invitingUserId = this._getInvitingUserId(this._state.roomId); // only provide a better error message for invites if (invitingUserId) { // if the inviting user is on the same HS, there can only be one cause: they left. if (invitingUserId.endsWith(`:${MatrixClientPeg.get().getDomain()}`)) { msg = _t("The person who invited you already left the room."); } else { msg = _t("The person who invited you already left the room, or their server is offline."); } } } else if (err.name === "ConnectionError") { msg = _t("There was an error joining the room"); } else if (err.errcode === 'M_INCOMPATIBLE_ROOM_VERSION') { msg =