/* Copyright 2015, 2016 OpenMarket Ltd Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. */ 'use strict'; var React = require('react'); var sdk = require('../../../index'); var MatrixClientPeg = require('../../../MatrixClientPeg'); var Modal = require("../../../Modal"); var linkify = require('linkifyjs'); var linkifyElement = require('linkifyjs/element'); var linkifyMatrix = require('../../../linkify-matrix'); linkifyMatrix(linkify); module.exports = React.createClass({ displayName: 'RoomHeader', propTypes: { room: React.PropTypes.object, oobData: React.PropTypes.object, editing: React.PropTypes.bool, saving: React.PropTypes.bool, rightPanelCollapsed: React.PropTypes.bool, onSettingsClick: React.PropTypes.func, onSaveClick: React.PropTypes.func, onSearchClick: React.PropTypes.func, onLeaveClick: React.PropTypes.func, }, getDefaultProps: function() { return { editing: false, onSettingsClick: function() {}, onSaveClick: function() {}, }; }, componentDidMount: function() { var cli = MatrixClientPeg.get(); cli.on("RoomState.events", this._onRoomStateEvents); // When a room name occurs, RoomState.events is fired *before* // room.name is updated. So we have to listen to Room.name as well as // RoomState.events. if (this.props.room) { this.props.room.on("Room.name", this._onRoomNameChange); } }, componentDidUpdate: function() { if (this.refs.topic) { linkifyElement(this.refs.topic, linkifyMatrix.options); } }, componentWillUnmount: function() { if (this.props.room) { this.props.room.removeListener("Room.name", this._onRoomNameChange); } var cli = MatrixClientPeg.get(); if (cli) { cli.removeListener("RoomState.events", this._onRoomStateEvents); } }, _onRoomStateEvents: function(event, state) { if (!this.props.room || event.getRoomId() != this.props.room.roomId) { return; } // redisplay the room name, topic, etc. this.forceUpdate(); }, _onRoomNameChange: function(room) { this.forceUpdate(); }, onAvatarPickerClick: function(ev) { if (this.refs.file_label) { this.refs.file_label.click(); } }, onAvatarSelected: function(ev) { var self = this; var changeAvatar = this.refs.changeAvatar; if (!changeAvatar) { console.error("No ChangeAvatar found to upload image to!"); return; } changeAvatar.onFileSelected(ev).catch(function(err) { var errMsg = (typeof err === "string") ? err : (err.error || ""); var ErrorDialog = sdk.getComponent("dialogs.ErrorDialog"); Modal.createDialog(ErrorDialog, { title: "Error", description: "Failed to set avatar. " + errMsg }); }).done(); }, /** * After editing the settings, get the new name for the room * * Returns undefined if we didn't let the user edit the room name */ getEditedName: function() { var newName; if (this.refs.nameEditor) { newName = this.refs.nameEditor.getRoomName(); } return newName; }, /** * After editing the settings, get the new topic for the room * * Returns undefined if we didn't let the user edit the room topic */ getEditedTopic: function() { var newTopic; if (this.refs.topicEditor) { newTopic = this.refs.topicEditor.getTopic(); } return newTopic; }, render: function() { var RoomAvatar = sdk.getComponent("avatars.RoomAvatar"); var ChangeAvatar = sdk.getComponent("settings.ChangeAvatar"); var TintableSvg = sdk.getComponent("elements.TintableSvg"); var header; var name = null; var searchStatus = null; var topic_el = null; var cancel_button = null; var spinner = null; var save_button = null; var settings_button = null; if (this.props.editing) { // calculate permissions. XXX: this should be done on mount or something var user_id = MatrixClientPeg.get().credentials.userId; var can_set_room_name = this.props.room.currentState.maySendStateEvent( 'm.room.name', user_id ); var can_set_room_avatar = this.props.room.currentState.maySendStateEvent( 'm.room.avatar', user_id ); var can_set_room_topic = this.props.room.currentState.maySendStateEvent( 'm.room.topic', user_id ); var can_set_room_name = this.props.room.currentState.maySendStateEvent( 'm.room.name', user_id ); save_button =
Save
cancel_button =
Cancel
} if (this.props.saving) { var Spinner = sdk.getComponent("elements.Spinner"); spinner =
; } if (can_set_room_name) { var RoomNameEditor = sdk.getComponent("rooms.RoomNameEditor"); name = } else { var searchStatus; // don't display the search count until the search completes and // gives us a valid (possibly zero) searchCount. if (this.props.searchInfo && this.props.searchInfo.searchCount !== undefined && this.props.searchInfo.searchCount !== null) { searchStatus =
 (~{ this.props.searchInfo.searchCount } results)
; } // XXX: this is a bit inefficient - we could just compare room.name for 'Empty room'... var settingsHint = false; var members = this.props.room ? this.props.room.getJoinedMembers() : undefined; if (members) { if (members.length === 1 && members[0].userId === MatrixClientPeg.get().credentials.userId) { var name = this.props.room.currentState.getStateEvents('m.room.name', ''); if (!name || !name.getContent().name) { settingsHint = true; } } } var roomName = 'Join Room'; if (this.props.oobData && this.props.oobData.name) { roomName = this.props.oobData.name; } else if (this.props.room) { roomName = this.props.room.name; } name =
{ roomName }
{ searchStatus }
} if (can_set_room_topic) { var RoomTopicEditor = sdk.getComponent("rooms.RoomTopicEditor"); topic_el = } else { var topic; if (this.props.room) { var ev = this.props.room.currentState.getStateEvents('m.room.topic', ''); if (ev) { topic = ev.getContent().topic; } } if (topic) { topic_el =
{ topic }
; } } var roomAvatar = null; if (can_set_room_avatar) { roomAvatar = (
); } else if (this.props.room || (this.props.oobData && this.props.oobData.name)) { roomAvatar = (
); } var leave_button; if (this.props.onLeaveClick) { leave_button =
; } var forget_button; if (this.props.onForgetClick) { forget_button =
; } var rightPanel_buttons; if (this.props.rightPanelCollapsed) { // TODO: embed the RightPanel header in here if it's collapsed. } var right_row; if (!this.props.editing) { right_row =
{ forget_button } { leave_button }
{ rightPanel_buttons }
; } header =
{ roomAvatar }
{ name } { topic_el }
{spinner} {save_button} {cancel_button} {right_row}
; return (
{ header }
); }, });