/* Copyright 2015, 2016 OpenMarket Ltd Copyright 2017, 2018 Vector Creations Ltd Copyright 2020 The Matrix.org Foundation C.I.C. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. */ import * as React from "react"; import { createRef } from "react"; import { Room } from "matrix-js-sdk/src/models/room"; import classNames from 'classnames'; import { RovingTabIndexWrapper } from "../../../accessibility/RovingTabIndex"; import { _t } from "../../../languageHandler"; import AccessibleButton from "../../views/elements/AccessibleButton"; import RoomTile2 from "./RoomTile2"; import { ResizableBox, ResizeCallbackData } from "react-resizable"; import { ListLayout } from "../../../stores/room-list/ListLayout"; import NotificationBadge, { ListNotificationState } from "./NotificationBadge"; import { ContextMenu, ContextMenuButton } from "../../structures/ContextMenu"; import StyledCheckbox from "../elements/StyledCheckbox"; import StyledRadioButton from "../elements/StyledRadioButton"; import RoomListStore from "../../../stores/room-list/RoomListStore2"; import { ListAlgorithm, SortAlgorithm } from "../../../stores/room-list/algorithms/models"; import { TagID } from "../../../stores/room-list/models"; // TODO: Remove banner on launch: https://github.com/vector-im/riot-web/issues/14231 // TODO: Rename on launch: https://github.com/vector-im/riot-web/issues/14231 /******************************************************************* * CAUTION * ******************************************************************* * This is a work in progress implementation and isn't complete or * * even useful as a component. Please avoid using it until this * * warning disappears. * *******************************************************************/ const SHOW_N_BUTTON_HEIGHT = 32; // As defined by CSS const RESIZE_HANDLE_HEIGHT = 4; // As defined by CSS const MAX_PADDING_HEIGHT = SHOW_N_BUTTON_HEIGHT + RESIZE_HANDLE_HEIGHT; interface IProps { forRooms: boolean; rooms?: Room[]; startAsHidden: boolean; label: string; onAddRoom?: () => void; addRoomLabel: string; isInvite: boolean; layout: ListLayout; isMinimized: boolean; tagId: TagID; // TODO: Account for https://github.com/vector-im/riot-web/issues/14179 } interface IState { notificationState: ListNotificationState; menuDisplayed: boolean; isResizing: boolean; } export default class RoomSublist2 extends React.Component { private headerButton = createRef(); private menuButtonRef: React.RefObject = createRef(); constructor(props: IProps) { super(props); this.state = { notificationState: new ListNotificationState(this.props.isInvite, this.props.tagId), menuDisplayed: false, isResizing: false, }; this.state.notificationState.setRooms(this.props.rooms); } private get numTiles(): number { // TODO: Account for group invites: https://github.com/vector-im/riot-web/issues/14179 return (this.props.rooms || []).length; } public componentDidUpdate() { this.state.notificationState.setRooms(this.props.rooms); } public componentWillUnmount() { this.state.notificationState.destroy(); } private onAddRoom = (e) => { e.stopPropagation(); if (this.props.onAddRoom) this.props.onAddRoom(); }; private onResize = (e: React.MouseEvent, data: ResizeCallbackData) => { const direction = e.movementY < 0 ? -1 : +1; const tileDiff = this.props.layout.pixelsToTiles(Math.abs(e.movementY)) * direction; this.props.layout.visibleTiles += tileDiff; this.forceUpdate(); // because the layout doesn't trigger a re-render }; private onResizeStart = () => { this.setState({isResizing: true}); }; private onResizeStop = () => { this.setState({isResizing: false}); }; private onShowAllClick = () => { this.props.layout.visibleTiles = this.props.layout.tilesWithPadding(this.numTiles, MAX_PADDING_HEIGHT); this.forceUpdate(); // because the layout doesn't trigger a re-render }; private onShowLessClick = () => { this.props.layout.visibleTiles = this.props.layout.defaultVisibleTiles; this.forceUpdate(); // because the layout doesn't trigger a re-render }; private onOpenMenuClick = (ev: InputEvent) => { ev.preventDefault(); ev.stopPropagation(); this.setState({menuDisplayed: true}); }; private onCloseMenu = () => { this.setState({menuDisplayed: false}); }; private onUnreadFirstChanged = async () => { const isUnreadFirst = RoomListStore.instance.getListOrder(this.props.tagId) === ListAlgorithm.Importance; const newAlgorithm = isUnreadFirst ? ListAlgorithm.Natural : ListAlgorithm.Importance; await RoomListStore.instance.setListOrder(this.props.tagId, newAlgorithm); }; private onTagSortChanged = async (sort: SortAlgorithm) => { await RoomListStore.instance.setTagSorting(this.props.tagId, sort); }; private onMessagePreviewChanged = () => { this.props.layout.showPreviews = !this.props.layout.showPreviews; this.forceUpdate(); // because the layout doesn't trigger a re-render }; private onHeaderClick = (ev: React.MouseEvent) => { let target = ev.target as HTMLDivElement; if (!target.classList.contains('mx_RoomSublist2_headerText')) { // If we don't have the headerText class, the user clicked the span in the headerText. target = target.parentElement as HTMLDivElement; } const possibleSticky = target.parentElement; const sublist = possibleSticky.parentElement.parentElement; if (possibleSticky.classList.contains('mx_RoomSublist2_headerContainer_sticky')) { // is sticky - jump to list sublist.scrollIntoView({behavior: 'smooth'}); } else { // on screen - toggle collapse this.props.layout.isCollapsed = !this.props.layout.isCollapsed; this.forceUpdate(); // because the layout doesn't trigger an update } }; private renderTiles(): React.ReactElement[] { if (this.props.layout && this.props.layout.isCollapsed) return []; // don't waste time on rendering const tiles: React.ReactElement[] = []; if (this.props.rooms) { for (const room of this.props.rooms) { tiles.push( ); } } return tiles; } private renderMenu(): React.ReactElement { let contextMenu = null; if (this.state.menuDisplayed) { const elementRect = this.menuButtonRef.current.getBoundingClientRect(); const isAlphabetical = RoomListStore.instance.getTagSorting(this.props.tagId) === SortAlgorithm.Alphabetic; const isUnreadFirst = RoomListStore.instance.getListOrder(this.props.tagId) === ListAlgorithm.Importance; contextMenu = (
{_t("Sort by")}
this.onTagSortChanged(SortAlgorithm.Recent)} checked={!isAlphabetical} name={`mx_${this.props.tagId}_sortBy`} > {_t("Activity")} this.onTagSortChanged(SortAlgorithm.Alphabetic)} checked={isAlphabetical} name={`mx_${this.props.tagId}_sortBy`} > {_t("A-Z")}

{_t("Unread rooms")}
{_t("Always show first")}

{_t("Show")}
{_t("Message preview")}
); } return ( {contextMenu} ); } private renderHeader(): React.ReactElement { return ( {({onFocus, isActive, ref}) => { // TODO: Use onFocus: https://github.com/vector-im/riot-web/issues/14180 const tabIndex = isActive ? 0 : -1; const badge = ; let addRoomButton = null; if (!!this.props.onAddRoom) { addRoomButton = ( ); } const collapseClasses = classNames({ 'mx_RoomSublist2_collapseBtn': true, 'mx_RoomSublist2_collapseBtn_collapsed': this.props.layout && this.props.layout.isCollapsed, }); const classes = classNames({ 'mx_RoomSublist2_headerContainer': true, 'mx_RoomSublist2_headerContainer_withAux': !!addRoomButton, }); const badgeContainer = (
{badge}
); // TODO: a11y (see old component): https://github.com/vector-im/riot-web/issues/14180 // Note: the addRoomButton conditionally gets moved around // the DOM depending on whether or not the list is minimized. // If we're minimized, we want it below the header so it // doesn't become sticky. // The same applies to the notification badge. return (
{this.props.label} {this.renderMenu()} {this.props.isMinimized ? null : badgeContainer} {this.props.isMinimized ? null : addRoomButton}
{this.props.isMinimized ? badgeContainer : null} {this.props.isMinimized ? addRoomButton : null}
); }}
); } public render(): React.ReactElement { // TODO: Error boundary: https://github.com/vector-im/riot-web/issues/14185 const tiles = this.renderTiles(); const classes = classNames({ 'mx_RoomSublist2': true, 'mx_RoomSublist2_hasMenuOpen': this.state.menuDisplayed, 'mx_RoomSublist2_minimized': this.props.isMinimized, }); let content = null; if (tiles.length > 0) { const layout = this.props.layout; // to shorten calls const nVisible = Math.floor(layout.visibleTiles); const visibleTiles = tiles.slice(0, nVisible); const maxTilesFactored = layout.tilesWithResizerBoxFactor(tiles.length); const showMoreBtnClasses = classNames({ 'mx_RoomSublist2_showNButton': true, 'mx_RoomSublist2_isCutting': this.state.isResizing && layout.visibleTiles < maxTilesFactored, }); // If we're hiding rooms, show a 'show more' button to the user. This button // floats above the resize handle, if we have one present. If the user has all // tiles visible, it becomes 'show less'. let showNButton = null; if (tiles.length > nVisible) { // we have a cutoff condition - add the button to show all const numMissing = tiles.length - visibleTiles.length; let showMoreText = ( {_t("Show %(count)s more", {count: numMissing})} ); if (this.props.isMinimized) showMoreText = null; showNButton = (
{/* set by CSS masking */} {showMoreText}
); } else if (tiles.length <= nVisible && tiles.length > this.props.layout.defaultVisibleTiles) { // we have all tiles visible - add a button to show less let showLessText = ( {_t("Show less")} ); if (this.props.isMinimized) showLessText = null; showNButton = (
{/* set by CSS masking */} {showLessText}
); } // Figure out if we need a handle let handles = ['s']; if (layout.visibleTiles >= tiles.length && tiles.length <= layout.minVisibleTiles) { handles = []; // no handles, we're at a minimum } // We have to account for padding so we can accommodate a 'show more' button and // the resize handle, which are pinned to the bottom of the container. This is the // easiest way to have a resize handle below the button as otherwise we're writing // our own resize handling and that doesn't sound fun. // // The layout class has some helpers for dealing with padding, as we don't want to // apply it in all cases. If we apply it in all cases, the resizing feels like it // goes backwards and can become wildly incorrect (visibleTiles says 18 when there's // only mathematically 7 possible). // The padding is variable though, so figure out what we need padding for. let padding = 0; if (showNButton) padding += SHOW_N_BUTTON_HEIGHT; padding += RESIZE_HANDLE_HEIGHT; // always append the handle height const relativeTiles = layout.tilesWithPadding(tiles.length, padding); const minTilesPx = layout.calculateTilesToPixelsMin(relativeTiles, layout.minVisibleTiles, padding); const maxTilesPx = layout.tilesToPixelsWithPadding(tiles.length, padding); const tilesWithoutPadding = Math.min(relativeTiles, layout.visibleTiles); const tilesPx = layout.calculateTilesToPixelsMin(relativeTiles, tilesWithoutPadding, padding); content = ( {visibleTiles} {showNButton} ); } // TODO: onKeyDown support: https://github.com/vector-im/riot-web/issues/14180 return (
{this.renderHeader()} {content}
); } }