/* Copyright 2015, 2016 OpenMarket Ltd Copyright 2017, 2018 Vector Creations Ltd Copyright 2020 The Matrix.org Foundation C.I.C. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. */ import * as React from "react"; import { createRef } from "react"; import { Room } from "matrix-js-sdk/src/models/room"; import classNames from 'classnames'; import * as RoomNotifs from '../../../RoomNotifs'; import { RovingTabIndexWrapper } from "../../../accessibility/RovingTabIndex"; import { _t } from "../../../languageHandler"; import AccessibleButton from "../../views/elements/AccessibleButton"; import AccessibleTooltipButton from "../../views/elements/AccessibleTooltipButton"; import * as FormattingUtils from '../../../utils/FormattingUtils'; import RoomTile2 from "./RoomTile2"; import { ResizableBox, ResizeCallbackData } from "react-resizable"; import { ListLayout } from "../../../stores/room-list/ListLayout"; /******************************************************************* * CAUTION * ******************************************************************* * This is a work in progress implementation and isn't complete or * * even useful as a component. Please avoid using it until this * * warning disappears. * *******************************************************************/ interface IProps { forRooms: boolean; rooms?: Room[]; startAsHidden: boolean; label: string; onAddRoom?: () => void; addRoomLabel: string; isInvite: boolean; layout: ListLayout; // TODO: Collapsed state // TODO: Group invites // TODO: Calls // TODO: forceExpand? // TODO: Header clicking // TODO: Spinner support for historical } interface IState { } export default class RoomSublist2 extends React.Component { private headerButton = createRef(); private hasTiles(): boolean { return this.numTiles > 0; } private get numTiles(): number { // TODO: Account for group invites return (this.props.rooms || []).length; } private onAddRoom = (e) => { e.stopPropagation(); if (this.props.onAddRoom) this.props.onAddRoom(); }; private onResize = (e: React.MouseEvent, data: ResizeCallbackData) => { const direction = e.movementY < 0 ? -1 : +1; const tileDiff = this.props.layout.pixelsToTiles(Math.abs(e.movementY)) * direction; this.props.layout.visibleTiles += tileDiff; this.forceUpdate(); // because the layout doesn't trigger a re-render }; private onShowAllClick = () => { this.props.layout.visibleTiles = this.numTiles; this.forceUpdate(); // because the layout doesn't trigger a re-render }; private renderTiles(): React.ReactElement[] { const tiles: React.ReactElement[] = []; if (this.props.rooms) { for (const room of this.props.rooms) { tiles.push(); } } return tiles; } private renderHeader(): React.ReactElement { const notifications = !this.props.isInvite ? RoomNotifs.aggregateNotificationCount(this.props.rooms) : {count: 0, highlight: true}; const notifCount = notifications.count; const notifHighlight = notifications.highlight; // TODO: Title on collapsed // TODO: Incoming call box let chevron = null; if (this.hasTiles()) { const chevronClasses = classNames({ 'mx_RoomSubList_chevron': true, 'mx_RoomSubList_chevronRight': false, // isCollapsed 'mx_RoomSubList_chevronDown': true, // !isCollapsed }); chevron = (
); } return ( {({onFocus, isActive, ref}) => { // TODO: Use onFocus const tabIndex = isActive ? 0 : -1; // TODO: Collapsed state let badge; if (true) { // !isCollapsed const badgeClasses = classNames({ 'mx_RoomSubList_badge': true, 'mx_RoomSubList_badgeHighlight': notifHighlight, }); // Wrap the contents in a div and apply styles to the child div so that the browser default outline works if (notifCount > 0) { badge = (
{FormattingUtils.formatCount(notifCount)}
); } else if (this.props.isInvite && this.hasTiles()) { // Render the `!` badge for invites badge = (
{FormattingUtils.formatCount(this.numTiles)}
); } } let addRoomButton = null; if (!!this.props.onAddRoom) { addRoomButton = ( ); } // TODO: a11y (see old component) return (
{chevron} {this.props.label} {badge} {addRoomButton}
); }}
); } public render(): React.ReactElement { // TODO: Proper rendering // TODO: Error boundary const tiles = this.renderTiles(); const classes = classNames({ // TODO: Proper collapse support 'mx_RoomSubList': true, 'mx_RoomSubList_hidden': false, // len && isCollapsed 'mx_RoomSubList_nonEmpty': this.hasTiles(), // len && !isCollapsed }); let content = null; if (tiles.length > 0) { // TODO: Lazy list rendering // TODO: Whatever scrolling magic needs to happen here const layout = this.props.layout; // to shorten calls const minTilesPx = layout.tilesToPixels(Math.min(tiles.length, layout.minVisibleTiles)); const maxTilesPx = layout.tilesToPixels(tiles.length); const tilesPx = layout.tilesToPixels(Math.min(tiles.length, layout.visibleTiles)); let handles = ['s']; if (layout.visibleTiles >= tiles.length && tiles.length <= layout.minVisibleTiles) { handles = []; // no handles, we're at a minimum } const visibleTiles = tiles.slice(0, layout.visibleTiles); // If we're hiding rooms, show a 'show more' button to the user. This button // replaces the last visible tile, so will always show 2+ rooms. We do this // because if it said "show 1 more room" we had might as well show that room // instead. We also replace the last item so we don't have to adjust our math // on pixel heights, etc. It's much easier to pretend the button is a tile. if (tiles.length > layout.visibleTiles) { // we have a cutoff condition - add the button to show all // we +1 to account for the room we're about to hide with our 'show more' button const numMissing = (tiles.length - visibleTiles.length) + 1; // TODO: Copy TBD // TODO: CSS TBD // TODO: Show N more instead of infinity more? // TODO: Safely use the same height of a tile, not hardcoded hacks visibleTiles.splice(visibleTiles.length - 1, 1, (
{_t("Show %(n)s more rooms", {n: numMissing})}
)); } content = ( {visibleTiles} ) } // TODO: onKeyDown support return (
{this.renderHeader()} {content}
); } }